Audinoin Pokémon Heart & Soul
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Pokédex Entry
Hearing Pokémon
Its auditory sense is astounding. Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.
Audino in Pokémon Heart & Soul
Audino is #531 in the Pokédex for Pokémon Heart & Soul. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Heals partner Pokémon.
Heals upon switching out.
Can't use hold items.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (21)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Last ResortLevel: 1Last Resort | normal | PWR0 | ACC100 | PP5 | ||
| Can only be used if every other move has been used. | ||||||
| Hyper VoiceLevel: 1Hyper Voice | normal | PWR90 | ACC100 | PP10 | ||
| A loud attack that uses sound waves to injure. | ||||||
| Misty TerrainLevel: 1Misty Terrain | fairy | PWR0 | ACC0 | PP10 | ||
| Covers the ground with mist for 5 turns. Blocks status. | ||||||
| Play NiceLevel: 1Play Nice | normal | PWR0 | ACC0 | PP20 | ||
| Befriend the foe, lowering its Attack without fail. | ||||||
| PoundLevel: 1Pound | normal | PWR40 | ACC100 | PP35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Helping HandLevel: 1Helping Hand | normal | PWR0 | ACC0 | PP20 | ||
| Boosts the power of ally recipient's moves. | ||||||
| Baby Doll EyesLevel: 5Baby Doll Eyes | fairy | PWR0 | ACC100 | PP30 | ||
| Lowers the foe's Attack before it can move. | ||||||
| RefreshLevel: 9Refresh | normal | PWR0 | ACC0 | PP20 | ||
| Heals poisoning, paralysis, or a burn. | ||||||
| Disarming VoiceLevel: 13Disarming Voice | fairy | PWR40 | ACC0 | PP15 | ||
| Lets out a charming cry that cannot be evaded. | ||||||
| Double SlapLevel: 17Double Slap | normal | PWR15 | ACC85 | PP10 | ||
| Repeatedly slaps the foe 2 to 5 times. | ||||||
| AttractLevel: 21Attract | normal | PWR0 | ACC100 | PP15 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Secret PowerLevel: 25Secret Power | normal | PWR70 | ACC100 | PP20 | ||
| Attack with effects that vary by location. | ||||||
| EntrainmentLevel: 29Entrainment | normal | PWR0 | ACC100 | PP15 | ||
| Makes the foe mimic the user, gaining its Ability. | ||||||
| Take DownLevel: 33Take Down | normal | PWR90 | ACC85 | PP20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Heal PulseLevel: 37Heal Pulse | psychic | PWR0 | ACC0 | PP10 | ||
| Recovers up to half the target's maximum HP. | ||||||
| After YouLevel: 41After You | normal | PWR0 | ACC0 | PP15 | ||
| Helps out the target, letting it move next. | ||||||
| Simple BeamLevel: 45Simple Beam | normal | PWR0 | ACC100 | PP15 | ||
| A beam that changes the foe's Ability to Simple. | ||||||
| Double EdgeLevel: 49Double Edge | normal | PWR0 | ACC100 | PP15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| Hyper VoiceLevel: 53Hyper Voice | normal | PWR90 | ACC100 | PP10 | ||
| A loud attack that uses sound waves to injure. | ||||||
| Last ResortLevel: 57Last Resort | normal | PWR0 | ACC100 | PP5 | ||
| Can only be used if every other move has been used. | ||||||
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| WishWish | normal | PWR0 | ACC0 | PP10 | |
| A wish that restores HP. It takes time to work. | |||||
| Heal BellHeal Bell | normal | PWR0 | ACC0 | PP5 | |
| Chimes soothingly to heal all status abnormalities. | |||||
| Lucky ChantLucky Chant | normal | PWR0 | ACC0 | PP30 | |
| Prevents the foe from landing critical hits. | |||||
| EncoreEncore | normal | PWR0 | ACC100 | PP5 | |
| Makes the foe repeat its last move over 3 turns. | |||||
| BestowBestow | normal | PWR0 | ACC0 | PP15 | |
| The user gives its held item to the foe. | |||||
| Sweet KissSweet Kiss | fairy | PWR0 | ACC75 | PP10 | |
| Demands a kiss with a cute look. May cause confusion. | |||||
| YawnYawn | normal | PWR0 | ACC0 | PP10 | |
| Lulls the foe into yawning, then sleeping next turn. | |||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | |
| Uses an available move randomly while asleep. | |||||
| Healing WishHealing Wish | psychic | PWR0 | ACC0 | PP10 | |
| The user faints to heal up the recipient. | |||||
| AmnesiaAmnesia | psychic | PWR0 | ACC0 | PP20 | |
| Forgets about something and sharply raises Sp. Def. | |||||
| Draining KissDraining Kiss | fairy | PWR50 | ACC100 | PP10 | |
| Attack that absorbs over half the damage inflicted. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoundLevel: 1Pound | normal | PWR40 | ACC100 | PP35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Helping HandLevel: 1Helping Hand | normal | PWR0 | ACC0 | PP20 | ||
| Boosts the power of ally recipient's moves. | ||||||
| RefreshLevel: 5Refresh | normal | PWR0 | ACC0 | PP20 | ||
| Heals poisoning, paralysis, or a burn. | ||||||
| Double SlapLevel: 10Double Slap | normal | PWR15 | ACC85 | PP10 | ||
| Repeatedly slaps the foe 2 to 5 times. | ||||||
| AttractLevel: 15Attract | normal | PWR0 | ACC100 | PP15 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Secret PowerLevel: 20Secret Power | normal | PWR70 | ACC100 | PP20 | ||
| Attack with effects that vary by location. | ||||||
| EntrainmentLevel: 25Entrainment | normal | PWR0 | ACC100 | PP15 | ||
| Makes the foe mimic the user, gaining its Ability. | ||||||
| Take DownLevel: 30Take Down | normal | PWR90 | ACC85 | PP20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Heal PulseLevel: 35Heal Pulse | psychic | PWR0 | ACC0 | PP10 | ||
| Recovers up to half the target's maximum HP. | ||||||
| After YouLevel: 40After You | normal | PWR0 | ACC0 | PP15 | ||
| Helps out the target, letting it move next. | ||||||
| Simple BeamLevel: 45Simple Beam | normal | PWR0 | ACC100 | PP15 | ||
| A beam that changes the foe's Ability to Simple. | ||||||
| Double EdgeLevel: 50Double Edge | normal | PWR0 | ACC100 | PP15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| Last ResortLevel: 55Last Resort | normal | PWR0 | ACC100 | PP5 | ||
| Can only be used if every other move has been used. | ||||||
TM/HM Moves (47)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| BlizzardBlizzard | ice | PWR0 | ACC0 | PP5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| DigDig | ground | PWR100 | ACC100 | PP10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Drain PunchDrain Punch | fighting | PWR0 | ACC100 | PP0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Fire BlastFire Blast | fire | PWR0 | ACC85 | PP5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FlamethrowerFlamethrower | fire | PWR0 | ACC100 | PP15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | PWR0 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SnatchSnatch | dark | PWR0 | ACC0 | PP10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SurfSurf | water | PWR0 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Audino. Use these types to counter it effectively.
Resistances & Immunities
Types that Audino resists or is immune to. Avoid using these types against it.
Immunities (0×)
No type resistances.
Best Counters
Pokémon that have type advantages against Audino, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.