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Bubblein Pokémon Ghost Grey

ghostfire

Bubble in Pokémon Ghost Grey

Bubble is #224 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
GhostFire
Dex
#224 Regional Dex
Abilities
Flame Body(Primary)

Burns the foe on contact.

Cursed Body(Secondary)

May disable a foe's move.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
water1, water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
164
EV Yield
None
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2ghost ×2dark ×2
Resists
fire ×0.5grass ×0.5ice ×0.5poison ×0.5bug ×0.25steel ×0.5fairy ×0.5
Immune To
normalfighting

How to Obtain

Look for Bubble in Forest Temple (uncommon). Wild ones range from level 16 to 31.

Wild Encounters (1)

Level Up Moves (15)

StartleLevel: 1ghost
PWR40ACC95PP35
A physical attack in which the user scares the foe and charges into them.
GrowlLevel: 1normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
EmberLevel: 1fire
PWR40ACC100PP25
The foe is attacked with small flames. The foe may suffer a burn.
ConstrictLevel: 1normal
PWR10ACC100PP35
The foe is attacked with long tentacles or vines. It may lower Speed.
PursuitLevel: 4dark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.
BounceLevel: 8flying
PWR85ACC85PP5
The user bounces on the foe on the 2nd turn. It may paralyze the foe.
SwaggerLevel: 12normal
PWR0ACC90PP15
A move that makes the foe confused, but also sharply raises its Attack.
Will-O-WispLevel: 14fire
PWR0ACC85PP15
A sinister, bluish white flame is shot at the foe to inflict a burn.
IncinerateLevel: 18fire
PWR60ACC100PP15
The user burns the foe completely, rendering a held Berry useless.
DisableLevel: 21normal
PWR0ACC100PP20
For a few turns, it prevents the foe from using the move it last used.
Cursed RamLevel: 24ghost
PWR60ACC100PP10
The user sticks its head out and rams. It may make the foe flinch.
MementoLevel: 28dark
PWR0ACC100PP10
The user faints, but sharply lowers the foe's Attack and Sp. Atk.
FlamethrowerLevel: 32fire
PWR90ACC100PP15
The foe is scorched with intense flames. The foe may suffer a burn.
InfernoLevel: 36fire
PWR100ACC50PP5
The foe is engulfed by an intense fire that is sure to leave a burn.
OverheatLevel: 40fire
PWR130ACC90PP5
An intense attack that also sharply reduces the user's Sp. Atk stat.

Pre-evolution-only Moves (12)

These moves must be learned before evolving; Bubble cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Water GunLevel: 1(Dragonite · Level 1)water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
Lock-OnLevel: 6(Dragonite · Level 6)normal
PWR0ACC100PP5
The user locks on to the foe, making the next move sure to hit.
PsybeamLevel: 10(Dragonite · Level 10)psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Aurora BeamLevel: 14(Dragonite · Level 14)ice
PWR65ACC100PP20
A rainbow-colored attack beam. It may lower the foe's Attack stat.
BubblebeamLevel: 18(Dragonite · Level 18)water
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Focus EnergyLevel: 22(Dragonite · Level 22)normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
Water PulseLevel: 26(Dragonite · Level 26)water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
Signal BeamLevel: 30(Dragonite · Level 30)bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Ice BeamLevel: 34(Dragonite · Level 34)ice
PWR90ACC100PP10
The foe is struck with an icy beam. It may freeze the foe solid.
Bullet SeedLevel: 38(Dragonite · Level 38)grass
PWR25ACC100PP30
The user shoots seeds at the foe. Two to five seeds are shot at once.
Hydro PumpLevel: 42(Dragonite · Level 42)water
PWR110ACC80PP5
A high volume of water is blasted at the foe under great pressure.
BrineLevel: 50(Dragonite · Level 50)water
PWR65ACC100PP10
If the foe's HP is down to half, this attack does double damage.

TM/HM Moves (23)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Flame Chargefire
PWR50ACC100PP20TM11
The user cloaks itself in flames and attacks. It also raises the user's Speed.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Thunder Waveelectric
PWR0ACC100PP20TM27
A weak electric shock that is sure to cause paralysis if it hits.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Flamethrowerfire
PWR90ACC100PP15TM35
The foe is scorched with intense flames. The foe may suffer a burn.
U-turnbug
PWR70ACC100PP20TM37
After attacking, the user switches places with a party Pokémon.
Fire Blastfire
PWR110ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Acrobaticsflying
PWR55ACC100PP15TM40
A nimble attack that does double damage if the user has no held item.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Wild Chargeelectric
PWR90ACC100PP15TM47
The user throws an electrified tackle. It hurts the user a little.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Overheatfire
PWR130ACC90PP5TM50
An intense attack that also sharply reduces the user's Sp. Atk stat.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (17)

Knock Off(Pewter City)dark
PWR20ACC100PP25Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Roost(Pewter City)flying
PWR0ACC0PP10Tutor
A self-healing move that restores HP by up to half of the user's maximum HP.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Fire Fang(Pewter City)fire
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it burned.
Ice Fang(Pewter City)ice
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Thunder Fang(Pewter City)electric
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it paralyzed.

Type Summary

4
Weaknesses
7
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Bubble. Use these types to counter it effectively.

Resistances & Immunities

Types that Bubble resists or is immune to. Avoid using these types against it.

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