Accent Image to accompany hero

Audinoin Pokémon SoulGold

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Pokédex Entry

Hearing Pokémon

Its auditory sense is astounding. Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.

Audino in Pokémon SoulGold

Audino is #531 in the Pokédex for Pokémon SoulGold. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.

Type
Normal
Dex
#531
Abilities
Healer(Primary)

Heals partner Pokémon.

Regenerator(Secondary)

Heals upon switching out.

Klutz(Hidden)

Can't use hold items.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
390
EV Yield
2 Hp
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Look for Audino in Kitakami Border (very rare). Wild ones range from level 42 to 48.

Wild Encounters (1)

Level Up Moves (17)

PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
Play NiceLevel: 1normal
PWR0ACC0PP20
Befriend the foe, lowering its Attack without fail.
Disarming VoiceLevel: 4fairy
PWR40ACC0PP15
Lets out a charming cry that cannot be evaded.
Baby Doll EyesLevel: 9fairy
PWR0ACC100PP30
Lowers the foe's Attack before it can move.
Helping HandLevel: 12normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
GrowlLevel: 16normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Zen HeadbuttLevel: 20psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Life DewLevel: 24water
PWR0ACC0PP10
Scatters water to restore the HP of itself and allies.
After YouLevel: 28normal
PWR0ACC0PP15
Helps out the target, letting it move next.
Take DownLevel: 32normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Simple BeamLevel: 36normal
PWR0ACC100PP15
A beam that changes the foe's Ability to Simple.
Hyper VoiceLevel: 40normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
Heal PulseLevel: 44psychic
PWR0ACC0PP10
Recovers up to half the target's maximum HP.
Double EdgeLevel: 48normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
EntrainmentLevel: 52normal
PWR0ACC100PP15
Makes the foe mimic the user, gaining its Ability.
Misty TerrainLevel: 56fairy
PWR0ACC0PP10
Covers the ground with mist for 5 turns. Blocks status.
Last ResortLevel: 60normal
PWR0ACC100PP5
Can only be used if every other move has been used.

Egg Moves (11)

Wishnormal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
Heal Bellnormal
PWR0ACC0PP5
Chimes soothingly to heal all status abnormalities.
Lucky Chantnormal
PWR0ACC0PP30
Prevents the foe from landing critical hits.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Bestownormal
PWR0ACC0PP15
The user gives its held item to the foe.
Sweet Kissfairy
PWR0ACC75PP10
Demands a kiss with a cute look. May cause confusion.
Yawnnormal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Healing Wishpsychic
PWR0ACC0PP10
The user faints to heal up the recipient.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Draining Kissfairy
PWR50ACC100PP10
An attack that absorbs over half the damage inflicted.

TM/HM Moves (46)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Dazzling Gleamfairy
PWR80ACC100PP10TM99
Damages foes by emitting a bright flash.
Digground
PWR100ACC100PP10TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Draining Kissfairy
PWR50ACC100PP10TM64
An attack that absorbs over half the damage inflicted.
Drain Punchfighting
PWR0ACC100PP0TM85
An attack that absorbs half the damage inflicted.
Echoed Voicenormal
PWR40ACC100PP15TM49
Does more damage every turn it is used.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Fire Punchfire
PWR75ACC100PP15TM69
A fiery punch that may burn the foe.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
PWR75ACC100PP15TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
PWR80ACC100PP10TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
PWR75ACC100PP15TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Wild Chargeelectric
PWR90ACC100PP15TM93
An electrical tackle that also hurts the user.
Work Upnormal
PWR0ACC0PP30TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Audino. Use these types to counter it effectively.

Resistances & Immunities

Types that Audino resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Audino differs across the games we cover →

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