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Iron Jugulisin Pokémon Heart & Soul

darkflying
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Pokédex Entry

Paradox Pokémon

It resembles a certain Pokémon introduced in a paranormal magazine, described as the offspring of a Hydreigon that fell in love with a robot.

Iron Jugulis in Pokémon Heart & Soul

Iron Jugulis is #993 in the Pokédex for Pokémon Heart & Soul. This page covers its dark/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
DarkFlying
Dex
#993
Abilities

Elec. field ups best stat.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
285
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
electric ×2ice ×2rock ×2fairy ×2
Resists
grass ×0.5ghost ×0.5dark ×0.5
Immune To
groundpsychic

How to Obtain

Iron Jugulis has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (17)

Electric TerrainLevel: 1electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
Work UpLevel: 1normal
PWR0ACC0PP30
The user is roused. Ups Attack and Sp. Atk.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Tri AttackLevel: 1normal
PWR80ACC100PP10
A triangular field of energy is created and launched.
Air CutterLevel: 1flying
PWR0ACC95PP25
Hacks with razorlike wind. High critical-hit ratio.
RoarLevel: 7normal
PWR0ACC0PP20
Switches the foe out or ends wild battle.
AssuranceLevel: 14dark
PWR0ACC100PP10
Attack that gains power if the foe has been hurt.
Dragon BreathLevel: 21dragon
PWR60ACC100PP20
Strikes the foe with a blast of breath. May paralyze.
SnarlLevel: 28dark
PWR55ACC95PP15
Yells and rants at the foe lowering its Sp. Atk.
CrunchLevel: 35dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Hyper VoiceLevel: 42normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
Air SlashLevel: 56flying
PWR75ACC95PP0
Attacks with a blade of air. May cause flinching.
Knock OffLevel: 63dark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.
Dark PulseLevel: 70dark
PWR80ACC100PP15
Attacks with a horrible aura. May cause flinching.
OutrageLevel: 77dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Dragon PulseLevel: 84dragon
PWR0ACC100PP10
Generates a shock wave to damage the foe.
Hyper BeamLevel: 91normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (17)

Electric TerrainLevel: 1electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
Work UpLevel: 1normal
PWR0ACC0PP30
The user is roused. Ups Attack and Sp. Atk.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Tri AttackLevel: 1normal
PWR80ACC100PP10
A triangular field of energy is created and launched.
Air CutterLevel: 1flying
PWR0ACC95PP25
Hacks with razorlike wind. High critical-hit ratio.
RoarLevel: 7normal
PWR0ACC0PP20
Switches the foe out or ends wild battle.
AssuranceLevel: 14dark
PWR0ACC100PP10
Attack that gains power if the foe has been hurt.
Dragon BreathLevel: 21dragon
PWR60ACC100PP20
Strikes the foe with a blast of breath. May paralyze.
SnarlLevel: 28dark
PWR55ACC95PP15
Yells and rants at the foe lowering its Sp. Atk.
CrunchLevel: 35dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Hyper VoiceLevel: 42normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
Air SlashLevel: 56flying
PWR75ACC95PP0
Attacks with a blade of air. May cause flinching.
Knock OffLevel: 63dark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.
Dark PulseLevel: 70dark
PWR80ACC100PP15
Attacks with a horrible aura. May cause flinching.
OutrageLevel: 77dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Dragon PulseLevel: 84dragon
PWR0ACC100PP10
Generates a shock wave to damage the foe.
Hyper BeamLevel: 91normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.

TM/HM Moves (27)

Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Dark Pulsedark
PWR80ACC100PP15TM79
Attacks with a horrible aura. May cause flinching.
Dragon Pulsedragon
PWR0ACC100PP10TM59
Generates a shock wave to damage the foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

4
Weaknesses
3
Resistances
2
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Iron Jugulis. Use these types to counter it effectively.

Resistances & Immunities

Types that Iron Jugulis resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Iron Jugulis differs across the games we cover →

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