Shivburrin Pokémon Ghost Grey
iceghost
Pokédex Entry
Protector Pokémon
The guardian of those with no home and kind hearts. It will build a safe home for any who need it.
Shivburr in Pokémon Ghost Grey
Shivburr is #149 in the Pokédex for Pokémon Ghost Grey. This page covers its ice/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Front
Normal
Shiny
Back
Normal
Shiny
Type
IceGhost
Dex
#149 Regional Dex
Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, dragon
Hatch Rate
Slower (35 cycles)
Catch Rate
45
Base Exp
218
EV Yield
None
Wild Held Items
Weak To
fire ×2rock ×2ghost ×2dark ×2steel ×2
Resists
ice ×0.5poison ×0.5bug ×0.5
Immune To
normalfighting
Evolution Chain
How to Obtain
Shivburr isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ScrapeLevel: 1Scrape | ghost | 40 | 100 | 35 | ||
| Eerie, sharpened edges swipe the foe. | ||||||
| SingLevel: 1Sing | normal | 0 | 55 | 15 | ||
| A soothing song in a calming voice lulls the foe into a deep slumber. | ||||||
| HazeLevel: 1Haze | ice | 0 | 0 | 30 | ||
| Eliminates all stat changes among all Pokémon engaged in battle. | ||||||
| Scary FaceLevel: 1Scary Face | normal | 0 | 90 | 10 | ||
| Frightens the foe with a scary face to sharply reduce its Speed. | ||||||
| Focus PunchLevel: 1Focus Punch | fighting | 150 | 100 | 20 | ||
| An attack that is executed last. The user flinches if hit beforehand. | ||||||
| YawnLevel: 1Yawn | normal | 0 | 100 | 10 | ||
| A huge yawn lulls the foe into falling asleep on the next turn. | ||||||
| Powder SnowLevel: 4Powder Snow | ice | 40 | 100 | 25 | ||
| Blasts the foe with a snowy gust. It may cause freezing. | ||||||
| Bullet SeedLevel: 8Bullet Seed | grass | 25 | 100 | 30 | ||
| The user shoots seeds at the foe. Two to five seeds are shot at once. | ||||||
| Focus EnergyLevel: 12Focus Energy | normal | 0 | 0 | 30 | ||
| The user takes a deep breath and focuses to raise its critical-hit ratio. | ||||||
| Bulk UpLevel: 16Bulk Up | fighting | 0 | 0 | 20 | ||
| The user bulks up its body to boost both its Attack and Defense stats. | ||||||
| Ice BallLevel: 20Ice Ball | ice | 30 | 90 | 20 | ||
| A 5-turn rolling attack that becomes stronger each time it rolls. | ||||||
| Shadow BashLevel: 24Shadow Bash | ghost | 100 | 75 | 10 | ||
| The foe is smashed with a long weapon, or appendage. | ||||||
| TombstonerLevel: 28Tombstoner | ghost | 75 | 100 | 15 | ||
| A devastating piledriver which may paralyze the foe. | ||||||
| Rock SlideLevel: 32Rock Slide | rock | 75 | 90 | 10 | ||
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Icicle CrashLevel: 36Icicle Crash | ice | 85 | 90 | 10 | ||
| Icicles are dropped on the foe. It may also make the foe flinch. | ||||||
| SuperpowerLevel: 42Superpower | fighting | 120 | 100 | 5 | ||
| A powerful attack, but it also lowers the user's Attack and Defense stats. | ||||||
| Wood HammerLevel: 48Wood Hammer | grass | 120 | 100 | 15 | ||
| The user slams the foe with its hard body, also hurting itself a little. | ||||||
| Ice HammerLevel: 54Ice Hammer | ice | 100 | 90 | 10 | ||
| The user swings its heavy fist. It also lowers the user's Speed. |
TM/HM Moves (32)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | 90 | 90 | 10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Seed BombSeed Bomb | grass | 80 | 100 | 15 | TM07TM07 | |
| The user shoots a barrage of hard seeds at the foe. | ||||||
| Bulk UpBulk Up | fighting | 0 | 0 | 20 | TM08TM08 | |
| The user bulks up its body to boost both its Attack and Defense stats. | ||||||
| BubblebeamBubblebeam | water | 65 | 100 | 20 | TM09TM09 | |
| A spray of bubbles strikes the foe. It may lower the foe's Speed stat. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| The foe is struck with an icy beam. It may freeze the foe solid. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may freeze the foe solid. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM20TM20 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| TombstonerTombstoner | ghost | 75 | 100 | 15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Mud ShotMud Shot | ground | 55 | 95 | 15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | 120 | 100 | 20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | 0 | 85 | 15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| CutCut | steel | 50 | 95 | 30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | normal | 100 | 100 | 15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| A powerful charge attack. It can also be used to climb a waterfall. | ||||||
