Dedennein Pokémon Heart & Soul
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Pokédex Entry
Antenna Pokémon
Its whiskers serve as antennas. By sending and receiving electrical waves, it can communicate with others over vast distances.
Dedenne in Pokémon Heart & Soul
Dedenne is #702 in the Pokédex for Pokémon Heart & Soul. This page covers its electric/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Eating Berries restores HP.
May pick up items.
Powers up with Minus.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| Wags the tail to lower the foe's Defense. | ||||||
| Thunder ShockLevel: 7Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| ChargeLevel: 11Charge | electric | PWR0 | ACC0 | PP20 | ||
| Charges power to boost the Electric move used next. | ||||||
| CharmLevel: 14Charm | fairy | PWR0 | ACC100 | PP20 | ||
| Charms the foe and sharply reduces its Attack. | ||||||
| Parabolic ChargeLevel: 17Parabolic Charge | electric | PWR0 | ACC100 | PP20 | ||
| Damages adjacent Pokémon and heals up by half of it. | ||||||
| NuzzleLevel: 20Nuzzle | electric | PWR20 | ACC100 | PP20 | ||
| Rubs its cheeks against the foe, paralyzing it. | ||||||
| Thunder WaveLevel: 23Thunder Wave | electric | PWR0 | ACC0 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Volt SwitchLevel: 26Volt Switch | electric | PWR70 | ACC100 | PP20 | ||
| Does damage then switches out the user. | ||||||
| RestLevel: 30Rest | psychic | PWR0 | ACC0 | PP0 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| SnoreLevel: 31Snore | normal | PWR0 | ACC100 | PP15 | ||
| A loud attack that can only be used asleep. May flinch. | ||||||
| Charge BeamLevel: 34Charge Beam | electric | PWR50 | ACC90 | PP10 | ||
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| EntrainmentLevel: 39Entrainment | normal | PWR0 | ACC100 | PP15 | ||
| Makes the foe mimic the user, gaining its Ability. | ||||||
| Play RoughLevel: 42Play Rough | fairy | PWR90 | ACC90 | PP10 | ||
| Plays rough with the foe. May lower Attack. | ||||||
| ThunderLevel: 45Thunder | electric | PWR0 | ACC70 | PP10 | ||
| A lightning attack that may cause paralysis. | ||||||
| DischargeLevel: 50Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
Egg Moves (5)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Eerie ImpulseEerie Impulse | electric | PWR0 | ACC100 | PP15 | |
| Exposes the foe to a pulse that sharply cuts Sp. Atk. | |||||
| CovetCovet | normal | PWR0 | ACC100 | PP0 | |
| Cutely begs to obtain an item held by the foe. | |||||
| Helping HandHelping Hand | normal | PWR0 | ACC0 | PP20 | |
| Boosts the power of ally recipient's moves. | |||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | |
| The effectiveness varies with the held Berry. | |||||
| Tearful LookTearful Look | normal | PWR0 | ACC0 | PP20 | |
| The user tears up, dropping Attack and Sp. Attack. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| Wags the tail to lower the foe's Defense. | ||||||
| Thunder ShockLevel: 7Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| ChargeLevel: 11Charge | electric | PWR0 | ACC0 | PP20 | ||
| Charges power to boost the Electric move used next. | ||||||
| CharmLevel: 14Charm | fairy | PWR0 | ACC100 | PP20 | ||
| Charms the foe and sharply reduces its Attack. | ||||||
| Parabolic ChargeLevel: 17Parabolic Charge | electric | PWR0 | ACC100 | PP20 | ||
| Damages adjacent Pokémon and heals up by half of it. | ||||||
| NuzzleLevel: 20Nuzzle | electric | PWR20 | ACC100 | PP20 | ||
| Rubs its cheeks against the foe, paralyzing it. | ||||||
| Thunder WaveLevel: 23Thunder Wave | electric | PWR0 | ACC0 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Volt SwitchLevel: 26Volt Switch | electric | PWR70 | ACC100 | PP20 | ||
| Does damage then switches out the user. | ||||||
| RestLevel: 30Rest | psychic | PWR0 | ACC0 | PP0 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| SnoreLevel: 31Snore | normal | PWR0 | ACC100 | PP15 | ||
| A loud attack that can only be used asleep. May flinch. | ||||||
| Charge BeamLevel: 34Charge Beam | electric | PWR50 | ACC90 | PP10 | ||
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| EntrainmentLevel: 39Entrainment | normal | PWR0 | ACC100 | PP15 | ||
| Makes the foe mimic the user, gaining its Ability. | ||||||
| Play RoughLevel: 42Play Rough | fairy | PWR90 | ACC90 | PP10 | ||
| Plays rough with the foe. May lower Attack. | ||||||
| ThunderLevel: 45Thunder | electric | PWR0 | ACC70 | PP10 | ||
| A lightning attack that may cause paralysis. | ||||||
| DischargeLevel: 50Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
TM/HM Moves (35)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | PWR60 | ACC0 | PP20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| CutCut | normal | PWR50 | ACC95 | PP30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| DigDig | ground | PWR100 | ACC100 | PP10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RecycleRecycle | normal | PWR0 | ACC0 | PP10 | TM67TM67 | |
| Recycles a used item for one more use. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| U TurnU Turn | bug | PWR70 | ACC100 | PP20 | TM89TM89 | |
| Does damage then switches out the user. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Dedenne. Use these types to counter it effectively.
Resistances & Immunities
Types that Dedenne resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Dedenne, either offensively or defensively.