Accent Image to accompany hero

Galarian Articunoin Pokémon Heart & Soul

psychicflying
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Pokédex Entry

Cruel Pokémon

It fires beams that immobilize opponents as if they had been frozen solid. Its feather-like blades of psychic energy rip through thick iron sheets like paper.

Galarian Articuno in Pokémon Heart & Soul

Galarian Articuno is #1053 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
PsychicFlying
Dex
#1053
Abilities

Lowered stats up Sp. Atk.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
290
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
electric ×2ice ×2rock ×2ghost ×2dark ×2
Resists
grass ×0.5fighting ×0.25psychic ×0.5
Immune To
ground

How to Obtain

Galarian Articuno has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

GustLevel: 1flying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.
Psycho ShiftLevel: 1psychic
PWR0ACC0PP10
Transfers status problems to the foe.
ConfusionLevel: 5psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
ReflectLevel: 10psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
HypnosisLevel: 15psychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
AgilityLevel: 20psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Ancient PowerLevel: 25rock
PWR60ACC100PP5
Attack that may raise all stats.
TailwindLevel: 30flying
PWR0ACC0PP0
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.
Psycho CutLevel: 35psychic
PWR70ACC100PP20
Tears with psychic blades. High critical-hit ratio.
RecoverLevel: 40normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
Freezing GlareLevel: 45psychic
PWR90ACC100PP10
Shoots psychic power from the eyes. May frostbite.the eyes. May freeze the foe.
Dream EaterLevel: 50psychic
PWR100ACC100PP15
Takes one half the damage inflicted on a sleeping foe.
HurricaneLevel: 55flying
PWR0ACC70PP10
Traps the foe in a fierce wind. May cause confusion.
Mind ReaderLevel: 60normal
PWR0ACC0PP5
Senses the foe's action to ensure the next move's hit.
Future SightLevel: 65psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Trick RoomLevel: 70psychic
PWR0ACC0PP5
Slower Pokémon get to move first for 5 turns.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (16)

GustLevel: 1flying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.
Psycho ShiftLevel: 1psychic
PWR0ACC0PP10
Transfers status problems to the foe.
ConfusionLevel: 5psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
ReflectLevel: 10psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
HypnosisLevel: 15psychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
AgilityLevel: 20psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Ancient PowerLevel: 25rock
PWR60ACC100PP5
Attack that may raise all stats.
TailwindLevel: 30flying
PWR0ACC0PP0
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.
Psycho CutLevel: 35psychic
PWR70ACC100PP20
Tears with psychic blades. High critical-hit ratio.
RecoverLevel: 40normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
Freezing GlareLevel: 45psychic
PWR90ACC100PP10
Shoots psychic power from the eyes. May frostbite.the eyes. May freeze the foe.
Dream EaterLevel: 50psychic
PWR100ACC100PP15
Takes one half the damage inflicted on a sleeping foe.
HurricaneLevel: 55flying
PWR0ACC70PP10
Traps the foe in a fierce wind. May cause confusion.
Mind ReaderLevel: 60normal
PWR0ACC0PP5
Senses the foe's action to ensure the next move's hit.
Future SightLevel: 65psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Trick RoomLevel: 70psychic
PWR0ACC0PP5
Slower Pokémon get to move first for 5 turns.

TM/HM Moves (27)

Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Steel Wingsteel
PWR70ACC90PP25TM47
Strikes the foe with hard wings spread wide.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

5
Weaknesses
3
Resistances
1
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Galarian Articuno. Use these types to counter it effectively.

Resistances & Immunities

Types that Galarian Articuno resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Galarian Articuno differs across the games we cover →

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