Accent Image to accompany hero

Audinoin Pokémon SoulGold

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Pokédex Entry

Hearing Pokémon

Its auditory sense is astounding. Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.

Audino in Pokémon SoulGold

Audino is #531 in the Pokédex for Pokémon SoulGold. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
Normal
Dex
#531
Abilities
Healer(Primary)

Heals partner Pokémon.

Regenerator(Secondary)

Heals upon switching out.

Klutz(Hidden)

Can't use hold items.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
390
EV Yield
2 Hp
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Look for Audino in Kitakami Border (very rare). Wild ones range from level 42 to 48.

Wild Encounters (1)

Level Up Moves (17)

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
Play NiceLevel: 1normal
0020
Befriend the foe, lowering its Attack without fail.
Disarming VoiceLevel: 4fairy
40015
Lets out a charming cry that cannot be evaded.
Baby Doll EyesLevel: 9fairy
010030
Lowers the foe's Attack before it can move.
Helping HandLevel: 12normal
0020
Boosts the power of ally recipient's moves.
GrowlLevel: 16normal
010040
Growls cutely to reduce the foe's Attack.
Zen HeadbuttLevel: 20psychic
809015
Hits with a strong head- butt. May cause flinching.
Life DewLevel: 24water
0010
Scatters water to restore the HP of itself and allies.
After YouLevel: 28normal
0015
Helps out the target, letting it move next.
Take DownLevel: 32normal
908520
A reckless charge attack that also hurts the user.
Simple BeamLevel: 36normal
010015
A beam that changes the foe's Ability to Simple.
Hyper VoiceLevel: 40normal
9010010
A loud attack that uses sound waves to injure.
Heal PulseLevel: 44psychic
0010
Recovers up to half the target's maximum HP.
Double EdgeLevel: 48normal
010015
A life-risking tackle that also hurts the user.
EntrainmentLevel: 52normal
010015
Makes the foe mimic the user, gaining its Ability.
Misty TerrainLevel: 56fairy
0010
Covers the ground with mist for 5 turns. Blocks status.
Last ResortLevel: 60normal
01005
Can only be used if every other move has been used.

Egg Moves (11)

Wishnormal
0010
A wish that restores HP. It takes time to work.
Heal Bellnormal
005
Chimes soothingly to heal all status abnormalities.
Lucky Chantnormal
0030
Prevents the foe from landing critical hits.
Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Bestownormal
0015
The user gives its held item to the foe.
Sweet Kissfairy
07510
Demands a kiss with a cute look. May cause confusion.
Yawnnormal
0010
Lulls the foe into yawning, then sleeping next turn.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Healing Wishpsychic
0010
The user faints to heal up the recipient.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Draining Kissfairy
5010010
An attack that absorbs over half the damage inflicted.

TM/HM Moves (46)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Draining Kissfairy
5010010TM64
An attack that absorbs over half the damage inflicted.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Audino. Use these types to counter it effectively.

Resistances & Immunities

Types that Audino resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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