Accent Image to accompany hero

Fletchinderin Pokémon Heart & Soul

fireflying
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Pokédex Entry

Ember Pokémon

From its beak, it expels embers that set the tall grass on fire. Then it pounces on any bewildered Pokémon that pop out of the grass.

Fletchinder in Pokémon Heart & Soul

Fletchinder is #662 in the Pokédex for Pokémon Heart & Soul. This page covers its fire/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
FireFlying
Dex
#662
Abilities
Flame Body(Primary)

Burns the foe on contact.

Gale Wings(Secondary)

Flying moves go first.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
flying
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
134
EV Yield
2 Speed
Wild Held Items
None
Weak To
water ×2electric ×2rock ×4
Resists
fire ×0.5grass ×0.25fighting ×0.5bug ×0.25steel ×0.5fairy ×0.5
Immune To
ground

How to Obtain

Fletchinder has no wild encounters recorded in this game. Evolve fletchling to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (17)

EmberLevel: 0fire
PWR40ACC100PP25
A weak fire attack that may inflict a burn.
EmberLevel: 1fire
PWR40ACC100PP25
A weak fire attack that may inflict a burn.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Quick AttackLevel: 6normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
PeckLevel: 10flying
PWR35ACC100PP35
Attacks the foe with a jabbing beak, etc.
AgilityLevel: 13psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
FlailLevel: 16normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
RoostLevel: 25flying
PWR0ACC0PP0
Restores the user's HP by half of its max HP.
Razor WindLevel: 27normal
PWR80ACC0PP10
A 2-turn move with a high critical-hit ratio.
Natural GiftLevel: 31normal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
Flame ChargeLevel: 38fire
PWR50ACC100PP20
Attacks in a cloak of flames. Raises Speed.
AcrobaticsLevel: 42flying
PWR55ACC100PP15
Does double damage if the user has no item.
Me FirstLevel: 46normal
PWR0ACC0PP20
Executes the foe's attack with greater power.
TailwindLevel: 51flying
PWR0ACC0PP0
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.
Steel WingLevel: 55steel
PWR70ACC90PP25
Strikes the foe with hard wings spread wide.

Egg Moves (3)

Tailwindflying
PWR0ACC0PP0
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.
Snatchdark
PWR0ACC0PP10
Steals the effects of the move the target uses next.
Quick Guardfighting
PWR0ACC0PP15
Evades priority attacks for one turn.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Quick AttackLevel: 6normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
PeckLevel: 10flying
PWR35ACC100PP35
Attacks the foe with a jabbing beak, etc.
AgilityLevel: 13psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
FlailLevel: 16normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
EmberLevel: 17fire
PWR40ACC100PP25
A weak fire attack that may inflict a burn.
RoostLevel: 25flying
PWR0ACC0PP0
Restores the user's HP by half of its max HP.
Razor WindLevel: 27normal
PWR80ACC0PP10
A 2-turn move with a high critical-hit ratio.
Natural GiftLevel: 31normal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
Flame ChargeLevel: 38fire
PWR50ACC100PP20
Attacks in a cloak of flames. Raises Speed.
AcrobaticsLevel: 42flying
PWR55ACC100PP15
Does double damage if the user has no item.
Me FirstLevel: 46normal
PWR0ACC0PP20
Executes the foe's attack with greater power.
TailwindLevel: 51flying
PWR0ACC0PP0
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.
Steel WingLevel: 55steel
PWR70ACC90PP25
Strikes the foe with hard wings spread wide.

TM/HM Moves (30)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Overheatfire
PWR0ACC90PP5TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roostflying
PWR0ACC0PP0TM51
Restores the user's HP by half of its max HP.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Steel Wingsteel
PWR70ACC90PP25TM47
Strikes the foe with hard wings spread wide.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Will O Wispfire
PWR0ACC0PP15TM61
Inflicts a burn on the foe with intense fire.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Fletchinder. Use these types to counter it effectively.

Resistances & Immunities

Types that Fletchinder resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Fletchinder differs across the games we cover →

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