Accent Image to accompany hero

Dedennein Pokémon Heart & Soul

electricfairy
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Pokédex Entry

Antenna Pokémon

Its whiskers serve as antennas. By sending and receiving electrical waves, it can communicate with others over vast distances.

Dedenne in Pokémon Heart & Soul

Dedenne is #702 in the Pokédex for Pokémon Heart & Soul. This page covers its electric/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricFairy
Dex
#702
Abilities
Cheek Pouch(Primary)

Eating Berries restores HP.

Pickup(Secondary)

May pick up items.

Plus(Hidden)

Powers up with Minus.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
180
pokeball
Poké Ball14.9%
greatball
Great Ball20.4%
ultraball
Ultra Ball25.5%
Base Exp
151
EV Yield
2 Speed
Wild Held Items
None
Weak To
poison ×2ground ×2
Resists
electric ×0.5fighting ×0.5flying ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Dedenne has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Thunder ShockLevel: 7electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
ChargeLevel: 11electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
CharmLevel: 14fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Parabolic ChargeLevel: 17electric
PWR0ACC100PP20
Damages adjacent Pokémon and heals up by half of it.
NuzzleLevel: 20electric
PWR20ACC100PP20
Rubs its cheeks against the foe, paralyzing it.
Thunder WaveLevel: 23electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Volt SwitchLevel: 26electric
PWR70ACC100PP20
Does damage then switches out the user.
RestLevel: 30psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 31normal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
Charge BeamLevel: 34electric
PWR50ACC90PP10
Fires a beam of electricity. May raise Sp. Atk.
EntrainmentLevel: 39normal
PWR0ACC100PP15
Makes the foe mimic the user, gaining its Ability.
Play RoughLevel: 42fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
ThunderLevel: 45electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
DischargeLevel: 50electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.

Egg Moves (5)

Eerie Impulseelectric
PWR0ACC100PP15
Exposes the foe to a pulse that sharply cuts Sp. Atk.
Covetnormal
PWR0ACC100PP0
Cutely begs to obtain an item held by the foe.
Helping Handnormal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Natural Giftnormal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
Tearful Looknormal
PWR0ACC0PP20
The user tears up, dropping Attack and Sp. Attack.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (16)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Thunder ShockLevel: 7electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
ChargeLevel: 11electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
CharmLevel: 14fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Parabolic ChargeLevel: 17electric
PWR0ACC100PP20
Damages adjacent Pokémon and heals up by half of it.
NuzzleLevel: 20electric
PWR20ACC100PP20
Rubs its cheeks against the foe, paralyzing it.
Thunder WaveLevel: 23electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Volt SwitchLevel: 26electric
PWR70ACC100PP20
Does damage then switches out the user.
RestLevel: 30psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 31normal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
Charge BeamLevel: 34electric
PWR50ACC90PP10
Fires a beam of electricity. May raise Sp. Atk.
EntrainmentLevel: 39normal
PWR0ACC100PP15
Makes the foe mimic the user, gaining its Ability.
Play RoughLevel: 42fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
ThunderLevel: 45electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
DischargeLevel: 50electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.

TM/HM Moves (35)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Dedenne. Use these types to counter it effectively.

Resistances & Immunities

Types that Dedenne resists or is immune to. Avoid using these types against it.

Immunities (0×)

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