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Forretressin Pokémon Heart & Soul

bugsteel
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Pokédex Entry

Bagworm Pokémon

It keeps itself inside its steel shell. The shell is opened when it is catching prey, but it is so quick that the shell's inside cannot be seen.

Forretress in Pokémon Heart & Soul

Forretress is #205 in the Pokédex for Pokémon Heart & Soul. This page covers its bug/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
BugSteel
Dex
#096 Johto Dex · #205 National
Abilities
Sturdy(Primary)

Negates 1-hit KO attacks.

Overcoat(Secondary)

Blocks weather and powder.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
bug
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
163
EV Yield
2 Defense
Wild Held Items
None
Weak To
fire ×4
Resists
normal ×0.5grass ×0.25ice ×0.5psychic ×0.5bug ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
poison

How to Obtain

Look for Forretress very common in Mt. Silver Mountain Side while Rock Smash, very common in Mt. Silver Outside while Rock Smash, and very common in Route 28 while Rock Smash, among one other area. Wild ones range from level 40 to 60.

Wild Encounters (4)

Gen 7 Moves

The movepool a new game starts with.

Level Up (28)

AutotomizeLevel: 0steel
PWR0ACC0PP15
Sheds additional weight to sharply boost Speed.
Mirror ShotLevel: 0steel
PWR65ACC85PP10
Emits a flash of energy to damage and cut accuracy.
Mirror ShotLevel: 1steel
PWR65ACC85PP10
Emits a flash of energy to damage and cut accuracy.
AutotomizeLevel: 1steel
PWR0ACC0PP15
Sheds additional weight to sharply boost Speed.
Heavy SlamLevel: 1steel
PWR1ACC100PP10
Does more damage if the user outweighs the foe.
Zap CannonLevel: 1electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.
Magnet RiseLevel: 1electric
PWR0ACC0PP10
The user levitates with electromagnetism.
Toxic SpikesLevel: 1poison
PWR0ACC0PP20
Sets spikes that poison a foe switching in.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
ProtectLevel: 1normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
Self DestructLevel: 1normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Bug BiteLevel: 1bug
PWR60ACC100PP20
Eats the foe's held Berry gaining its effect.
Self DestructLevel: 6normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Bug BiteLevel: 9bug
PWR60ACC100PP20
Eats the foe's held Berry gaining its effect.
Take DownLevel: 12normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Rapid SpinLevel: 17normal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
RolloutLevel: 19rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
BideLevel: 20normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
Natural GiftLevel: 23normal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
SpikesLevel: 28ground
PWR0ACC0PP20
Sets spikes that hurt a foe switching in.
PaybackLevel: 32dark
PWR50ACC100PP10
Attack that gains power if the user moves last.
ExplosionLevel: 36normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Iron DefenseLevel: 42steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Gyro BallLevel: 46steel
PWR1ACC100PP5
A high-speed spin that does more damage to faster foes.
Double EdgeLevel: 50normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Magnet RiseLevel: 56electric
PWR0ACC0PP10
The user levitates with electromagnetism.
Zap CannonLevel: 60electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.
Heavy SlamLevel: 64steel
PWR1ACC100PP10
Does more damage if the user outweighs the foe.

Egg Moves (11)

Pin Missilebug
PWR0ACC0PP20
Sharp pins are fired to strike 2 to 5 times.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Swiftnormal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Sand Tombground
PWR0ACC0PP15
Traps and hurts the foe in quicksand for turns.
Revengefighting
PWR60ACC100PP10
Attack that moves last and gains power if hit.
Double Edgenormal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Toxic Spikespoison
PWR0ACC0PP20
Sets spikes that poison a foe switching in.
Power Trickpsychic
PWR0ACC0PP10
The user swaps its Attack and Defense stats.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Stealth Rockrock
PWR0ACC0PP20
Sets floating stones that hurt a foe switching in.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (10)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
ProtectLevel: 1normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
Self DestructLevel: 1normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Self DestructLevel: 8normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Take DownLevel: 15normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Rapid SpinLevel: 22normal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
BideLevel: 29normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
ExplosionLevel: 39normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
SpikesLevel: 49ground
PWR0ACC0PP20
Sets spikes that hurt a foe switching in.
Double EdgeLevel: 59normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (6)

Reflectpsychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
Pin Missilebug
PWR0ACC0PP20
Sharp pins are fired to strike 2 to 5 times.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Swiftnormal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Sand Tombground
PWR0ACC0PP15
Traps and hurts the foe in quicksand for turns.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Forretress cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

SteamrollerLevel: 29(Pineco · Level 29)bug
PWR65ACC100PP20
Crushes the foe with its body. May cause flinching.

TM/HM Moves (40)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
PWR0ACC100PP5TM64
Inflicts severe damage but makes the user faint.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Polishrock
PWR0ACC0PP20TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

1
Weaknesses
8
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Forretress. Use these types to counter it effectively.

Resistances & Immunities

Types that Forretress resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Forretress differs across the games we cover →

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