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Dedennein Pokémon Heart & Soul

electricfairy

Pokédex Entry

Antenna Pokémon

Its whiskers serve as antennas. By sending and receiving electrical waves, it can communicate with others over vast distances.

Dedenne in Pokémon Heart & Soul

Dedenne is #702 in the Pokédex for Pokémon dedenne. This page covers its electric/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricFairy
Dex
#702
Abilities
CHEEK POUCH(Primary)

Eating Berries restores HP.

PICKUP(Secondary)

May pick up items.

PLUS(Hidden)

Powers up with Minus.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
180
pokeball
Poké Ball14.9%
greatball
Great Ball20.4%
ultraball
Ultra Ball25.5%
Base Exp
151
EV Yield
2 Speed
Wild Held Items
None
Weak To
poison ×2ground ×2
Resists
electric ×0.5fighting ×0.5flying ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Dedenne isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (16)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Thunder ShockLevel: 7electric
4010030
An electrical attack that may paralyze the foe.
ChargeLevel: 11electric
0020
Charges power to boost the Electric move used next.
CharmLevel: 14normal
010020
Charms the foe and sharply reduces its Attack.
Parabolic ChargeLevel: 17electric
010020
Damages adjacent Pokémon and heals up by half of it.
NuzzleLevel: 20electric
2010020
Rubs its cheeks against the foe, paralyzing it.
Thunder WaveLevel: 23electric
0020
A weak jolt of electricity that paralyzes the foe.
Volt SwitchLevel: 26electric
7010020
Does damage then switches out the user.
RestLevel: 30psychic
000
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 31normal
010015
A loud attack that can only be used asleep. May flinch.
Charge BeamLevel: 34electric
509010
Fires a beam of electricity. May raise Sp. Atk.
EntrainmentLevel: 39normal
010015
Makes the foe mimic the user, gaining its Ability.
Play RoughLevel: 42fairy
909010
Plays rough with the foe. May lower Attack.
ThunderLevel: 45electric
07010
A lightning attack that may cause paralysis.
DischargeLevel: 50electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.

TM/HM Moves (35)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
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