Metangin Pokémon Johto Legends
Pokédex Entry
Iron Claw Pokémon
When two Beldum fuse together, a magnetic nervous system places their brains in union.
Metang in Pokémon Johto Legends
Metang is #375 in the Pokédex for Pokémon Johto Legends. This page covers its steel/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Prevents stats from lowering.
Boosts power if user moves last.
Evolution Chain
How to Obtain
Wild Encounters (2)
Level Up Moves (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Bullet PunchLevel: 1Bullet Punch | steel | 40 | 100 | 30 | ||
| Fist of steel that strikes first. | ||||||
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| A full-body charge attack. | ||||||
| ConfusionLevel: 10Confusion | psychic | 50 | 100 | 25 | ||
| An attack that may cause confusion. | ||||||
| Metal ClawLevel: 15Metal Claw | steel | 50 | 95 | 35 | ||
| An attack that may up user's Attack | ||||||
| PursuitLevel: 26Pursuit | dark | 40 | 100 | 20 | ||
| Heavily strikes switching Pokémon. | ||||||
| ForesightLevel: 29Foresight | normal | 0 | 100 | 40 | ||
| Negates accuracy reduction moves. | ||||||
| Zen HeadbuttLevel: 32Zen Headbutt | psychic | 80 | 90 | 15 | ||
| Inner peace bash, can cause flinch. | ||||||
| Scary FaceLevel: 35Scary Face | normal | 0 | 100 | 10 | ||
| Harshly reduces the foe's Speed. | ||||||
| PsychicLevel: 38Psychic | psychic | 90 | 100 | 10 | ||
| An attack that may lower Spcl.Def. | ||||||
| AgilityLevel: 41Agility | psychic | 0 | 100 | 30 | ||
| Sharply increases the user's Speed. | ||||||
| Meteor MashLevel: 44Meteor Mash | steel | 90 | 90 | 10 | ||
| Meteor-like punch. May raise Attack. | ||||||
| Iron DefenseLevel: 47Iron Defense | steel | 0 | 100 | 15 | ||
| Sharply raises the user's Defense. | ||||||
| Hyper BeamLevel: 50Hyper Beam | normal | 150 | 90 | 5 | ||
| 1st turn: Attack 2nd turn: Rest |
TM/HM Moves (33)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | 100 | 50 | 5 | TM01TM01 | |
| An attack that always confuses. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Ups Spcl.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 100 | 25 | TM20TM20 | |
| Prevents all status problems. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM21TM21 | |
| Runs foe over and lowers its Speed. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Spcl.Def. | ||||||
| brickbreakbrickbreak | normal | 0 | 0 | 0 | TM31TM31 | |
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| An attack that may poison the target. | ||||||
| SandstormSandstorm | rock | 0 | 100 | 10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Lowers Speed by piling rocks. | ||||||
| Aerial AceAerial Ace | flying | 60 | 100 | 20 | TM40TM40 | |
| Aerial strike that never misses. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM42TM42 | |
| Cannon of light. Lowers Spcl.Def. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM43TM43 | |
| An attack that may cause flinching. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM51TM51 | |
| Spcl.Def can be lowered. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM56TM56 | |
| Steals HP from a sleeping victim. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 100 | 10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| PoweruppunchPoweruppunch | fighting | 40 | 100 | 20 | TM58TM58 | |
| Will always raise user's Attack. | ||||||
| Stone EdgeStone Edge | rock | 100 | 80 | 5 | TM59TM59 | |
| Has a high critical hit ratio. | ||||||
| Icy WindIcy Wind | ice | 55 | 95 | 15 | TM61TM61 | |
| An icy attack that lowers Speed. | ||||||
| Dark PulseDark Pulse | dark | 80 | 100 | 15 | TM63TM63 | |
| Unleash dark energy, causes flinch. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM65TM65 | |
| Can cause flinch with a hard head. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest |
Move Tutor Moves (5)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ThunderpunchThunderpunch | electric | 75 | 100 | 15 | TutorTutor | |
| An electric punch. It may paralyze. | ||||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TutorTutor | |
| An icy punch. May cause freezing. | ||||||
| Steel SliceSteel Slice | steel | 80 | 80 | 5 | TutorTutor | |
| Can lower all foe's stats. | ||||||
| HypnosisHypnosis | psychic | 0 | 70 | 20 | TutorTutor | |
| May put the foe to sleep. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TutorTutor | |
| Damage depends on target's weight. |
Type Summary
Weaknesses
Types that deal increased damage to Metang. Use these types to counter it effectively.
Resistances & Immunities
Types that Metang resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Metang, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.