Timburrin Pokémon Ghost Grey
iceghost
Pokédex Entry
Snow Kid Pokémon
It is said that children who get lost in the Heater Forest will become Timburr in their next life.
Timburr in Pokémon Ghost Grey
Timburr is #532 in the Pokédex for Pokémon Ghost Grey. This page covers its ice/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Front
Normal
Shiny
Back
Normal
Shiny
Type
IceGhost
Dex
#147 Regional Dex · #532 National
Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, dragon
Hatch Rate
Slower (35 cycles)
Catch Rate
200
Base Exp
67
EV Yield
None
Wild Held Items
None
Weak To
fire ×2rock ×2ghost ×2dark ×2steel ×2
Resists
ice ×0.5poison ×0.5bug ×0.5
Immune To
normalfighting
Evolution Chain
How to Obtain
Timburr isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ScrapeLevel: 1Scrape | ghost | 40 | 100 | 35 | ||
| Eerie, sharpened edges swipe the foe. | ||||||
| SingLevel: 1Sing | normal | 0 | 55 | 15 | ||
| A soothing song in a calming voice lulls the foe into a deep slumber. | ||||||
| Powder SnowLevel: 4Powder Snow | ice | 40 | 100 | 25 | ||
| Blasts the foe with a snowy gust. It may cause freezing. | ||||||
| Bullet SeedLevel: 8Bullet Seed | grass | 25 | 100 | 30 | ||
| The user shoots seeds at the foe. Two to five seeds are shot at once. | ||||||
| Focus EnergyLevel: 12Focus Energy | normal | 0 | 0 | 30 | ||
| The user takes a deep breath and focuses to raise its critical-hit ratio. | ||||||
| Bulk UpLevel: 16Bulk Up | fighting | 0 | 0 | 20 | ||
| The user bulks up its body to boost both its Attack and Defense stats. | ||||||
| Ice BallLevel: 20Ice Ball | ice | 30 | 90 | 20 | ||
| A 5-turn rolling attack that becomes stronger each time it rolls. | ||||||
| Shadow BashLevel: 24Shadow Bash | ghost | 100 | 75 | 10 | ||
| The foe is smashed with a long weapon, or appendage. | ||||||
| TombstonerLevel: 28Tombstoner | ghost | 75 | 100 | 15 | ||
| A devastating piledriver which may paralyze the foe. | ||||||
| Rock SlideLevel: 32Rock Slide | rock | 75 | 90 | 10 | ||
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Icicle CrashLevel: 36Icicle Crash | ice | 85 | 90 | 10 | ||
| Icicles are dropped on the foe. It may also make the foe flinch. | ||||||
| SuperpowerLevel: 40Superpower | fighting | 120 | 100 | 5 | ||
| A powerful attack, but it also lowers the user's Attack and Defense stats. | ||||||
| Wood HammerLevel: 44Wood Hammer | grass | 120 | 100 | 15 | ||
| The user slams the foe with its hard body, also hurting itself a little. | ||||||
| Ice HammerLevel: 48Ice Hammer | ice | 100 | 90 | 10 | ||
| The user swings its heavy fist. It also lowers the user's Speed. |
TM/HM Moves (30)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | 90 | 90 | 10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Seed BombSeed Bomb | grass | 80 | 100 | 15 | TM07TM07 | |
| The user shoots a barrage of hard seeds at the foe. | ||||||
| Bulk UpBulk Up | fighting | 0 | 0 | 20 | TM08TM08 | |
| The user bulks up its body to boost both its Attack and Defense stats. | ||||||
| BubblebeamBubblebeam | water | 65 | 100 | 20 | TM09TM09 | |
| A spray of bubbles strikes the foe. It may lower the foe's Speed stat. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| The foe is struck with an icy beam. It may freeze the foe solid. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may freeze the foe solid. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM20TM20 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| TombstonerTombstoner | ghost | 75 | 100 | 15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Mud ShotMud Shot | ground | 55 | 95 | 15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | 120 | 100 | 20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | 0 | 85 | 15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| CutCut | steel | 50 | 95 | 30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | normal | 100 | 100 | 15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| A powerful charge attack. It can also be used to climb a waterfall. | ||||||
