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Iron Thornsin Pokémon Heart & Soul

rockelectric
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Pokédex Entry

Paradox Pokémon

It has some similarities to a Pokémon introduced in a dubious magazine as a Tyranitar from one billion years into the future.

Iron Thorns in Pokémon Heart & Soul

Iron Thorns is #995 in the Pokédex for Pokémon Heart & Soul. This page covers its rock/electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
RockElectric
Dex
#995
Abilities

Elec. field ups best stat.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
285
EV Yield
3 Attack
Wild Held Items
Weak To
water ×2grass ×2fighting ×2ground ×4
Resists
normal ×0.5fire ×0.5electric ×0.5poison ×0.5flying ×0.25

How to Obtain

Iron Thorns has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

Electric TerrainLevel: 1electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
Rock ThrowLevel: 1rock
PWR50ACC0PP15
Throws small rocks to strike the foe.
Fire FangLevel: 1fire
PWR65ACC95PP15
May cause flinching or leave the foe with a burn.
Ice FangLevel: 1ice
PWR65ACC95PP15
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Iron DefenseLevel: 1steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Thunder FangLevel: 1electric
PWR65ACC95PP15
May cause flinching or leave the foe paralyzed.
ScreechLevel: 7normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Rock TombLevel: 21rock
PWR0ACC0PP0
Stops the foe from moving with rocks and cuts Speed.
BiteLevel: 28dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
ChargeLevel: 35electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Rock SlideLevel: 42rock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.
SandstormLevel: 49rock
PWR0ACC0PP10
Causes a sandstorm that rages for several turns.
Wild ChargeLevel: 56electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Pin MissileLevel: 63bug
PWR0ACC0PP20
Sharp pins are fired to strike 2 to 5 times.
EarthquakeLevel: 70ground
PWR100ACC100PP10
A powerful quake that hits all other POKéMON.
Stealth RockLevel: 77rock
PWR0ACC0PP20
Sets floating stones that hurt a foe switching in.
Stone EdgeLevel: 84rock
PWR100ACC80PP5
Stabs the foe with stones. High critical-hit ratio.
Giga ImpactLevel: 91normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (18)

Electric TerrainLevel: 1electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
Rock ThrowLevel: 1rock
PWR50ACC0PP15
Throws small rocks to strike the foe.
Fire FangLevel: 1fire
PWR65ACC95PP15
May cause flinching or leave the foe with a burn.
Ice FangLevel: 1ice
PWR65ACC95PP15
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Iron DefenseLevel: 1steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Thunder FangLevel: 1electric
PWR65ACC95PP15
May cause flinching or leave the foe paralyzed.
ScreechLevel: 7normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Rock TombLevel: 21rock
PWR0ACC0PP0
Stops the foe from moving with rocks and cuts Speed.
BiteLevel: 28dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
ChargeLevel: 35electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Rock SlideLevel: 42rock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.
SandstormLevel: 49rock
PWR0ACC0PP10
Causes a sandstorm that rages for several turns.
Wild ChargeLevel: 56electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Pin MissileLevel: 63bug
PWR0ACC0PP20
Sharp pins are fired to strike 2 to 5 times.
EarthquakeLevel: 70ground
PWR100ACC100PP10
A powerful quake that hits all other POKéMON.
Stealth RockLevel: 77rock
PWR0ACC0PP20
Sets floating stones that hurt a foe switching in.
Stone EdgeLevel: 84rock
PWR100ACC80PP5
Stabs the foe with stones. High critical-hit ratio.
Giga ImpactLevel: 91normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.

TM/HM Moves (36)

Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Dragon Clawdragon
PWR80ACC100PP15TM02
Slashes the foe with sharp claws.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

4
Weaknesses
5
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Iron Thorns. Use these types to counter it effectively.

Resistances & Immunities

Types that Iron Thorns resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Iron Thorns differs across the games we cover →

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