Accent Image to accompany hero

Barboachin Pokémon SoulGold

waterground

Pokédex Entry

Whiskers Pokémon

Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the Barboach's body.

Barboach in Pokémon SoulGold

Barboach is #339 in the Pokédex for Pokémon SoulGold. This page covers its water/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 14 encounter locations.

Type
WaterGround
Dex
#339
Abilities
Oblivious(Primary)

Prevents attraction.

Anticipation(Secondary)

Senses dangerous moves.

Hydration(Hidden)

Cures status in rain.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
58
EV Yield
1 Hp
Wild Held Items
None
Weak To
grass ×4
Resists
fire ×0.5poison ×0.5rock ×0.5steel ×0.5
Immune To
electric

How to Obtain

Barboach can be found very common in Dark Cave North Side while surfing or fishing with Good Rod, very common in Dark Cave South Side while surfing, fishing with Good Rod or fishing with Super Rod, and very common in Route 35 while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod. Wild ones range from level five to 40.

Wild Encounters (8)

Level Up Moves (11)

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Mud SlapLevel: 1ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
RestLevel: 6psychic
000
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 6normal
010015
A loud attack that can only be used asleep. May flinch.
Water PulseLevel: 12water
6010020
Attacks with ultrasonic waves. May confuse the foe.
AmnesiaLevel: 18psychic
0020
Forgets about something and sharply raises Sp. Def.
Aqua TailLevel: 24water
909010
The user swings its tail like a wave to attack.
Muddy WaterLevel: 31water
08510
Attacks with muddy water. May lower accuracy.
EarthquakeLevel: 36ground
10010010
A powerful quake that hits all other Pokémon.
Future SightLevel: 42psychic
8000
Heightens inner power to strike 2 turns later.
FissureLevel: 48ground
1305
A one-hit KO move that drops the foe in a fissure.

Egg Moves (10)

Thrashnormal
01000
A rampage of 2 to 3 turns that confuses the user.
Whirlpoolwater
0015
Traps and hurts the foe in a whirlpool for turns.
Sparkelectric
6510020
An electrified tackle that may paralyze the foe.
Hydro Pumpwater
0805
Blasts water at high power to strike the foe.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Take Downnormal
908520
A reckless charge attack that also hurts the user.
Dragon Dancedragon
0020
A mystical dance that ups Attack and Speed.
Earth Powerground
9010010
Makes the ground erupt with power. May lower Sp. Def.
Mud Shotground
559515
Hurls mud at the foe and reduces Speed.
Muddy Waterwater
08510
Attacks with muddy water. May lower accuracy.

TM/HM Moves (28)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

1
Weaknesses
4
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Barboach. Use these types to counter it effectively.

Resistances & Immunities

Types that Barboach resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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