Accent Image to accompany hero

Electrikein Pokémon SoulGold

electric

Pokédex Entry

Lightning Pokémon

It generates electricity using friction from the atmosphere. In seasons with especially arid air, its entire body blazes with violent showers of sparks.

Electrike in Pokémon SoulGold

Electrike is #309 in the Pokédex for Pokémon SoulGold. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Electric
Dex
#309
Abilities
Static(Primary)

Paralyzes on contact.

Lightning Rod(Secondary)

Draws electrical moves.

Minus(Hidden)

Powers up with Plus.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
59
EV Yield
1 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

You can catch Electrike in Route 38 (rare). Wild ones range from level 20 to 25.

Wild Encounters (1)

Level Up Moves (13)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Thunder WaveLevel: 1electric
0020
A weak jolt of electricity that paralyzes the foe.
LeerLevel: 4normal
010030
Frightens the foes with a leer to lower Defense.
HowlLevel: 8normal
0040
Howls to raise the spirit and boosts Attack.
Quick AttackLevel: 12normal
4010030
An extremely fast attack that always strikes first.
Shock WaveLevel: 16electric
60020
A fast and unavoidable electric attack.
BiteLevel: 20dark
6010025
Bites with vicious fangs. May cause flinching.
Thunder FangLevel: 24electric
659515
May cause flinching or leave the foe paralyzed.
RoarLevel: 28normal
0020
Switches the foe out or ends wild battle.
DischargeLevel: 32electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
ChargeLevel: 36electric
0020
Charges power to boost the Electric move used next.
Wild ChargeLevel: 40electric
9010015
An electrical tackle that also hurts the user.
ThunderLevel: 44electric
07010
A lightning attack that may cause paralysis.

Egg Moves (14)

Crunchdark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Headbuttnormal
7010015
A ramming attack that may cause flinching.
Uproarnormal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Curseghost
0010
A move that functions differently for GHOSTS.
Swiftnormal
60020
Sprays star-shaped rays that never miss.
Dischargeelectric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Ice Fangice
659515
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Fire Fangfire
659515
May cause flinching or leave the foe with a burn.
Thunder Fangelectric
659515
May cause flinching or leave the foe paralyzed.
Switcheroodark
010010
Swaps items with the foe faster than the eye can see.
Electro Ballelectric
110010
Hurls an orb that does more damage to slower foes.
Shock Waveelectric
60020
A fast and unavoidable electric attack.
Flame Burstfire
7010015
A bursting flame that does damage to all foes.
Eerie Impulseelectric
010015
Exposes the foe to a pulse that sharply cuts Sp. Atk.

TM/HM Moves (24)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Snarldark
559515TM95
Yells and rants at the foe lowering its Sp. Atk.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Electrike. Use these types to counter it effectively.

Resistances & Immunities

Types that Electrike resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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