| DiveDive | water | 60 | 100 | 10 | HM08HM08 | |
| The user dives underwater on the first turn and strikes next turn. |
Move Tutor Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| PurifyPurify | dark | 10 | 100 | 20 | TutorTutor | |
| The user purges the foe's soul, making it lose its Ghost immunities. | ||||||
| Knock OffKnock Off | dark | 20 | 100 | 25 | TutorTutor | |
| Knocks down the foe's held item to prevent its use during the battle. | ||||||
| RefreshRefresh | normal | 0 | 100 | 20 | TutorTutor | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TutorTutor | |
| The foe is punched with an icy fist. It may leave the foe frozen. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Double-EdgeDouble-Edge | normal | 120 | 100 | 15 | TutorTutor | |
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TutorTutor | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| Heal BellHeal Bell | normal | 0 | 0 | 5 | TutorTutor | |
| A soothing bell chimes to heal the status problems of all allies. | ||||||
| Mirror CoatMirror Coat | psychic | 1 | 100 | 20 | TutorTutor | |
| A retaliation move that pays back the foe's special attack double. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TutorTutor | |
| It enrages the foe, making it incapable of using the same move successively. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TutorTutor | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TutorTutor | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | TutorTutor | |
| An attack that varies in power and type depending on the weather. | ||||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | TutorTutor | |
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| Close CombatClose Combat | fighting | 120 | 100 | 5 | TutorTutor | |
| The foe is fought up close. It also cuts the user's Defensive stats. | ||||||
| Sky UppercutSky Uppercut | fighting | 85 | 90 | 15 | TutorTutor | |
| The user attacks with an uppercut thrown skywards with force. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TutorTutor | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Future SightFuture Sight | psychic | 120 | 100 | 15 | TutorTutor | |
| Two turns after this move is used, the foe is attacked psychically. | ||||||
| Earth PowerEarth Power | ground | 90 | 100 | 10 | TutorTutor | |
| The ground under the foe erupts with power. It may also lower the foe's Sp. Def. |
Type Summary
5
Weaknesses
3
Resistances
0
Immunities
10
Neutral
Weaknesses
Types that deal increased damage to Timburr. Use these types to counter it effectively.
Resistances & Immunities
Types that Timburr resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Timburr, either offensively or defensively.
Gholdengo
ghoststeel
2× STAB damage • Resists ice
2×Good
Honedge
steelghost
2× STAB damage • Resists ice
2×Good
Doublade
steelghost
2× STAB damage • Resists ice
2×Good
Aegislash
steelghost
2× STAB damage • Resists ice
2×Good
Ursaring
steelghost
2× STAB damage • Resists ice
2×Good
Magnamite
steelghost
2× STAB damage • Resists ice
2×Good
Magnatron
steelghost
2× STAB damage • Resists ice
2×Good
Eyeron
ghoststeel
2× STAB damage • Resists ice
2×Good
Stalfos
ghoststeel
2× STAB damage • Resists ice
2×Good
Minotauros
ghoststeel
2× STAB damage • Resists ice
2×Good
Keyzer
ghoststeel
2× STAB damage • Resists ice
2×Good
Regiluminm
steel
2× STAB damage • Resists ice
2×Good
Litwick
fireghost
2× STAB damage • Resists ice
2×Good
Lampent
fireghost
2× STAB damage • Resists ice
2×Good
Chandelure
fireghost
2× STAB damage • Resists ice
2×Good
Sableye
ghostdark
2× STAB damage • Resists ghost
2×Good
Ponyta
fireghost
2× STAB damage • Resists ice
2×Good
Rapidash
fireghost
2× STAB damage • Resists ice
2×Good
Charcadet
fireghost
2× STAB damage • Resists ice
2×Good
Gauntrise
fireghost
2× STAB damage • Resists ice
2×Good
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
timburr in 2 gamesfightingdifferent typingHP 75 +5Defense 55 +20Sp. Atk 25 -5Sp. Def 35 -10
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