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Dedennein Pokémon Heart & Soul
electricfairy
Pokédex Entry
Antenna Pokémon
Its whiskers serve as antennas. By sending and receiving electrical waves, it can communicate with others over vast distances.
Dedenne in Pokémon Heart & Soul
Dedenne is #702 in the Pokédex for Pokémon dedenne. This page covers its electric/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
ElectricFairy
Dex
#702
Abilities
CHEEK POUCH(Primary)
Eating Berries restores HP.
PICKUP(Secondary)
May pick up items.
PLUS(Hidden)
Powers up with Minus.
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
180
Base Exp
151
EV Yield
2 Speed
Wild Held Items
None
Weak To
poison ×2ground ×2
Resists
electric ×0.5fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon
Evolution Chain
This Pokémon does not evolve.
How to Obtain
Dedenne isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 0 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | 0 | 100 | 30 | ||
| Wags the tail to lower the foe's Defense. | ||||||
| Thunder ShockLevel: 7Thunder Shock | electric | 40 | 100 | 30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| ChargeLevel: 11Charge | electric | 0 | 0 | 20 | ||
| Charges power to boost the Electric move used next. | ||||||
| CharmLevel: 14Charm | normal | 0 | 100 | 20 | ||
| Charms the foe and sharply reduces its Attack. | ||||||
| Parabolic ChargeLevel: 17Parabolic Charge | electric | 0 | 100 | 20 | ||
| Damages adjacent Pokémon and heals up by half of it. | ||||||
| NuzzleLevel: 20Nuzzle | electric | 20 | 100 | 20 | ||
| Rubs its cheeks against the foe, paralyzing it. | ||||||
| Thunder WaveLevel: 23Thunder Wave | electric | 0 | 0 | 20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Volt SwitchLevel: 26Volt Switch | electric | 70 | 100 | 20 | ||
| Does damage then switches out the user. | ||||||
| RestLevel: 30Rest | psychic | 0 | 0 | 0 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| SnoreLevel: 31Snore | normal | 0 | 100 | 15 | ||
| A loud attack that can only be used asleep. May flinch. | ||||||
| Charge BeamLevel: 34Charge Beam | electric | 50 | 90 | 10 | ||
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| EntrainmentLevel: 39Entrainment | normal | 0 | 100 | 15 | ||
| Makes the foe mimic the user, gaining its Ability. | ||||||
| Play RoughLevel: 42Play Rough | fairy | 90 | 90 | 10 | ||
| Plays rough with the foe. May lower Attack. | ||||||
| ThunderLevel: 45Thunder | electric | 0 | 70 | 10 | ||
| A lightning attack that may cause paralysis. | ||||||
| DischargeLevel: 50Discharge | electric | 80 | 100 | 15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. |
Related Guides
TM/HM Moves (35)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| CutCut | normal | 50 | 95 | 30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| DigDig | ground | 100 | 100 | 10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | 0 | 0 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FlingFling | dark | 1 | 100 | 10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RecycleRecycle | normal | 0 | 0 | 10 | TM67TM67 | |
| Recycles a used item for one more use. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | 0 | 0 | 15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThiefThief | dark | 0 | 100 | 0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| U TurnU Turn | bug | 70 | 100 | 20 | TM89TM89 | |
| Does damage then switches out the user. |
Base Stats
Related tools