Iron Jugulisin Pokémon Heart & Soul
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Pokédex Entry
Paradox Pokémon
It resembles a certain Pokémon introduced in a paranormal magazine, described as the offspring of a Hydreigon that fell in love with a robot.
Iron Jugulis in Pokémon Heart & Soul
Iron Jugulis is #993 in the Pokédex for Pokémon Heart & Soul. This page covers its dark/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Elec. field ups best stat.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Electric TerrainLevel: 1Electric Terrain | electric | PWR0 | ACC0 | PP10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| Work UpLevel: 1Work Up | normal | PWR0 | ACC0 | PP30 | ||
| The user is roused. Ups Attack and Sp. Atk. | ||||||
| Focus EnergyLevel: 1Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Tri AttackLevel: 1Tri Attack | normal | PWR80 | ACC100 | PP10 | ||
| A triangular field of energy is created and launched. | ||||||
| Air CutterLevel: 1Air Cutter | flying | PWR0 | ACC95 | PP25 | ||
| Hacks with razorlike wind. High critical-hit ratio. | ||||||
| RoarLevel: 7Roar | normal | PWR0 | ACC0 | PP20 | ||
| Switches the foe out or ends wild battle. | ||||||
| AssuranceLevel: 14Assurance | dark | PWR0 | ACC100 | PP10 | ||
| Attack that gains power if the foe has been hurt. | ||||||
| Dragon BreathLevel: 21Dragon Breath | dragon | PWR60 | ACC100 | PP20 | ||
| Strikes the foe with a blast of breath. May paralyze. | ||||||
| SnarlLevel: 28Snarl | dark | PWR55 | ACC95 | PP15 | ||
| Yells and rants at the foe lowering its Sp. Atk. | ||||||
| CrunchLevel: 35Crunch | dark | PWR80 | ACC100 | PP15 | ||
| Crunches with sharp fangs. May lower Defense.May lower Sp. Def. | ||||||
| Hyper VoiceLevel: 42Hyper Voice | normal | PWR90 | ACC100 | PP10 | ||
| A loud attack that uses sound waves to injure. | ||||||
| Air SlashLevel: 56Air Slash | flying | PWR75 | ACC95 | PP0 | ||
| Attacks with a blade of air. May cause flinching. | ||||||
| Knock OffLevel: 63Knock Off | dark | PWR0 | ACC100 | PP20 | ||
| Knocks down the foe's held item to prevent its use. | ||||||
| Dark PulseLevel: 70Dark Pulse | dark | PWR80 | ACC100 | PP15 | ||
| Attacks with a horrible aura. May cause flinching. | ||||||
| OutrageLevel: 77Outrage | dragon | PWR0 | ACC100 | PP0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| Dragon PulseLevel: 84Dragon Pulse | dragon | PWR0 | ACC100 | PP10 | ||
| Generates a shock wave to damage the foe. | ||||||
| Hyper BeamLevel: 91Hyper Beam | normal | PWR150 | ACC90 | PP5 | ||
| Leaves the user immobile if target is not KO'd. | ||||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Electric TerrainLevel: 1Electric Terrain | electric | PWR0 | ACC0 | PP10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| Work UpLevel: 1Work Up | normal | PWR0 | ACC0 | PP30 | ||
| The user is roused. Ups Attack and Sp. Atk. | ||||||
| Focus EnergyLevel: 1Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Tri AttackLevel: 1Tri Attack | normal | PWR80 | ACC100 | PP10 | ||
| A triangular field of energy is created and launched. | ||||||
| Air CutterLevel: 1Air Cutter | flying | PWR0 | ACC95 | PP25 | ||
| Hacks with razorlike wind. High critical-hit ratio. | ||||||
| RoarLevel: 7Roar | normal | PWR0 | ACC0 | PP20 | ||
| Switches the foe out or ends wild battle. | ||||||
| AssuranceLevel: 14Assurance | dark | PWR0 | ACC100 | PP10 | ||
| Attack that gains power if the foe has been hurt. | ||||||
| Dragon BreathLevel: 21Dragon Breath | dragon | PWR60 | ACC100 | PP20 | ||
| Strikes the foe with a blast of breath. May paralyze. | ||||||
| SnarlLevel: 28Snarl | dark | PWR55 | ACC95 | PP15 | ||
| Yells and rants at the foe lowering its Sp. Atk. | ||||||
| CrunchLevel: 35Crunch | dark | PWR80 | ACC100 | PP15 | ||
| Crunches with sharp fangs. May lower Defense.May lower Sp. Def. | ||||||
| Hyper VoiceLevel: 42Hyper Voice | normal | PWR90 | ACC100 | PP10 | ||
| A loud attack that uses sound waves to injure. | ||||||
| Air SlashLevel: 56Air Slash | flying | PWR75 | ACC95 | PP0 | ||
| Attacks with a blade of air. May cause flinching. | ||||||
| Knock OffLevel: 63Knock Off | dark | PWR0 | ACC100 | PP20 | ||
| Knocks down the foe's held item to prevent its use. | ||||||
| Dark PulseLevel: 70Dark Pulse | dark | PWR80 | ACC100 | PP15 | ||
| Attacks with a horrible aura. May cause flinching. | ||||||
| OutrageLevel: 77Outrage | dragon | PWR0 | ACC100 | PP0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| Dragon PulseLevel: 84Dragon Pulse | dragon | PWR0 | ACC100 | PP10 | ||
| Generates a shock wave to damage the foe. | ||||||
| Hyper BeamLevel: 91Hyper Beam | normal | PWR150 | ACC90 | PP5 | ||
| Leaves the user immobile if target is not KO'd. | ||||||
TM/HM Moves (27)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Dark PulseDark Pulse | dark | PWR80 | ACC100 | PP15 | TM79TM79 | |
| Attacks with a horrible aura. May cause flinching. | ||||||
| Dragon PulseDragon Pulse | dragon | PWR0 | ACC100 | PP10 | TM59TM59 | |
| Generates a shock wave to damage the foe. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Fire BlastFire Blast | fire | PWR0 | ACC85 | PP5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FlamethrowerFlamethrower | fire | PWR0 | ACC100 | PP15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| FlyFly | flying | PWR0 | ACC95 | PP15 | HM02HM02 | |
| Flies up on the first turn, then strikes the next turn. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| RoarRoar | normal | PWR0 | ACC0 | PP20 | TM05TM05 | |
| Switches the foe out or ends wild battle. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| U TurnU Turn | bug | PWR70 | ACC100 | PP20 | TM89TM89 | |
| Does damage then switches out the user. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Iron Jugulis. Use these types to counter it effectively.
Resistances & Immunities
Types that Iron Jugulis resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Iron Jugulis, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.