Accent Image to accompany hero

Pikachuin Pokémon Modern Emerald

electric

Pokédex Entry

Mouse Pokémon

It stores electricity in the electric sacs on its cheeks. When it releases pent-up energy in a burst, the electric power is equal to a lightning bolt.

Pikachu in Pokémon Modern Emerald

Pikachu is #25 in the Pokédex for Pokémon Modern Emerald. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Electric
Dex
#163 Hoenn Dex · #025 National
Abilities

Paralyzes on contact.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
82
EV Yield
2 Speed
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Pikachu appears in Safari Zone Southwest (rare), and in Safari Zone South (very rare). Wild ones range from level 25 to 27.

Wild Encounters (2)

Level Up Moves (14)

Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
CharmLevel: 1fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Tail WhipLevel: 6normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Thunder WaveLevel: 8electric
PWR0ACC90PP20
A weak jolt of electricity that paralyzes the foe.
Quick AttackLevel: 11normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
SparkLevel: 14electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Double TeamLevel: 15normal
PWR0ACC0PP15
Creates illusory copies to raise evasiveness.
SlamLevel: 20normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Play RoughLevel: 23fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
ThunderboltLevel: 26electric
PWR90ACC100PP15
A strong electrical attack that may paralyze the foe.
AgilityLevel: 33psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
ThunderLevel: 41electric
PWR110ACC70PP10
A lightning attack that may cause paralysis.
Light ScreenLevel: 50psychic
PWR0ACC0PP30
Creates a wall of light that lowers Sp. Atk damage.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Pikachu cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Sweet KissLevel: 11(Pichu · Level 11)fairy
PWR0ACC75PP10
Demands a kiss with a cute look. May cause confusion.

Egg Moves (11)

Reversalfighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Fake Outnormal
PWR40ACC100PP10
A 1st-turn, 1st-strike move that causes flinching.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Thunder Punchelectric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Bidenormal
PWR1ACC100PP10
Endures attack for 2 turns to retaliate double.
Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
Double Slapnormal
PWR20ACC85PP10
Repeatedly slaps the foe 2 to 5 times.
Wishnormal
PWR0ACC100PP10
A wish that restores HP. It takes time to work.
Chargeelectric
PWR0ACC100PP20
Charges power to boost the electric move used next.

TM/HM Moves (22)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (19)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Pikachu. Use these types to counter it effectively.

Resistances & Immunities

Types that Pikachu resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Pikachu differs across the games we cover →

Related tools
Use ← → arrow keys to navigate