Accent Image to accompany hero

Carbinkin Pokémon Heart & Soul

rockfairy
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Pokédex Entry

Jewel Pokémon

Born from the high temperatures and pressures deep underground, it defends itself by firing beams from the jewel part of its body.

Carbink in Pokémon Heart & Soul

Carbink is #703 in the Pokédex for Pokémon Heart & Soul. This page covers its rock/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
RockFairy
Dex
#703
Abilities
Clear Body(Primary)

Prevents ability reduction.

Sturdy(Secondary)

Negates 1-hit KO attacks.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
fairy, mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
100
EV Yield
1 Defense1 SpecialDefense
Wild Held Items
None
Weak To
water ×2grass ×2ground ×2steel ×4
Resists
normal ×0.5fire ×0.5flying ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Carbink has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Rock ThrowLevel: 5rock
PWR50ACC0PP15
Throws small rocks to strike the foe.
SharpenLevel: 8normal
PWR0ACC0PP30
Reduces the polygon count and raises Attack.
Smack DownLevel: 12rock
PWR50ACC100PP15
Throws a rock to knock the foe down to the ground.
ReflectLevel: 18psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
Stealth RockLevel: 21rock
PWR0ACC0PP20
Sets floating stones that hurt a foe switching in.
Guard SplitLevel: 27psychic
PWR0ACC0PP10
Averages changes to Defense and Sp. Def with the foe.
Ancient PowerLevel: 31rock
PWR60ACC100PP5
Attack that may raise all stats.
FlailLevel: 35normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Skill SwapLevel: 40psychic
PWR0ACC0PP10
The user swaps special abilities with the target.
Power GemLevel: 46rock
PWR0ACC100PP20
Attacks with rays of light that sparkle like diamonds.
Stone EdgeLevel: 49rock
PWR100ACC80PP5
Stabs the foe with stones. High critical-hit ratio.
MoonblastLevel: 50fairy
PWR95ACC100PP15
Attacks with the power of the moon. May lower Sp. Atk.
Light ScreenLevel: 60psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
SafeguardLevel: 70normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (16)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Rock ThrowLevel: 5rock
PWR50ACC0PP15
Throws small rocks to strike the foe.
SharpenLevel: 8normal
PWR0ACC0PP30
Reduces the polygon count and raises Attack.
Smack DownLevel: 12rock
PWR50ACC100PP15
Throws a rock to knock the foe down to the ground.
ReflectLevel: 18psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
Stealth RockLevel: 21rock
PWR0ACC0PP20
Sets floating stones that hurt a foe switching in.
Guard SplitLevel: 27psychic
PWR0ACC0PP10
Averages changes to Defense and Sp. Def with the foe.
Ancient PowerLevel: 31rock
PWR60ACC100PP5
Attack that may raise all stats.
FlailLevel: 35normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Skill SwapLevel: 40psychic
PWR0ACC0PP10
The user swaps special abilities with the target.
Power GemLevel: 46rock
PWR0ACC100PP20
Attacks with rays of light that sparkle like diamonds.
Stone EdgeLevel: 49rock
PWR100ACC80PP5
Stabs the foe with stones. High critical-hit ratio.
MoonblastLevel: 50fairy
PWR95ACC100PP15
Attacks with the power of the moon. May lower Sp. Atk.
Light ScreenLevel: 60psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
SafeguardLevel: 70normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.

TM/HM Moves (37)

Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
PWR0ACC100PP5TM64
Inflicts severe damage but makes the user faint.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Polishrock
PWR0ACC0PP20TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

4
Weaknesses
5
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Carbink. Use these types to counter it effectively.

Resistances & Immunities

Types that Carbink resists or is immune to. Avoid using these types against it.

Immunities (0×)

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