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Ironthornsin Pokémon Heart & Soul
rockelectric
Pokédex Entry
Paradox Pokémon
It has some similarities to a Pokémon introduced in a dubious magazine as a Tyranitar from one billion years into the future.
Ironthorns in Pokémon Heart & Soul
Ironthorns is #1387 in the Pokédex for Pokémon ironthorns. This page covers its rock/electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
RockElectric
Dex
#1387
Abilities
Elec. field ups best stat.
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
Base Exp
285
EV Yield
3 Attack
Wild Held Items
Weak To
water ×2grass ×2fighting ×2ground ×4
Resists
normal ×0.5fire ×0.5electric ×0.5poison ×0.5
Evolution Chain
This Pokémon does not evolve.
How to Obtain
Ironthorns isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Electric TerrainLevel: 1Electric Terrain | electric | 0 | 0 | 10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| Rock ThrowLevel: 1Rock Throw | rock | 50 | 0 | 15 | ||
| Throws small rocks to strike the foe. | ||||||
| Fire FangLevel: 1Fire Fang | fire | 65 | 95 | 15 | ||
| May cause flinching or leave the foe with a burn. | ||||||
| Ice FangLevel: 1Ice Fang | ice | 65 | 95 | 15 | ||
| May cause flinching or leave the foe with frostbite.leave the foe frozen. | ||||||
| Iron DefenseLevel: 1Iron Defense | steel | 0 | 0 | 15 | ||
| Hardens the body's surface to sharply raise Defense. | ||||||
| Thunder FangLevel: 1Thunder Fang | electric | 65 | 95 | 15 | ||
| May cause flinching or leave the foe paralyzed. | ||||||
| ScreechLevel: 7Screech | normal | 0 | 85 | 40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| Rock TombLevel: 21Rock Tomb | rock | 0 | 0 | 0 | ||
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| BiteLevel: 28Bite | normal | 60 | 100 | 25 | ||
| Bites with vicious fangs. May cause flinching. | ||||||
| ChargeLevel: 35Charge | electric | 0 | 0 | 20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Rock SlideLevel: 42Rock Slide | rock | 75 | 90 | 10 | ||
| Hits the foe with an avalanche of rocks. | ||||||
| SandstormLevel: 49Sandstorm | rock | 0 | 0 | 10 | ||
| Causes a sandstorm that rages for several turns. | ||||||
| Wild ChargeLevel: 56Wild Charge | electric | 90 | 100 | 15 | ||
| An electrical tackle that also hurts the user. | ||||||
| Pin MissileLevel: 63Pin Missile | bug | 0 | 0 | 20 | ||
| Sharp pins are fired to strike 2 to 5 times. | ||||||
| EarthquakeLevel: 70Earthquake | ground | 100 | 100 | 10 | ||
| A powerful quake that hits all other POKéMON. | ||||||
| Stealth RockLevel: 77Stealth Rock | rock | 0 | 0 | 20 | ||
| Sets floating stones that hurt a foe switching in. | ||||||
| Stone EdgeLevel: 84Stone Edge | rock | 100 | 80 | 5 | ||
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| Giga ImpactLevel: 91Giga Impact | normal | 150 | 90 | 5 | ||
| Leaves the user immobile if target is not KO'd. |
Related Guides
TM/HM Moves (36)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| BlizzardBlizzard | ice | 0 | 0 | 5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| DigDig | ground | 100 | 100 | 10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Dragon ClawDragon Claw | dragon | 80 | 100 | 15 | TM02TM02 | |
| Slashes the foe with sharp claws. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Fire BlastFire Blast | fire | 0 | 85 | 5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FlamethrowerFlamethrower | fire | 0 | 100 | 15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| FlingFling | dark | 1 | 100 | 10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | 0 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock TombRock Tomb | rock | 0 | 0 | 0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Stealth RockStealth Rock | rock | 0 | 0 | 20 | TM76TM76 | |
| Sets floating stones that hurt a foe switching in. | ||||||
| Stone EdgeStone Edge | rock | 100 | 80 | 5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. |
Base Stats
Related tools