Accent Image to accompany hero

Linoonein Pokémon Modern Emerald

normal

Pokédex Entry

Rushing Pokémon

It is exceedingly fast if it only has to run in a straight line. When it spots pond- dwelling prey underwater, it quickly leaps in and catches it with its sharp claws.

Linoone in Pokémon Modern Emerald

Linoone is #264 in the Pokédex for Pokémon Modern Emerald. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Normal
Dex
#013 Hoenn Dex · #264 National
Abilities

May pick up items.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
128
EV Yield
2 Speed
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Linoone appears in Route 119 (uncommon), and in Route 118 (rare). Wild ones range from level 25 to 27.

Wild Encounters (2)

Level Up Moves (19)

TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Play RoughLevel: 1fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
HeadbuttLevel: 1normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Tail WhipLevel: 5normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
HeadbuttLevel: 9normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Sand AttackLevel: 13ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Odor SleuthLevel: 17normal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.
Mud SportLevel: 23ground
PWR0ACC100PP15
Covers the user in mud to raise electrical resistance.
Take DownLevel: 28normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Fury SwipesLevel: 29normal
PWR18ACC80PP15
Rakes the foe with sharp claws, etc., 2 to 5 times.
CovetLevel: 35normal
PWR60ACC100PP20
Cutely begs to obtain an item held by the foe.
Double EdgeLevel: 35normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
FlailLevel: 38normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
SlashLevel: 41normal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
Shadow ClawLevel: 45ghost
PWR70ACC100PP15
Strikes with a shadow claw. High critical-hit ratio.
RestLevel: 47psychic
PWR0ACC0PP5
The user sleeps for 2 turns, restoring HP and status.
Belly DrumLevel: 53normal
PWR0ACC0PP10
Maximizes Attack while sacrificing HP.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Linoone cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Pin MissileLevel: 25(Zigzagoon · Level 25)bug
PWR20ACC95PP20
Sharp pins are fired to strike 2 to 5 times.

Egg Moves (8)

Charmfairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Pursuitdark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Helping Handnormal
PWR0ACC100PP20
Boosts the power of the recipient's moves.
Extreme Speednormal
PWR80ACC100PP5
An extremely fast and powerful attack.
Mud Slapground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
Substitutenormal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.

TM/HM Moves (28)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Cutgrass
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (15)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fury Cutter(Verdanturf Town Pokemon Center 1F)bug
PWR20ACC95PP20Tutor
An attack that intensifies on each successive hit.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Linoone. Use these types to counter it effectively.

Resistances & Immunities

Types that Linoone resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Linoone differs across the games we cover →

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