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Hoppipin Pokémon Heart & Soul

grassflying

Pokédex Entry

Cottonweed Pokémon

This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, a Hoppip links leaves with others to prepare against being blown away.

Hoppip in Pokémon Heart & Soul

Hoppip is #187 in the Pokédex for Pokémon hoppip. This page covers its grass/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 54 encounter locations.

Type
GrassFlying
Dex
#187
Abilities
CHLOROPHYLL(Primary)

Raises Speed in sunshine.

INFILTRATOR(Secondary)

Passes through barriers.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
mon_egg_groups, p_updated_abilities
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
EV Yield
1 SpecialDefense
Wild Held Items
None
Weak To
fire ×2ice ×4poison ×2flying ×2rock ×2
Resists
water ×0.5grass ×0.25fighting ×0.5
Immune To
ground

How to Obtain

Look for Hoppip common in Five Island while surfing, common in Five Island Meadow while walking or surfing, and common in Five Island Memorial Pillar while walking or surfing, among eight other areas. Wild ones range from level two to 49.

Wild Encounters (13)

Level Up Moves (10)

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
SynthesisLevel: 5grass
005
Restores HP. The amount varies with the weather.
Tail WhipLevel: 5normal
010030
Wags the tail to lower the foe's Defense.
TackleLevel: 10normal
35035
Charges the foe with a full- body tackle.
Poison PowderLevel: 13poison
07535
Scatters a toxic powder that may poison the foe.
Stun SporeLevel: 15grass
07530
Scatters a powder that may paralyze the foe.
Sleep PowderLevel: 17grass
07515
Scatters a powder that may cause the foe to sleep.
Leech SeedLevel: 20grass
09010
Plants a seed on the foe to steal HP on every turn.
Cotton SporeLevel: 25grass
0040
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
Mega DrainLevel: 30grass
4010025
Attack that absorbs half the damage inflicted.

Egg Moves (7)

Confusionpsychic
5010025
A psychic attack that may cause confusion.
Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Double Edgenormal
010015
A life-risking tackle that also hurts the user.
Reflectpsychic
0020
Wall of light cuts physical damage for 5 turns.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Helping Handnormal
0020
Boosts the power of ally recipient's moves.
Psych Upnormal
0010
Copies foe's stat changes and gives to the user.

TM/HM Moves (33)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Silver Windbug
601005TM62
A powdery attack that may raise abilities.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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