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Audinoin Pokémon Heart & Soul

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Pokédex Entry

Hearing Pokémon

Its auditory sense is astounding. Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.

Audino in Pokémon Heart & Soul

Audino is #531 in the Pokédex for Pokémon audino. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Normal
Dex
#531
Abilities
HEALER(Primary)

Heals partner Pokémon.

REGENERATOR(Secondary)

Heals upon switching out.

KLUTZ(Hidden)

Can't use hold items.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
390
EV Yield
2 Hp
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Audino isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (14)

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Helping HandLevel: 1normal
0020
Boosts the power of ally recipient's moves.
RefreshLevel: 5normal
0020
Heals poisoning, paralysis, or a burn.
Double SlapLevel: 10normal
158510
Repeatedly slaps the foe 2 to 5 times.
AttractLevel: 15normal
010015
Makes the opposite gender less likely to attack.
Secret PowerLevel: 20normal
7010020
Attack with effects that vary by location.
EntrainmentLevel: 25normal
010015
Makes the foe mimic the user, gaining its Ability.
Take DownLevel: 30normal
908520
A reckless charge attack that also hurts the user.
Heal PulseLevel: 35psychic
0010
Recovers up to half the target's maximum HP.
After YouLevel: 40normal
0015
Helps out the target, letting it move next.
Simple BeamLevel: 45normal
010015
A beam that changes the foe's Ability to Simple.
Double EdgeLevel: 50normal
010015
A life-risking tackle that also hurts the user.
Last ResortLevel: 55normal
01005
Can only be used if every other move has been used.

TM/HM Moves (47)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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