Accent Image to accompany hero

Electrikein Pokémon Modern Emerald

electric

Pokédex Entry

Lightning Pokémon

It generates electricity using friction from the atmosphere. In seasons with especially arid air, its entire body blazes with violent showers of sparks.

Electrike in Pokémon Modern Emerald

Electrike is #309 in the Pokédex for Pokémon Modern Emerald. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Electric
Dex
#080 Hoenn Dex · #309 National
Abilities
Static(Primary)

Paralyzes on contact.

Lightning Rod(Secondary)

Draws electrical moves.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
104
EV Yield
1 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

You can catch Electrike in Route 110 (uncommon), and in Route 118 (uncommon). Wild ones range from level 12 to 26.

Wild Encounters (2)

Level Up Moves (11)

TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
Thunder WaveLevel: 4electric
PWR0ACC90PP20
A weak jolt of electricity that paralyzes the foe.
LeerLevel: 9normal
PWR0ACC100PP30
Frightens the foe with a leer to lower Defense.
HowlLevel: 12normal
PWR0ACC0PP40
Howls to raise the spirit and boosts Attack.
Quick AttackLevel: 17normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
SparkLevel: 20electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Odor SleuthLevel: 25normal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.
RoarLevel: 28normal
PWR0ACC100PP20
Makes the foe flee to end the battle.
BiteLevel: 33dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
ThunderLevel: 36electric
PWR110ACC70PP10
A lightning attack that may cause paralysis.
ChargeLevel: 41electric
PWR0ACC100PP20
Charges power to boost the electric move used next.

Egg Moves (5)

Crunchdark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.
Headbuttnormal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Uproarnormal
PWR70ACC100PP10
Causes an uproar for 2 to 5 turns and prevents sleep.
Cursenormal
PWR0ACC0PP10
A move that functions differently for Ghosts.
Swiftnormal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.

TM/HM Moves (19)

Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (11)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Electrike. Use these types to counter it effectively.

Resistances & Immunities

Types that Electrike resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Electrike differs across the games we cover →

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