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Linoonein Pokémon Heart & Soul

normal

Pokédex Entry

Rushing Pokémon

It is exceedingly fast if it only has to run in a straight line. When it spots pond- dwelling prey underwater, it quickly leaps in and catches it with its sharp claws.

Linoone in Pokémon Heart & Soul

Linoone is #264 in the Pokédex for Pokémon linoone. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
Normal
Dex
#264
Abilities
PICKUP(Primary)

May pick up items.

QUICK FEET(Secondary)

Ups Speed if suffering.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mon_egg_groups, p_updated_abilities
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
EV Yield
2 Speed
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Linoone appears in Route 119 (uncommon), in New Sinjoh Hns (rare), and in Route 118 (rare). Wild ones range from level 25 to 45.

Wild Encounters (3)

Level Up Moves (14)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
HeadbuttLevel: 1normal
7010015
A ramming attack that may cause flinching.
Tail WhipLevel: 5normal
010030
Wags the tail to lower the foe's Defense.
HeadbuttLevel: 9normal
7010015
A ramming attack that may cause flinching.
Sand AttackLevel: 13normal
010015
Reduces the foe's accuracy by hurling sand in its face.
Odor SleuthLevel: 17normal
0040
Negate evasiveness and Ghost type's immunities.
Mud SportLevel: 23ground
0015
Covers the user in mud to weaken all Electric moves.
Fury SwipesLevel: 29normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
CovetLevel: 35normal
01000
Cutely begs to obtain an item held by the foe.
SlashLevel: 41normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
RestLevel: 47psychic
000
The user sleeps for 2 turns, restoring HP and status.
Belly DrumLevel: 53normal
0010
Maximizes Attack while sacrificing half of max HP.

Egg Moves (5)

Charmnormal
010020
Charms the foe and sharply reduces its Attack.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Trickpsychic
010010
Tricks the foe into trading held items.

TM/HM Moves (42)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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