Accent Image to accompany hero

Elekidin Pokémon Crystal Advance Redux

electric

Pokédex Entry

Electrical Pokémon

Even in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.

Elekid in Pokémon Crystal Advance Redux

Elekid is #239 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Electric
Dex
#239
Abilities
Static(Primary)

Paralyzes on contact.

Vital Spirit(Secondary)

Unable to be put to sleep.

Growth Rate
mediumfast
Gender Ratio
75% Male, 25% Female
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
106
EV Yield
1 Speed
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

Base form
Level up Elekid to Lv. 30
Level up Electabuzz holding Electirizer

How to Obtain

Look for Elekid in Mahogany Town (very rare), in Rocket Hideout (very rare), and in Route 35 (very rare). Wild ones range from level 12 to 23. Gifts are available in Pallet Town and Route 34. There's a one-time encounter in Rocket Hideout at level 23.

LocationLevelMethodFormHeld ItemPrerequisite
Pallet TownLv. 1gift---
Route 34Lv. 1gift---
Rocket HideoutLv. 23static---

Wild Encounters (3)

Level Up Moves (19)

Quick AttackLevel: 1normal
PWR40ACC100PP30
An almost invisibly fast attack that is certain to strike first.
LeerLevel: 3normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
ThundershockLevel: 5electric
PWR40ACC100PP30
An electric shock attack that may also leave the foe paralyzed.
ChargeLevel: 7electric
PWR0ACC0PP20
The user charges power to boost the Electric move it uses next.
Low KickLevel: 10fighting
PWR1ACC100PP20
A low, tripping kick that inflicts more damage on heavier foes.
DetectLevel: 13fighting
PWR0ACC0PP5
Enables the user to evade all attacks. It may fail if used in succession.
SwiftLevel: 16normal
PWR60ACC0PP20
Star-shaped rays that never miss are fired at all foes in battle.
Shock WaveLevel: 19electric
PWR60ACC0PP20
A rapid jolt of electricity strikes the foe. It can't be evaded.
Karate ChopLevel: 22fighting
PWR50ACC100PP25
The foe is attacked with a sharp chop. It has a high critical-hit ratio.
Dual ChopLevel: 25dragon
PWR40ACC90PP15
The user hits the foe with two brutal strikes in one turn.
ThunderpunchLevel: 28electric
PWR75ACC100PP15
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice PunchLevel: 28ice
PWR75ACC100PP15
The foe is punched with an icy fist. It may leave the foe frostbitten.
Fire PunchLevel: 28fire
PWR75ACC100PP15
The foe is punched with a fiery fist. It may leave the foe with a burn.
Brick BreakLevel: 31fighting
PWR75ACC100PP15
An attack that also breaks any barrier like Light Screen and Reflect.
DischargeLevel: 34electric
PWR80ACC100PP15
The user looses an electric flare that hits all Pokémon and may paralyze.
ScreechLevel: 37normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Light ScreenLevel: 40psychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
ThunderboltLevel: 44electric
PWR95ACC100PP15
A strong electrical attack that may also leave the foe paralyzed.
Cross ChopLevel: 48fighting
PWR100ACC80PP5
The foe is hit with double chops. It has a high critical-hit ratio.

Egg Moves (11)

Barrierpsychic
PWR0ACC0PP30
The user creates a sturdy wall that sharply raises its Defense stat.
Cross Chopfighting
PWR100ACC80PP5
The foe is hit with double chops. It has a high critical-hit ratio.
Dynamicpunchfighting
PWR100ACC50PP5
The foe is punched with the user's full power. It confuses the foe if it hits.
Feintnormal
PWR50ACC100PP10
An attack that hits a protected target. This also lifts the protection.
Fire Punchfire
PWR75ACC100PP15
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice Punchice
PWR75ACC100PP15
The foe is punched with an icy fist. It may leave the foe frostbitten.
Karate Chopfighting
PWR50ACC100PP25
The foe is attacked with a sharp chop. It has a high critical-hit ratio.
Light Screenpsychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
Meditatepsychic
PWR0ACC0PP40
The user meditates to awaken its power and raise its Attack stat.
Reflectpsychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
Rolling Kickfighting
PWR60ACC85PP15
A quick kick from a rolling spin. It may make the foe flinch.

TM/HM Moves (21)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (16)

Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Volt Switch(Battle Tower, Power Plant)electric
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Elekid. Use these types to counter it effectively.

Resistances & Immunities

Types that Elekid resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Elekid differs across the games we cover →

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