Accent Image to accompany hero

Marshtompin Pokémon SoulGold

waterground

Pokédex Entry

Mud Fish Pokémon

Its toughened hind legs enable it to stand upright. Because it weakens if its skin dries out, it replenishes fluids by playing in mud.

Marshtomp in Pokémon SoulGold

Marshtomp is #259 in the Pokédex for Pokémon SoulGold. This page covers its water/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterGround
Dex
#259
Abilities
Torrent(Primary)

Ups Water moves in a pinch.

Damp(Secondary)

Prevents self-destruction.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
142
EV Yield
2 Attack
Wild Held Items
None
Weak To
grass ×4
Resists
fire ×0.5poison ×0.5rock ×0.5steel ×0.5
Immune To
electric

How to Obtain

Marshtomp isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (16)

Mud ShotLevel: 0ground
559515
Hurls mud at the foe and reduces Speed.
Rock SmashLevel: 1fighting
010015
A rock-crushing attack that may lower Defense.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Rock ThrowLevel: 9rock
50015
Throws small rocks to strike the foe.
ProtectLevel: 12normal
0010
Evades attack, but may fail if used in succession.
SupersonicLevel: 15normal
05520
Emits bizarre sound waves that may confuse the foe.
Water PulseLevel: 20water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Rock SlideLevel: 25rock
759010
Hits the foe with an avalanche of rocks.
Take DownLevel: 30normal
908520
A reckless charge attack that also hurts the user.
AmnesiaLevel: 35psychic
0020
Forgets about something and sharply raises Sp. Def.
Muddy WaterLevel: 40water
08510
Attacks with muddy water. May lower accuracy.
ScreechLevel: 45normal
08540
Emits a screech to sharply reduce the foe's Defense.
EndeavorLevel: 50normal
11005
Cuts foe's HP to equal user's HP.
Hydro PumpLevel: 55water
0805
Blasts water at high power to strike the foe.

Egg Moves (17)

Refreshnormal
0020
Heals poisoning, paralysis, or a burn.
Uproarnormal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Curseghost
0010
A move that functions differently for GHOSTS.
Stompnormal
6510020
Stomps the enemy with a big foot. May cause flinching.
Ice Ballice
309020
A 5-turn attack that gains power on successive hits.
Mirror Coatpsychic
110020
Counters the foe's special attack at double the power.
Counterfighting
110020
Retaliates any physical hit with double the power.
Ancient Powerrock
601005
An attack that may raise all stats.
Whirlpoolwater
0015
Traps and hurts the foe in a whirlpool for turns.
Bitedark
6010025
Bites with vicious fangs. May cause flinching.
Double Edgenormal
010015
A life-risking tackle that also hurts the user.
Mud Bombground
658510
Throws a blob of mud to damage and cut accuracy.
Yawnnormal
0010
Lulls the foe into yawning, then sleeping next turn.
Sludgepoison
6510020
Sludge is hurled to inflict damage. May also poison.
Avalancheice
6010010
An attack that moves last and gains power if hit.
Wide Guardrock
0010
Evades wide-ranging attacks for one turn.
Barrierpsychic
000
Creates a barrier that sharply raises Defense.

TM/HM Moves (34)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Sludge Wavepoison
9510010TM34
Swamps all others with a wave of sludge. May also poison.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

1
Weaknesses
4
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Marshtomp. Use these types to counter it effectively.

Resistances & Immunities

Types that Marshtomp resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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