Accent Image to accompany hero

Barboachin Pokémon SoulGold

waterground

Pokédex Entry

Whiskers Pokémon

Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the Barboach's body.

Barboach in Pokémon SoulGold

Barboach is #339 in the Pokédex for Pokémon SoulGold. This page covers its water/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
WaterGround
Dex
#339
Abilities
Oblivious(Primary)

Prevents attraction.

Anticipation(Secondary)

Senses dangerous moves.

Hydration(Hidden)

Cures status in rain.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
58
EV Yield
1 Hp
Wild Held Items
None
Weak To
grass ×4
Resists
fire ×0.5poison ×0.5rock ×0.5steel ×0.5
Immune To
electric

How to Obtain

Barboach can be found very common in Dark Cave North Side while surfing or fishing with Good Rod, very common in Dark Cave South Side while surfing, fishing with Good Rod or fishing with Super Rod, and very common in Route 35 while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod. Wild ones range from level five to 40.

Wild Encounters (8)

Level Up Moves (11)

Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Mud SlapLevel: 1ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
RestLevel: 6psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 6normal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
Water PulseLevel: 12water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
AmnesiaLevel: 18psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Aqua TailLevel: 24water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
Muddy WaterLevel: 31water
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.
EarthquakeLevel: 36ground
PWR100ACC100PP10
A powerful quake that hits all other Pokémon.
Future SightLevel: 42psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
FissureLevel: 48ground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.

Egg Moves (10)

Thrashnormal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Whirlpoolwater
PWR0ACC0PP15
Traps and hurts the foe in a whirlpool for turns.
Sparkelectric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Hydro Pumpwater
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Take Downnormal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Dragon Dancedragon
PWR0ACC0PP20
A mystical dance that ups Attack and Speed.
Earth Powerground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
Mud Shotground
PWR55ACC95PP15
Hurls mud at the foe and reduces Speed.
Muddy Waterwater
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.

TM/HM Moves (28)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Bulldozeground
PWR60ACC100PP20TM78
Stomps down on the ground. Hits all and lowers Speed.
Divewater
PWR0ACC100PP10HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other Pokémon.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Scaldwater
PWR80ACC100PP15TM55
Shoots boiling water at the foe. May inflict a burn.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

1
Weaknesses
4
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Barboach. Use these types to counter it effectively.

Resistances & Immunities

Types that Barboach resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Barboach differs across the games we cover →

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