Magnetonin Pokémon Emerald Legacy
Pokédex Entry
Magnet Pokémon
It is actually three Magnemite linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.
Magneton in Pokémon Emerald Legacy
Magneton is #82 in the Pokédex for Pokémon Emerald Legacy. This page covers its electric/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.
Traps STEEL-type POKéMON.
Negates 1-hit KO attacks.
Evolution Chain
How to Obtain
Wild Encounters (1)
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Metal SoundLevel: 1Metal Sound | steel | PWR0 | ACC85 | PP40 | ||
| Emits a horrible screech that sharply lowers SP. DEF. | ||||||
| TackleLevel: 1Tackle | normal | PWR35 | ACC100 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Thunder ShockLevel: 1Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| SupersonicLevel: 1Supersonic | normal | PWR0 | ACC70 | PP20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| Thunder ShockLevel: 6Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| SupersonicLevel: 11Supersonic | normal | PWR0 | ACC70 | PP20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| Sonic BoomLevel: 16Sonic Boom | normal | PWR1 | ACC100 | PP20 | ||
| Launches shock waves that always inflict 20 HP damage. | ||||||
| ScreechLevel: 19Screech | normal | PWR0 | ACC85 | PP40 | ||
| Emits a screech to sharply reduce the foe's DEFENSE. | ||||||
| Thunder WaveLevel: 22Thunder Wave | electric | PWR0 | ACC100 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| SparkLevel: 26Spark | electric | PWR65 | ACC100 | PP20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| Tri AttackLevel: 30Tri Attack | normal | PWR85 | ACC100 | PP15 | ||
| Fires three types of beams at the same time. | ||||||
| ThunderboltLevel: 36Thunderbolt | electric | PWR95 | ACC100 | PP15 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Light ScreenLevel: 40Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| Lock OnLevel: 50Lock On | normal | PWR0 | ACC100 | PP5 | ||
| Locks on to the foe to ensure the next move hits. | ||||||
| Zap CannonLevel: 50Zap Cannon | electric | PWR100 | ACC70 | PP10 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| RefreshLevel: 57Refresh | normal | PWR0 | ACC100 | PP20 | ||
| Heals poisoning, paralysis, or a burn. | ||||||
TM/HM Moves (18)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| ThunderboltThunderbolt | electric | PWR95 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Creates a wall of light that weakens physical attacks. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
Move Tutor Moves (10)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Thunder Wave(Battle Frontier Lounge 7)Thunder Wave | electric | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A weak jolt of electricity that paralyzes the foe. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Rollout(Mauville City)Rollout | rock | PWR30 | ACC90 | PP20 | TutorTutor | ||
| An attack lasting 5 turns with rising intensity. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR60 | ACC100 | PP20 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC90 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises ATTACK. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
| Swift(Battle Frontier Lounge 7)Swift | normal | PWR60 | ACC0 | PP20 | TutorTutor | ||
| Sprays star-shaped rays that never miss. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Magneton. Use these types to counter it effectively.
Resistances & Immunities
Types that Magneton resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Magneton, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Magneton differs across the games we cover →
magneton in 8 gameselectricsteelSame typing and stats as this game
magneton in Red++electricsteelSp. Def 120 +50