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Accent Image to accompany hero

Lampentin Pokémon Heart & Soul

ghostfire

Pokédex Entry

Lamp Pokémon

This ominous Pokémon is feared. Through cities it wanders, searching for the spirits of the fallen. The spirits it absorbs fuel its baleful fire.

Lampent in Pokémon Heart & Soul

Lampent is #608 in the Pokédex for Pokémon lampent. This page covers its ghost/fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GhostFire
Dex
#608
Abilities
FLASH FIRE(Primary)

Powers up if hit by fire.

FLAME BODY(Secondary)

Burns the foe on contact.

SHADOW TAG(Hidden)

Prevents the foe's escape.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
mon_egg_groups, p_updated_abilities
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
130
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2ghost ×2dark ×2
Resists
fire ×0.5grass ×0.5ice ×0.5poison ×0.5bug ×0.25steel ×0.5fairy ×0.5
Immune To
normalfighting

How to Obtain

Lampent isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (19)

EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
MinimizeLevel: 1normal
000
Minimizes the user's size to sharply raise evasiveness.raise evasiveness.
SmogLevel: 1poison
07020
An exhaust-gas attack that may also poison.
MinimizeLevel: 3normal
000
Minimizes the user's size to sharply raise evasiveness.raise evasiveness.
SmogLevel: 5poison
07020
An exhaust-gas attack that may also poison.
Fire SpinLevel: 7fire
0015
Traps the foe in a ring of fire for turns.
Confuse RayLevel: 10ghost
010010
A sinister ray that confuses the foe.
Night ShadeLevel: 13ghost
110015
Inflicts damage identical to the user's level.
Will O WispLevel: 16fire
0015
Inflicts a burn on the foe with intense fire.
Flame BurstLevel: 20fire
7010015
A bursting flame that does damage to all foes.
ImprisonLevel: 24psychic
0010
Prevents foes from using moves known by the user.
HexLevel: 28ghost
010010
Does double damage if the foe has a status problem.
MementoLevel: 33dark
0010
The user faints and harshly lowers foes Atk and Sp.Atk.
InfernoLevel: 38fire
100505
Powerful and sure to inflict a burn, but inaccurate.
CurseLevel: 45normal
0010
A move that functions differently for GHOSTS.
Shadow BallLevel: 53ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
Pain SplitLevel: 61normal
0020
Adds the user and foe's HP, then shares them equally.
OverheatLevel: 69fire
0905
Allows a full-power attack, but sharply lowers Sp. Atk.

TM/HM Moves (37)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Embargodark
010015TM63
Prevents the foe from using any items.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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