Urshifuin Pokémon Heart & Soul
Pokédex Entry
Wushu Pokémon
This form of Urshifu is a strong believer in the one-hit KO. Its strategy is to leap in close to foes and land a devastating blow with a hardened fist.
Urshifu in Pokémon Heart & Soul
Urshifu is #892 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting/dark typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Contact evades protection.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Wicked BlowLevel: 0Wicked Blow | dark | 0 | 100 | 5 | ||
| Mastering the Dark style, strikes with a critical hit. | ||||||
| Wicked BlowLevel: 1Wicked Blow | dark | 0 | 100 | 5 | ||
| Mastering the Dark style, strikes with a critical hit. | ||||||
| Sucker PunchLevel: 1Sucker Punch | dark | 0 | 100 | 5 | ||
| Strikes first if the foe is preparing Attack. | ||||||
| Rock SmashLevel: 1Rock Smash | fighting | 0 | 100 | 15 | ||
| A rock-crushing attack that may lower Defense. | ||||||
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| EndureLevel: 1Endure | normal | 0 | 0 | 10 | ||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Focus EnergyLevel: 1Focus Energy | normal | 0 | 0 | 30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Aerial AceLevel: 12Aerial Ace | flying | 60 | 0 | 20 | ||
| An extremely speedy and unavoidable attack. | ||||||
| Scary FaceLevel: 16Scary Face | normal | 0 | 0 | 10 | ||
| Frightens with a scary face to sharply reduce Speed. | ||||||
| HeadbuttLevel: 20Headbutt | normal | 70 | 100 | 15 | ||
| A ramming attack that may cause flinching. | ||||||
| Brick BreakLevel: 24Brick Break | fighting | 75 | 100 | 15 | ||
| Destroys barriers such as REFLECT and causes damage. | ||||||
| DetectLevel: 28Detect | fighting | 0 | 0 | 5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Bulk UpLevel: 32Bulk Up | fighting | 0 | 0 | 20 | ||
| Bulks up the body to boost both Attack and Defense. | ||||||
| Iron HeadLevel: 36Iron Head | steel | 80 | 100 | 15 | ||
| Slams the foe with a hard head. May cause flinching. | ||||||
| Dynamic PunchLevel: 40Dynamic Punch | fighting | 100 | 50 | 5 | ||
| Powerful and sure to cause confusion, but inaccurate. | ||||||
| CounterLevel: 44Counter | fighting | 1 | 100 | 20 | ||
| Retaliates any physical hit with double the power. | ||||||
| Close CombatLevel: 48Close Combat | fighting | 120 | 100 | 5 | ||
| A strong attack but lowers the defensive stats. | ||||||
| Focus PunchLevel: 52Focus Punch | fighting | 150 | 100 | 20 | ||
| Powerful attack, moves last. The user flinches if hit. |
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Wicked BlowLevel: 0Wicked Blow | dark | 0 | 100 | 5 | ||
| Mastering the Dark style, strikes with a critical hit. | ||||||
| Wicked BlowLevel: 1Wicked Blow | dark | 0 | 100 | 5 | ||
| Mastering the Dark style, strikes with a critical hit. | ||||||
| Sucker PunchLevel: 1Sucker Punch | dark | 0 | 100 | 5 | ||
| Strikes first if the foe is preparing Attack. | ||||||
| Rock SmashLevel: 1Rock Smash | fighting | 0 | 100 | 15 | ||
| A rock-crushing attack that may lower Defense. | ||||||
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| EndureLevel: 1Endure | normal | 0 | 0 | 10 | ||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Focus EnergyLevel: 1Focus Energy | normal | 0 | 0 | 30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Aerial AceLevel: 12Aerial Ace | flying | 60 | 0 | 20 | ||
| An extremely speedy and unavoidable attack. | ||||||
| Scary FaceLevel: 16Scary Face | normal | 0 | 0 | 10 | ||
| Frightens with a scary face to sharply reduce Speed. | ||||||
| HeadbuttLevel: 20Headbutt | normal | 70 | 100 | 15 | ||
| A ramming attack that may cause flinching. | ||||||
| Brick BreakLevel: 24Brick Break | fighting | 75 | 100 | 15 | ||
| Destroys barriers such as REFLECT and causes damage. | ||||||
| DetectLevel: 28Detect | fighting | 0 | 0 | 5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Bulk UpLevel: 32Bulk Up | fighting | 0 | 0 | 20 | ||
| Bulks up the body to boost both Attack and Defense. | ||||||
| Iron HeadLevel: 36Iron Head | steel | 80 | 100 | 15 | ||
| Slams the foe with a hard head. May cause flinching. | ||||||
| Dynamic PunchLevel: 40Dynamic Punch | fighting | 100 | 50 | 5 | ||
| Powerful and sure to cause confusion, but inaccurate. | ||||||
| CounterLevel: 44Counter | fighting | 1 | 100 | 20 | ||
| Retaliates any physical hit with double the power. | ||||||
| Close CombatLevel: 48Close Combat | fighting | 120 | 100 | 5 | ||
| A strong attack but lowers the defensive stats. | ||||||
| Focus PunchLevel: 52Focus Punch | fighting | 150 | 100 | 20 | ||
| Powerful attack, moves last. The user flinches if hit. |
TM/HM Moves (33)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | 60 | 0 | 20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Bulk UpBulk Up | fighting | 0 | 0 | 20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| Dark PulseDark Pulse | dark | 80 | 100 | 15 | TM79TM79 | |
| Attacks with a horrible aura. May cause flinching. | ||||||
| DigDig | ground | 100 | 100 | 10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Drain PunchDrain Punch | fighting | 0 | 100 | 0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| False SwipeFalse Swipe | normal | 40 | 100 | 40 | TM54TM54 | |
| Attack that leaves the foe with at least 1 HP. | ||||||
| FlingFling | dark | 1 | 100 | 10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| PaybackPayback | dark | 50 | 100 | 10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| RoarRoar | normal | 0 | 0 | 20 | TM05TM05 | |
| Switches the foe out or ends wild battle. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | 0 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | 0 | 0 | 0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Stone EdgeStone Edge | rock | 100 | 80 | 5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| U TurnU Turn | bug | 70 | 100 | 20 | TM89TM89 | |
| Does damage then switches out the user. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. |
Type Summary
Weaknesses
Types that deal increased damage to Urshifu. Use these types to counter it effectively.
Resistances & Immunities
Types that Urshifu resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Urshifu, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.