Timburrin Pokémon Heart & Soul
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Pokédex Entry
Muscular Pokémon
These Pokémon appear at building sites and help out with construction. They always carry squared logs. As they grow, they carry bigger logs.
Timburr in Pokémon Heart & Soul
Timburr is #532 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Ups Attack if suffering.
Trades effects for power.
Boosts punching moves.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoundLevel: 1Pound | normal | PWR40 | ACC100 | PP35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| LeerLevel: 1Leer | normal | PWR0 | ACC100 | PP30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| Focus EnergyLevel: 4Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| BideLevel: 8Bide | normal | PWR1 | ACC0 | PP10 | ||
| Endures attack for 2 turns to retaliate double. | ||||||
| Low KickLevel: 12Low Kick | fighting | PWR0 | ACC0 | PP20 | ||
| A low, tripping kick that may cause flinching. | ||||||
| Rock ThrowLevel: 16Rock Throw | rock | PWR50 | ACC0 | PP15 | ||
| Throws small rocks to strike the foe. | ||||||
| Wake Up SlapLevel: 20Wake Up Slap | fighting | PWR0 | ACC100 | PP10 | ||
| Powerful against sleeping foes, but also wakes them. | ||||||
| Chip AwayLevel: 24Chip Away | normal | PWR70 | ACC100 | PP20 | ||
| Strikes through the foe's stat changes. | ||||||
| Bulk UpLevel: 28Bulk Up | fighting | PWR0 | ACC0 | PP20 | ||
| Bulks up the body to boost both Attack and Defense. | ||||||
| Rock SlideLevel: 31Rock Slide | rock | PWR75 | ACC90 | PP10 | ||
| Hits the foe with an avalanche of rocks. | ||||||
| Dynamic PunchLevel: 34Dynamic Punch | fighting | PWR100 | ACC50 | PP5 | ||
| Powerful and sure to cause confusion, but inaccurate. | ||||||
| Scary FaceLevel: 37Scary Face | normal | PWR0 | ACC0 | PP10 | ||
| Frightens with a scary face to sharply reduce Speed. | ||||||
| Hammer ArmLevel: 40Hammer Arm | fighting | PWR100 | ACC90 | PP10 | ||
| A swinging fist attack that also lowers Speed. | ||||||
| Stone EdgeLevel: 43Stone Edge | rock | PWR100 | ACC80 | PP5 | ||
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| Focus PunchLevel: 46Focus Punch | fighting | PWR150 | ACC100 | PP20 | ||
| Powerful attack, moves last. The user flinches if hit. | ||||||
| SuperpowerLevel: 49Superpower | fighting | PWR120 | ACC100 | PP5 | ||
| Boosts strength sharply, but lowers abilities. | ||||||
Egg Moves (12)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Drain PunchDrain Punch | fighting | PWR0 | ACC100 | PP0 | |
| Attack that absorbs half the damage inflicted. | |||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | |
| Endures any attack for 1 turn, leaving at least 1HP. | |||||
| CounterCounter | fighting | PWR1 | ACC100 | PP20 | |
| Retaliates any physical hit with double the power. | |||||
| Comet PunchComet Punch | normal | PWR18 | ACC85 | PP15 | |
| Repeatedly punches the foe 2 to 5 times. | |||||
| ForesightForesight | normal | PWR0 | ACC0 | PP40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| Smelling SaltsSmelling Salts | normal | PWR0 | ACC100 | PP10 | |
| Powerful against paralyzed foes, but also heals them. | |||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | |
| Evades attack, but may fail if used in succession. | |||||
| Wide GuardWide Guard | rock | PWR0 | ACC0 | PP10 | |
| Evades wide-ranging attacks for one turn. | |||||
| Force PalmForce Palm | fighting | PWR60 | ACC100 | PP10 | |
| A shock wave attack that may paralyze the foe. | |||||
| ReversalReversal | fighting | PWR1 | ACC100 | PP15 | |
| Inflicts more damage when the user's HP is down. | |||||
| Mach PunchMach Punch | fighting | PWR40 | ACC100 | PP30 | |
| A punch is thrown at wicked speed to strike first. | |||||
| Power Up PunchPower Up Punch | fighting | PWR40 | ACC100 | PP20 | |
| A hard punch that raises the user's Attack. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoundLevel: 1Pound | normal | PWR40 | ACC100 | PP35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| LeerLevel: 1Leer | normal | PWR0 | ACC100 | PP30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| Focus EnergyLevel: 4Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| BideLevel: 8Bide | normal | PWR1 | ACC0 | PP10 | ||
| Endures attack for 2 turns to retaliate double. | ||||||
| Low KickLevel: 12Low Kick | fighting | PWR0 | ACC0 | PP20 | ||
| A low, tripping kick that may cause flinching. | ||||||
| Rock ThrowLevel: 16Rock Throw | rock | PWR50 | ACC0 | PP15 | ||
| Throws small rocks to strike the foe. | ||||||
| Wake Up SlapLevel: 20Wake Up Slap | fighting | PWR0 | ACC100 | PP10 | ||
| Powerful against sleeping foes, but also wakes them. | ||||||
| Chip AwayLevel: 24Chip Away | normal | PWR70 | ACC100 | PP20 | ||
| Strikes through the foe's stat changes. | ||||||
| Bulk UpLevel: 28Bulk Up | fighting | PWR0 | ACC0 | PP20 | ||
| Bulks up the body to boost both Attack and Defense. | ||||||
| Rock SlideLevel: 31Rock Slide | rock | PWR75 | ACC90 | PP10 | ||
| Hits the foe with an avalanche of rocks. | ||||||
| Dynamic PunchLevel: 34Dynamic Punch | fighting | PWR100 | ACC50 | PP5 | ||
| Powerful and sure to cause confusion, but inaccurate. | ||||||
| Scary FaceLevel: 37Scary Face | normal | PWR0 | ACC0 | PP10 | ||
| Frightens with a scary face to sharply reduce Speed. | ||||||
| Hammer ArmLevel: 40Hammer Arm | fighting | PWR100 | ACC90 | PP10 | ||
| A swinging fist attack that also lowers Speed. | ||||||
| Stone EdgeLevel: 43Stone Edge | rock | PWR100 | ACC80 | PP5 | ||
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| Focus PunchLevel: 46Focus Punch | fighting | PWR150 | ACC100 | PP20 | ||
| Powerful attack, moves last. The user flinches if hit. | ||||||
| SuperpowerLevel: 49Superpower | fighting | PWR120 | ACC100 | PP5 | ||
| Boosts strength sharply, but lowers abilities. | ||||||
TM/HM Moves (34)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| DigDig | ground | PWR100 | ACC100 | PP10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Drain PunchDrain Punch | fighting | PWR0 | ACC100 | PP0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| Poison JabPoison Jab | poison | PWR80 | ACC100 | PP20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Stone EdgeStone Edge | rock | PWR100 | ACC80 | PP5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Timburr. Use these types to counter it effectively.
Resistances & Immunities
Types that Timburr resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Timburr, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.