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Impidimpin Pokémon Heart & Soul

darkfairy

Pokédex Entry

Wily Pokémon

Through its nose, it sucks in the emanations produced by people and Pokémon when they feel annoyed. It thrives off this negative energy.

Impidimp in Pokémon Heart & Soul

Impidimp is #859 in the Pokédex for Pokémon impidimp. This page covers its dark/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
DarkFairy
Dex
#859
Abilities
PRANKSTER(Primary)

Status moves go first.

FRISK(Secondary)

Checks a foe's item.

PICKPOCKET(Hidden)

Steals the foe's held item.

Growth Rate
mediumfast
Gender Ratio
100% Male
Egg Groups
fairy, humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
53
EV Yield
1 SpecialAttack
Wild Held Items
None
Weak To
poison ×2steel ×2fairy ×2
Resists
ghost ×0.5dark ×0.25
Immune To
psychicdragon

How to Obtain

Impidimp isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (13)

Fake OutLevel: 1normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
ConfideLevel: 1normal
0020
Shares a secret with the foe, lowering Sp. Atk.
BiteLevel: 4normal
6010025
Bites with vicious fangs. May cause flinching.
FlatterLevel: 8dark
010015
Confuses the foe, but raises its Sp. Atk.
Fake TearsLevel: 12dark
010020
Feigns crying to sharply lower the foe's Sp. Def.
AssuranceLevel: 16dark
010010
Attack that gains power if the foe has been hurt.
SwaggerLevel: 20normal
0015
Confuses the foe, but also sharply raises its Attack.
Sucker PunchLevel: 24dark
01005
Strikes first if the foe is preparing Attack.
TormentLevel: 28dark
010015
Torments the foe and stops successive use of a move.
Dark PulseLevel: 33dark
8010015
Attacks with a horrible aura. May cause flinching.
Nasty PlotLevel: 36dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
Play RoughLevel: 40fairy
909010
Plays rough with the foe. May lower Attack.
Foul PlayLevel: 44dark
9510015
The higher the foe's Attack the more damage caused.

TM/HM Moves (22)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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