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Golemalolain Pokémon Heart & Soul

rockelectric

Pokédex Entry

Megaton Pokémon

It fires rocks charged with electricity. Even if the rock isn't fired that accurately, just grazing an opponent will cause numbness and fainting.

Golemalola in Pokémon Heart & Soul

Golemalola is #969 in the Pokédex for Pokémon golemalola. This page covers its rock/electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
RockElectric
Dex
#969
Abilities
MAGNET PULL(Primary)

Traps Steel-type Pokémon.

STURDY(Secondary)

Negates 1-hit KO attacks.

GALVANIZE(Hidden)

Normal moves turn Electric.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
EV Yield
3 Defense
Wild Held Items
Weak To
water ×2grass ×2fighting ×2ground ×4
Resists
normal ×0.5fire ×0.5electric ×0.5poison ×0.5flying ×0.25

Evolution Chain

Base form
Level up Geodudealola to Lv. 25
Trade Graveleralola
Level up Graveleralola to Lv. 38

How to Obtain

Golemalola isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (20)

Heavy SlamLevel: 1steel
110010
Does more damage if the user outweighs the foe.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
ChargeLevel: 1electric
0020
Charges power to boost the Electric move used next.
Rock PolishLevel: 1rock
0020
Polishes the body to sharply raise Speed.
ChargeLevel: 4electric
0020
Charges power to boost the Electric move used next.
Rock PolishLevel: 6rock
0020
Polishes the body to sharply raise Speed.
SteamrollerLevel: 10bug
6510020
Crushes the foe with its body. May cause flinching.
SparkLevel: 12electric
6510020
An electrified tackle that may paralyze the foe.
Rock ThrowLevel: 16rock
50015
Throws small rocks to strike the foe.
Smack DownLevel: 18rock
5010015
Throws a rock to knock the foe down to the ground.
Thunder PunchLevel: 22electric
7510015
An electrified punch that may paralyze the foe.
Self DestructLevel: 24normal
01005
Inflicts severe damage but makes the user faint.
Stealth RockLevel: 30rock
0020
Sets floating stones that hurt a foe switching in.
Rock BlastLevel: 34rock
25010
Hurls boulders at the foe 2 to 5 times in a row.
DischargeLevel: 40electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
ExplosionLevel: 44normal
01005
Inflicts severe damage but makes the user faint.
Double EdgeLevel: 50normal
010015
A life-risking tackle that also hurts the user.
Stone EdgeLevel: 54rock
100805
Stabs the foe with stones. High critical-hit ratio.
Heavy SlamLevel: 60steel
110010
Does more damage if the user outweighs the foe.

TM/HM Moves (42)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Rock Polishrock
0020TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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