Same name in this game

Linoone is the name this game gives to more than one species. Linoone #264. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Linoone #264in Pokémon Crystal Advance Redux

normal

Pokédex Entry

Rushing Pokémon

Linoone always runs at full speed and only ever in straight lines. This Pokémon is challenged by gently curving roads.

Linoone #264 in Pokémon Crystal Advance Redux

Linoone #264 is #289 in Crystal Advance Redux's regional Pokédex. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 9 encounter locations.

Type
Normal
Dex
#264
Abilities
Pickup(Primary)

May pick up items.

Quick Feet(Secondary)

Ups Speed by 50% when Slp/Brn/Par/Psn.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Slowest (40 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
128
EV Yield
2 Speed
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

Base form
Level up Zigzagoon to Lv. 20
Use Zonal Stone on Linoone

How to Obtain

Linoone #264 can be found in Route 32 (uncommon), in Route 1 (rare), and in Route 42 (rare), among six other areas. Wild ones range from level 18 to 75.

Wild Encounters (9)

Evolution Moves (1)

Moves learned upon evolving into Linoone.

Switcheroodark
PWR0ACC100PP10
Trades user held item with the foe faster than the eye can follow.

Level Up Moves (24)

Hyper VoiceLevel: 1normal
PWR90ACC100PP10
The user lets loose a horribly loud shout with the power to damage.
TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
GrowlLevel: 1normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
SlashLevel: 1normal
PWR70ACC100PP20
The foe is slashed with claws, etc. It has a high critical-hit ratio.
AttractLevel: 1normal
PWR0ACC100PP15
If it is the other gender, the foe is made infatuated and unlikely to attack.
Tail WhipLevel: 3normal
PWR0ACC100PP30
The user wags its tail cutely, making the foe lower its Defense stat.
SnarlLevel: 5dark
PWR55ACC95PP15
The user barks menacingly. It also lowers the foe's Sp. Atk.
Sand-AttackLevel: 7ground
PWR0ACC100PP15
A lot of sand is hurled in the foe's face, reducing its accuracy.
HeadbuttLevel: 9normal
PWR70ACC100PP15
The user sticks its head out and rams. It may make the foe flinch.
Hone ClawsLevel: 11dark
PWR0ACC0PP15
The user sharpens its claws to raise its Attack and Accuracy.
Pin MissileLevel: 13bug
PWR25ACC95PP20
Sharp pins are shot at the foe and hit two to five times at once.
Odor SleuthLevel: 16normal
PWR0ACC0PP40
Completely negates the foe's efforts to heighten its ability to evade.
CovetLevel: 19normal
PWR60ACC100PP40
A cutely executed attack that also steals the foe's hold item.
RestLevel: 23psychic
PWR0ACC0PP10
The user sleeps for two turns to fully restore HP and heal any status problem.
Sleep TalkLevel: 23normal
PWR0ACC0PP10
While asleep, the user randomly uses one of the moves it knows.
Knock OffLevel: 27dark
PWR65ACC100PP20
Knocks down the foe's held item to prevent its use during the battle.
Rock ClimbLevel: 31normal
PWR90ACC85PP20
A charging attack that may confuse the foe. May use to reach new areas.
Belly DrumLevel: 35normal
PWR0ACC0PP10
The user maximizes its Attack stat at the cost of half its full HP.
Super FangLevel: 38normal
PWR1ACC90PP10
The user attacks with sharp fangs and halves the foe's HP.
SwaggerLevel: 41normal
PWR0ACC90PP15
A move that makes the foe confused, but also sharply raises its Attack.
Seed BombLevel: 45grass
PWR80ACC100PP15
The user shoots a barrage of hard seeds at the foe.
ExtremespeedLevel: 50normal
PWR80ACC100PP5
A blindingly speedy charge attack that always goes before any other.
Iron TailLevel: 55steel
PWR100ACC75PP15
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Gunk ShotLevel: 61poison
PWR120ACC70PP5
Filthy garbage is shot at the foe. It may also poison the target.

TM/HM Moves (33)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Play Roughfairy
PWR90ACC90PP10TM21
The foe is roughed up by the user. This may lower the foe's Attack.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Fury Cutterbug
PWR20ACC95PP20TM49
An attack that grows stronger on each successive hit.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.

Move Tutor Moves (16)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Shadow Claw(Soul House)ghost
PWR70ACC100PP15Tutor
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Gunk Shot(Fuchsia City)poison
PWR120ACC70PP5Tutor
Filthy garbage is shot at the foe. It may also poison the target.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Switcheroo(Goldenrod Dept., Rocket Hideout, Underwater Sevii)dark
PWR0ACC100PP10Tutor
Trades user held item with the foe faster than the eye can follow.
Charm(Goldenrod Dept.)fairy
PWR0ACC100PP20Tutor
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Hone Claws(Battle Tower)dark
PWR0ACC0PP15Tutor
The user sharpens its claws to raise its Attack and Accuracy.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Linoone. Use these types to counter it effectively.

Resistances & Immunities

Types that Linoone resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Linoone differs across the games we cover →

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