Accent Image to accompany hero

Iron Handsin Pokémon Heart & Soul

fightingelectric
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Pokédex Entry

Paradox Pokémon

It is very similar to a cyborg covered exclusively by a paranormal magazine. The cyborg was said to be the modified form of a certain athlete.

Iron Hands in Pokémon Heart & Soul

Iron Hands is #992 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting/electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
FightingElectric
Dex
#992
Abilities

Elec. field ups best stat.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
50
pokeball
Poké Ball6.1%
greatball
Great Ball8.2%
ultraball
Ultra Ball10.3%
Base Exp
285
EV Yield
3 Attack
Wild Held Items
Weak To
ground ×2psychic ×2fairy ×2
Resists
electric ×0.5bug ×0.5rock ×0.5dark ×0.5steel ×0.5

How to Obtain

Iron Hands has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

Electric TerrainLevel: 1electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
Sand AttackLevel: 1ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Arm ThrustLevel: 1fighting
PWR15ACC100PP20
Straight-arm punches that strike the foe 2 to 5 times.
Fake OutLevel: 7normal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
WhirlwindLevel: 14normal
PWR0ACC85PP20
Blows away the foe, switches it out or ends wild battle.
Thunder PunchLevel: 21electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
SlamLevel: 28normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Force PalmLevel: 35fighting
PWR60ACC100PP10
A shock wave attack that may paralyze the foe.
Seismic TossLevel: 42fighting
PWR1ACC100PP20
Inflicts damage identical to the user's level.
ChargeLevel: 49electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Wild ChargeLevel: 56electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Close CombatLevel: 63fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
DetectLevel: 70fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Heavy SlamLevel: 77steel
PWR1ACC100PP10
Does more damage if the user outweighs the foe.
Belly DrumLevel: 84normal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
Focus PunchLevel: 91fighting
PWR150ACC100PP20
Powerful attack, moves last. The user flinches if hit.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (18)

Electric TerrainLevel: 1electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
Sand AttackLevel: 1ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Arm ThrustLevel: 1fighting
PWR15ACC100PP20
Straight-arm punches that strike the foe 2 to 5 times.
Fake OutLevel: 7normal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
WhirlwindLevel: 14normal
PWR0ACC85PP20
Blows away the foe, switches it out or ends wild battle.
Thunder PunchLevel: 21electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
SlamLevel: 28normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Force PalmLevel: 35fighting
PWR60ACC100PP10
A shock wave attack that may paralyze the foe.
Seismic TossLevel: 42fighting
PWR1ACC100PP20
Inflicts damage identical to the user's level.
ChargeLevel: 49electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Wild ChargeLevel: 56electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Close CombatLevel: 63fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
DetectLevel: 70fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Heavy SlamLevel: 77steel
PWR1ACC100PP10
Does more damage if the user outweighs the foe.
Belly DrumLevel: 84normal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
Focus PunchLevel: 91fighting
PWR150ACC100PP20
Powerful attack, moves last. The user flinches if hit.

TM/HM Moves (24)

Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

3
Weaknesses
5
Resistances
0
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Iron Hands. Use these types to counter it effectively.

Resistances & Immunities

Types that Iron Hands resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Iron Hands differs across the games we cover →

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