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Klefkiin Pokémon Heart & Soul

steelfairy

Pokédex Entry

Key Ring Pokémon

These key collectors threaten any attackers by fiercely jingling their keys at them. It will sneak into people's homes to steal their keys.

Klefki in Pokémon Heart & Soul

Klefki is #707 in the Pokédex for Pokémon klefki. This page covers its steel/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
SteelFairy
Dex
#707
Abilities
PRANKSTER(Primary)

Status moves go first.

MAGICIAN(Secondary)

Steals the foe's held item.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
165
EV Yield
1 Defense
Wild Held Items
None
Weak To
fire ×2ground ×2
Resists
normal ×0.5grass ×0.5ice ×0.5flying ×0.5psychic ×0.5bug ×0.25rock ×0.5dark ×0.5fairy ×0.5
Immune To
poisondragon

How to Obtain

Klefki isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (16)

Fairy LockLevel: 1fairy
0010
Locks down the battlefield preventing escape next turn.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Fairy WindLevel: 5fairy
4010030
Stirs up a fairy wind to strike the foe.
AstonishLevel: 8ghost
3010015
Attack that may shock the foe into flinching.
Metal SoundLevel: 12steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
SpikesLevel: 15ground
0020
Sets spikes that hurt a foe switching in.
Draining KissLevel: 18fairy
5010010
Attack that absorbs over half the damage inflicted.
Crafty ShieldLevel: 23fairy
0010
Evades status moves for one turn.
Foul PlayLevel: 27dark
9510015
The higher the foe's Attack the more damage caused.
TormentLevel: 32dark
010015
Torments the foe and stops successive use of a move.
Mirror ShotLevel: 34steel
658510
Emits a flash of energy to damage and cut accuracy.
ImprisonLevel: 36psychic
0010
Prevents foes from using moves known by the user.
RecycleLevel: 40normal
0010
Recycles a used item for one more use.
Play RoughLevel: 43fairy
909010
Plays rough with the foe. May lower Attack.
Magic RoomLevel: 44psychic
0010
Hold items lose their effects for 5 turns.
Heal BlockLevel: 50psychic
010015
Prevents the foes from recovering HP for 5 turns.

TM/HM Moves (33)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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