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Pinecoin Pokémon Heart & Soul

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Pokédex Entry

Bagworm Pokémon

A Pineco hangs from a tree branch and waits for prey. While eating, if it is disturbed by someone shaking its tree, it falls on the ground and suddenly explodes.

Pineco in Pokémon Heart & Soul

Pineco is #204 in the Pokédex for Pokémon Heart & Soul. This page covers its bug typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 53 encounter locations.

Type
Bug
Dex
#095 Johto Dex · #204 National
Abilities
Sturdy(Primary)

Negates 1-hit KO attacks.

Overcoat(Secondary)

Blocks weather and powder.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
bug
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
58
EV Yield
1 Defense
Wild Held Items
None
Weak To
fire ×2flying ×2rock ×2
Resists
grass ×0.5fighting ×0.5ground ×0.5

How to Obtain

Look for Pineco very common in Azalea Town while Rock Smash, very common in Celadon City while Rock Smash, and very common in Cerulean City while Rock Smash, among 50 other areas. Wild ones range from level 10 to 43.

Wild Encounters (53)

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
ProtectLevel: 1normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
Self DestructLevel: 6normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Bug BiteLevel: 9bug
PWR60ACC100PP20
Eats the foe's held Berry gaining its effect.
Take DownLevel: 12normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Rapid SpinLevel: 17normal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
RolloutLevel: 19rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
BideLevel: 20normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
Natural GiftLevel: 23normal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
SpikesLevel: 28ground
PWR0ACC0PP20
Sets spikes that hurt a foe switching in.
SteamrollerLevel: 29bug
PWR65ACC100PP20
Crushes the foe with its body. May cause flinching.
PaybackLevel: 31dark
PWR50ACC100PP10
Attack that gains power if the user moves last.
ExplosionLevel: 34normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Iron DefenseLevel: 39steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Gyro BallLevel: 42steel
PWR1ACC100PP5
A high-speed spin that does more damage to faster foes.
Double EdgeLevel: 45normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (11)

Pin Missilebug
PWR0ACC0PP20
Sharp pins are fired to strike 2 to 5 times.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Swiftnormal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Sand Tombground
PWR0ACC0PP15
Traps and hurts the foe in quicksand for turns.
Revengefighting
PWR60ACC100PP10
Attack that moves last and gains power if hit.
Double Edgenormal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Toxic Spikespoison
PWR0ACC0PP20
Sets spikes that poison a foe switching in.
Power Trickpsychic
PWR0ACC0PP10
The user swaps its Attack and Defense stats.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Stealth Rockrock
PWR0ACC0PP20
Sets floating stones that hurt a foe switching in.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (9)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
ProtectLevel: 1normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
Self DestructLevel: 8normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Take DownLevel: 15normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Rapid SpinLevel: 22normal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
BideLevel: 29normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
ExplosionLevel: 36normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
SpikesLevel: 43ground
PWR0ACC0PP20
Sets spikes that hurt a foe switching in.
Double EdgeLevel: 50normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (6)

Reflectpsychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
Pin Missilebug
PWR0ACC0PP20
Sharp pins are fired to strike 2 to 5 times.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Swiftnormal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Sand Tombground
PWR0ACC0PP15
Traps and hurts the foe in quicksand for turns.

TM/HM Moves (34)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
PWR0ACC100PP5TM64
Inflicts severe damage but makes the user faint.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Pineco. Use these types to counter it effectively.

Resistances & Immunities

Types that Pineco resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Pineco differs across the games we cover →

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