Elekidin Pokémon Crystal Advance Redux
Pokédex Entry
Electrical Pokémon
Even in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.
Elekid in Pokémon Crystal Advance Redux
Elekid is #239 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.
Paralyzes on contact.
Unable to be put to sleep.
Evolution Chain
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Pallet Town | Lv. 1 | gift | - | - | - |
| Route 34 | Lv. 1 | gift | - | - | - |
| Rocket Hideout | Lv. 23 | static | - | - | - |
Wild Encounters (3)
Level Up Moves (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Quick AttackLevel: 1Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An almost invisibly fast attack that is certain to strike first. | ||||||
| LeerLevel: 3Leer | normal | PWR0 | ACC100 | PP30 | ||
| The foe is given an intimidating look that lowers its Defense stat. | ||||||
| ThundershockLevel: 5Thundershock | electric | PWR40 | ACC100 | PP30 | ||
| An electric shock attack that may also leave the foe paralyzed. | ||||||
| ChargeLevel: 7Charge | electric | PWR0 | ACC0 | PP20 | ||
| The user charges power to boost the Electric move it uses next. | ||||||
| Low KickLevel: 10Low Kick | fighting | PWR1 | ACC100 | PP20 | ||
| A low, tripping kick that inflicts more damage on heavier foes. | ||||||
| DetectLevel: 13Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| SwiftLevel: 16Swift | normal | PWR60 | ACC0 | PP20 | ||
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Shock WaveLevel: 19Shock Wave | electric | PWR60 | ACC0 | PP20 | ||
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| Karate ChopLevel: 22Karate Chop | fighting | PWR50 | ACC100 | PP25 | ||
| The foe is attacked with a sharp chop. It has a high critical-hit ratio. | ||||||
| Dual ChopLevel: 25Dual Chop | dragon | PWR40 | ACC90 | PP15 | ||
| The user hits the foe with two brutal strikes in one turn. | ||||||
| ThunderpunchLevel: 28Thunderpunch | electric | PWR75 | ACC100 | PP15 | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | ||||||
| Ice PunchLevel: 28Ice Punch | ice | PWR75 | ACC100 | PP15 | ||
| The foe is punched with an icy fist. It may leave the foe frostbitten. | ||||||
| Fire PunchLevel: 28Fire Punch | fire | PWR75 | ACC100 | PP15 | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | ||||||
| Brick BreakLevel: 31Brick Break | fighting | PWR75 | ACC100 | PP15 | ||
| An attack that also breaks any barrier like Light Screen and Reflect. | ||||||
| DischargeLevel: 34Discharge | electric | PWR80 | ACC100 | PP15 | ||
| The user looses an electric flare that hits all Pokémon and may paralyze. | ||||||
| ScreechLevel: 37Screech | normal | PWR0 | ACC85 | PP40 | ||
| An ear-splitting screech is emitted to sharply reduce the foe's Defense. | ||||||
| Light ScreenLevel: 40Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| A wall of light cuts damage from Special attacks for five turns. | ||||||
| ThunderboltLevel: 44Thunderbolt | electric | PWR95 | ACC100 | PP15 | ||
| A strong electrical attack that may also leave the foe paralyzed. | ||||||
| Cross ChopLevel: 48Cross Chop | fighting | PWR100 | ACC80 | PP5 | ||
| The foe is hit with double chops. It has a high critical-hit ratio. | ||||||
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| BarrierBarrier | psychic | PWR0 | ACC0 | PP30 | |
| The user creates a sturdy wall that sharply raises its Defense stat. | |||||
| Cross ChopCross Chop | fighting | PWR100 | ACC80 | PP5 | |
| The foe is hit with double chops. It has a high critical-hit ratio. | |||||
| DynamicpunchDynamicpunch | fighting | PWR100 | ACC50 | PP5 | |
| The foe is punched with the user's full power. It confuses the foe if it hits. | |||||
| FeintFeint | normal | PWR50 | ACC100 | PP10 | |
| An attack that hits a protected target. This also lifts the protection. | |||||
| Fire PunchFire Punch | fire | PWR75 | ACC100 | PP15 | |
| The foe is punched with a fiery fist. It may leave the foe with a burn. | |||||
| Ice PunchIce Punch | ice | PWR75 | ACC100 | PP15 | |
| The foe is punched with an icy fist. It may leave the foe frostbitten. | |||||
| Karate ChopKarate Chop | fighting | PWR50 | ACC100 | PP25 | |
| The foe is attacked with a sharp chop. It has a high critical-hit ratio. | |||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | |
| A wall of light cuts damage from Special attacks for five turns. | |||||
| MeditateMeditate | psychic | PWR0 | ACC0 | PP40 | |
| The user meditates to awaken its power and raise its Attack stat. | |||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | |
| A wall of light cuts damage from physical attacks for five turns. | |||||
| Rolling KickRolling Kick | fighting | PWR60 | ACC85 | PP15 | |
| A quick kick from a rolling spin. It may make the foe flinch. | |||||
TM/HM Moves (21)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | PWR100 | ACC50 | PP5 | TM01TM01 | |
| The foe is punched with the user's full power. It confuses the foe if it hits. | ||||||
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Drain PunchDrain Punch | fighting | PWR75 | ACC100 | PP10 | TM35TM35 | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
Move Tutor Moves (16)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Charge Beam(Saffron City)Charge Beam | electric | PWR50 | ACC90 | PP10 | TutorTutor | ||
| The user fires a load of electricity that may raise the user's Sp. Atk. | |||||||
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Fire Punch(Goldenrod City)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | |||||||
| Thunderpunch(Goldenrod City)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | |||||||
| Ice Punch(Goldenrod City)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an icy fist. It may leave the foe frostbitten. | |||||||
| Signal Beam(Saffron City)Signal Beam | bug | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is hit with a flashing beam that may also cause confusion. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Thunder Wave(Goldenrod Dept.)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak electric shock that is sure to cause paralysis if it hits. | |||||||
| Wild Charge(Blackthorn City)Wild Charge | electric | PWR90 | ACC100 | PP15 | TutorTutor | ||
| The user throws an electrified tackle. It hurts the user a little. | |||||||
| Volt Switch(Battle Tower, Power Plant)Volt Switch | electric | PWR70 | ACC100 | PP20 | TutorTutor | ||
| After attacking, the user switches places with a party Pokémon. | |||||||
| Taunt(Battle Tower, Three Island, Underwater Sevii)Taunt | dark | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is taunted into a rage that allows it to use only attack moves. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Elekid. Use these types to counter it effectively.
Resistances & Immunities
Types that Elekid resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Elekid, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Elekid differs across the games we cover →
elekid in Polished CrystalelectricHP 50 +5Speed 100 +5
elekid in 7 gameselectricSame typing and stats as this game
elekid in Red++electricSp. Def 65 +10