| DiveDive | water | 60 | 100 | 10 | HM08HM08 | |
| The user dives underwater on the first turn and strikes next turn. |
Move Tutor Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| PurifyPurify | dark | 10 | 100 | 20 | TutorTutor | |
| The user purges the foe's soul, making it lose its Ghost immunities. | ||||||
| Knock OffKnock Off | dark | 20 | 100 | 25 | TutorTutor | |
| Knocks down the foe's held item to prevent its use during the battle. | ||||||
| RefreshRefresh | normal | 0 | 100 | 20 | TutorTutor | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TutorTutor | |
| The foe is punched with an icy fist. It may leave the foe frozen. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Double-EdgeDouble-Edge | normal | 120 | 100 | 15 | TutorTutor | |
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TutorTutor | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| Heal BellHeal Bell | normal | 0 | 0 | 5 | TutorTutor | |
| A soothing bell chimes to heal the status problems of all allies. | ||||||
| Mirror CoatMirror Coat | psychic | 1 | 100 | 20 | TutorTutor | |
| A retaliation move that pays back the foe's special attack double. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TutorTutor | |
| It enrages the foe, making it incapable of using the same move successively. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TutorTutor | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TutorTutor | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | TutorTutor | |
| An attack that varies in power and type depending on the weather. | ||||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | TutorTutor | |
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| Close CombatClose Combat | fighting | 120 | 100 | 5 | TutorTutor | |
| The foe is fought up close. It also cuts the user's Defensive stats. | ||||||
| Sky UppercutSky Uppercut | fighting | 85 | 90 | 15 | TutorTutor | |
| The user attacks with an uppercut thrown skywards with force. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TutorTutor | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Future SightFuture Sight | psychic | 120 | 100 | 15 | TutorTutor | |
| Two turns after this move is used, the foe is attacked psychically. | ||||||
| Earth PowerEarth Power | ground | 90 | 100 | 10 | TutorTutor | |
| The ground under the foe erupts with power. It may also lower the foe's Sp. Def. |
Type Summary
5
Weaknesses
3
Resistances
0
Immunities
10
Neutral
Weaknesses
Types that deal increased damage to Shivburr. Use these types to counter it effectively.
Resistances & Immunities
Types that Shivburr resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Shivburr, either offensively or defensively.
Gholdengo
ghoststeel
2× STAB damage • Resists ice
2×Good
Honedge
steelghost
2× STAB damage • Resists ice
2×Good
Doublade
steelghost
2× STAB damage • Resists ice
2×Good
Aegislash
steelghost
2× STAB damage • Resists ice
2×Good
Ursaring
steelghost
2× STAB damage • Resists ice
2×Good
Magnamite
steelghost
2× STAB damage • Resists ice
2×Good
Magnatron
steelghost
2× STAB damage • Resists ice
2×Good
Eyeron
ghoststeel
2× STAB damage • Resists ice
2×Good
Stalfos
ghoststeel
2× STAB damage • Resists ice
2×Good
Minotauros
ghoststeel
2× STAB damage • Resists ice
2×Good
Keyzer
ghoststeel
2× STAB damage • Resists ice
2×Good
Regiluminm
steel
2× STAB damage • Resists ice
2×Good
Litwick
fireghost
2× STAB damage • Resists ice
2×Good
Lampent
fireghost
2× STAB damage • Resists ice
2×Good
Chandelure
fireghost
2× STAB damage • Resists ice
2×Good
Sableye
ghostdark
2× STAB damage • Resists ghost
2×Good
Ponyta
fireghost
2× STAB damage • Resists ice
2×Good
Rapidash
fireghost
2× STAB damage • Resists ice
2×Good
Charcadet
fireghost
2× STAB damage • Resists ice
2×Good
Gauntrise
fireghost
2× STAB damage • Resists ice
2×Good
Base Stats
Related tools