Accent Image to accompany hero

Audinoin Pokémon Heart & Soul

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Pokédex Entry

Hearing Pokémon

Its auditory sense is astounding. Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.

Audino in Pokémon Heart & Soul

Audino is #531 in the Pokédex for Pokémon Heart & Soul. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Normal
Dex
#531
Abilities
Healer(Primary)

Heals partner Pokémon.

Regenerator(Secondary)

Heals upon switching out.

Klutz(Hidden)

Can't use hold items.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
390
EV Yield
2 Hp
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Audino has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (21)

Last ResortLevel: 1normal
PWR0ACC100PP5
Can only be used if every other move has been used.
Hyper VoiceLevel: 1normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
Misty TerrainLevel: 1fairy
PWR0ACC0PP10
Covers the ground with mist for 5 turns. Blocks status.
Play NiceLevel: 1normal
PWR0ACC0PP20
Befriend the foe, lowering its Attack without fail.
PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Helping HandLevel: 1normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Baby Doll EyesLevel: 5fairy
PWR0ACC100PP30
Lowers the foe's Attack before it can move.
RefreshLevel: 9normal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Disarming VoiceLevel: 13fairy
PWR40ACC0PP15
Lets out a charming cry that cannot be evaded.
Double SlapLevel: 17normal
PWR15ACC85PP10
Repeatedly slaps the foe 2 to 5 times.
AttractLevel: 21normal
PWR0ACC100PP15
Makes the opposite gender less likely to attack.
Secret PowerLevel: 25normal
PWR70ACC100PP20
Attack with effects that vary by location.
EntrainmentLevel: 29normal
PWR0ACC100PP15
Makes the foe mimic the user, gaining its Ability.
Take DownLevel: 33normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Heal PulseLevel: 37psychic
PWR0ACC0PP10
Recovers up to half the target's maximum HP.
After YouLevel: 41normal
PWR0ACC0PP15
Helps out the target, letting it move next.
Simple BeamLevel: 45normal
PWR0ACC100PP15
A beam that changes the foe's Ability to Simple.
Double EdgeLevel: 49normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Hyper VoiceLevel: 53normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
Last ResortLevel: 57normal
PWR0ACC100PP5
Can only be used if every other move has been used.

Egg Moves (11)

Wishnormal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
Heal Bellnormal
PWR0ACC0PP5
Chimes soothingly to heal all status abnormalities.
Lucky Chantnormal
PWR0ACC0PP30
Prevents the foe from landing critical hits.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Bestownormal
PWR0ACC0PP15
The user gives its held item to the foe.
Sweet Kissfairy
PWR0ACC75PP10
Demands a kiss with a cute look. May cause confusion.
Yawnnormal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Healing Wishpsychic
PWR0ACC0PP10
The user faints to heal up the recipient.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Draining Kissfairy
PWR50ACC100PP10
Attack that absorbs over half the damage inflicted.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (14)

PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Helping HandLevel: 1normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
RefreshLevel: 5normal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Double SlapLevel: 10normal
PWR15ACC85PP10
Repeatedly slaps the foe 2 to 5 times.
AttractLevel: 15normal
PWR0ACC100PP15
Makes the opposite gender less likely to attack.
Secret PowerLevel: 20normal
PWR70ACC100PP20
Attack with effects that vary by location.
EntrainmentLevel: 25normal
PWR0ACC100PP15
Makes the foe mimic the user, gaining its Ability.
Take DownLevel: 30normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Heal PulseLevel: 35psychic
PWR0ACC0PP10
Recovers up to half the target's maximum HP.
After YouLevel: 40normal
PWR0ACC0PP15
Helps out the target, letting it move next.
Simple BeamLevel: 45normal
PWR0ACC100PP15
A beam that changes the foe's Ability to Simple.
Double EdgeLevel: 50normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Last ResortLevel: 55normal
PWR0ACC100PP5
Can only be used if every other move has been used.

TM/HM Moves (47)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Audino. Use these types to counter it effectively.

Resistances & Immunities

Types that Audino resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Audino differs across the games we cover →

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