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Tapukokoin Pokémon Heart & Soul

electricfairy

Pokédex Entry

Land Spirit Pokémon

It confuses its enemies by flying too quickly for the eye to follow. It has a hair-trigger temper but forgets what made it angry an instant later.

Tapukoko in Pokémon Heart & Soul

Tapukoko is #785 in the Pokédex for Pokémon tapukoko. This page covers its electric/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricFairy
Dex
#785
Abilities

Field becomes Electric.

TELEPATHY(Secondary)

Can't be damaged by an ally.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
EV Yield
3 Speed
Wild Held Items
None
Weak To
poison ×2ground ×2
Resists
electric ×0.5fighting ×0.5flying ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Tapukoko isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (18)

Electric TerrainLevel: 1electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
Brave BirdLevel: 1flying
12010015
A low altitude charge that also hurts the user.
Power SwapLevel: 1psychic
0010
Swaps changes to Attack and Sp. Atk with the foe.
Mean LookLevel: 1normal
005
Fixes the foe with a mean look that prevents escape.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
False SwipeLevel: 1normal
4010040
Attack that leaves the foe with at least 1 HP.
WithdrawLevel: 1water
0040
Withdraws the body into its hard shell to raise Defense.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
SparkLevel: 8electric
6510020
An electrified tackle that may paralyze the foe.
Shock WaveLevel: 14electric
60020
A fast and unavoidable electric attack.
ScreechLevel: 20normal
08540
Emits a screech to sharply reduce the foe's Defense.
ChargeLevel: 26electric
0020
Charges power to boost the Electric move used next.
Wild ChargeLevel: 32electric
9010015
An electrical tackle that also hurts the user.
Mirror MoveLevel: 38flying
0020
Counters the foe's attack with the same move.
Natures MadnessLevel: 43fairy
19010
Halves the foe's HP with the power of nature.
DischargeLevel: 48electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
AgilityLevel: 53psychic
0030
Relaxes the body to sharply boost Speed.
Electro BallLevel: 58electric
110010
Hurls an orb that does more damage to slower foes.

TM/HM Moves (37)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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