Accent Image to accompany hero

Electrikein Pokémon Heart & Soul

electric
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Pokédex Entry

Lightning Pokémon

It generates electricity using friction from the atmosphere. In seasons with especially arid air, its entire body blazes with violent showers of sparks.

Electrike in Pokémon Heart & Soul

Electrike is #309 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Electric
Dex
#309
Abilities
Static(Primary)

Paralyzes on contact.

Lightning Rod(Secondary)

Draws electrical moves.

Minus(Hidden)

Powers up with Plus.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
59
EV Yield
1 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

You can catch Electrike in Route 10 (rare), and in Poni Cave (very rare). Wild ones range from level 43 to 50.

Wild Encounters (2)

Gen 7 Moves

The movepool a new game starts with.

Level Up (14)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Thunder WaveLevel: 1electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
LeerLevel: 4normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
HowlLevel: 7normal
PWR0ACC0PP40
Howls to raise the spirit and boosts Attack.
Quick AttackLevel: 10normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
SparkLevel: 13electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Odor SleuthLevel: 16normal
PWR0ACC0PP40
Negate evasiveness and Ghost type's immunities.
Thunder FangLevel: 19electric
PWR65ACC95PP15
May cause flinching or leave the foe paralyzed.
BiteLevel: 24dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
DischargeLevel: 29electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
RoarLevel: 34normal
PWR0ACC0PP20
Switches the foe out or ends wild battle.
Wild ChargeLevel: 39electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
ChargeLevel: 44electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
ThunderLevel: 49electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.

Egg Moves (14)

Crunchdark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Headbuttnormal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Uproarnormal
PWR0ACC100PP10
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Swiftnormal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Dischargeelectric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Ice Fangice
PWR65ACC95PP15
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Fire Fangfire
PWR65ACC95PP15
May cause flinching or leave the foe with a burn.
Thunder Fangelectric
PWR65ACC95PP15
May cause flinching or leave the foe paralyzed.
Switcheroodark
PWR0ACC100PP10
Swaps items with the foe faster than the eye can see.
Electro Ballelectric
PWR1ACC100PP10
Hurls an orb that does more damage to slower foes.
Shock Waveelectric
PWR60ACC0PP20
A fast and unavoidable electric attack.
Flame Burstfire
PWR70ACC100PP15
A bursting flame that does damage to all foes.
Eerie Impulseelectric
PWR0ACC100PP15
Exposes the foe to a pulse that sharply cuts Sp. Atk.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (11)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Thunder WaveLevel: 4electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
LeerLevel: 9normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
HowlLevel: 12normal
PWR0ACC0PP40
Howls to raise the spirit and boosts Attack.
Quick AttackLevel: 17normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
SparkLevel: 20electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Odor SleuthLevel: 25normal
PWR0ACC0PP40
Negate evasiveness and Ghost type's immunities.
RoarLevel: 28normal
PWR0ACC0PP20
Switches the foe out or ends wild battle.
BiteLevel: 33dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
ThunderLevel: 36electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
ChargeLevel: 41electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.

Egg Moves (5)

Crunchdark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Headbuttnormal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Uproarnormal
PWR0ACC100PP10
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Swiftnormal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.

TM/HM Moves (29)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Electrike. Use these types to counter it effectively.

Resistances & Immunities

Types that Electrike resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Electrike differs across the games we cover →

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