Accent Image to accompany hero

Sphealin Pokémon Crystal Advance Redux

icewater

Pokédex Entry

Clap Pokémon

They can't swim well yet, and they move much faster by rolling. When they're happy, they clap fins.

Spheal in Pokémon Crystal Advance Redux

Spheal is #363 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its ice/water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
IceWater
Dex
#363
Abilities
Thick Fat(Primary)

Resists Fire and Ice damage by 50%.

Ice Body(Secondary)

Restores 1/16 HP each turn during snow.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Slowest (40 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
75
EV Yield
1 Hp
Wild Held Items
Weak To
electric ×2grass ×2fighting ×2rock ×2
Resists
water ×0.5ice ×0.25

Evolution Chain

Base form
Level up Spheal to Lv. 32
Level up Sealeo to Lv. 44

How to Obtain

Look for Spheal very common in Two Island while surfing, in Ice Path (very rare), and in Underwater Sevii while walking or fishing with Super Rod (very rare), among one other area. Wild ones range from level 15 to 50.

Wild Encounters (5)

Level Up Moves (19)

Powder SnowLevel: 1ice
PWR40ACC100PP25
Blasts the foe with a snowy gust. It may leave the foe frostbitten.
Mud SportLevel: 1ground
PWR0ACC0PP15
Weakens Electric- type attacks while the user is in the battle.
GrowlLevel: 3normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
RolloutLevel: 5rock
PWR30ACC90PP20
A 5-turn rolling attack that becomes stronger each time it hits.
Defense CurlLevel: 5normal
PWR0ACC0PP40
The user curls up to conceal weak spots and raise its Defense stat.
EncoreLevel: 7normal
PWR0ACC100PP5
Makes the foe use the move it last used repeatedly for three turns.
Water GunLevel: 10water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
Ice BallLevel: 13ice
PWR30ACC90PP20
A 5-turn rolling attack that becomes stronger each time it rolls.
SnowscapeLevel: 16ice
PWR0ACC0PP10
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Body SlamLevel: 19normal
PWR85ACC100PP15
The user drops its full body on the foe. It may leave the foe paralyzed.
Water PulseLevel: 22water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
Aurora BeamLevel: 25ice
PWR65ACC100PP20
A rainbow-colored attack beam. It may lower the foe's Attack stat.
RestLevel: 29psychic
PWR0ACC0PP10
The user sleeps for two turns to fully restore HP and heal any status problem.
SnoreLevel: 29normal
PWR50ACC100PP15
An attack that can be used only while asleep. It may cause flinching.
Signal BeamLevel: 33bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Super FangLevel: 37normal
PWR1ACC90PP10
The user attacks with sharp fangs and halves the foe's HP.
Belly DrumLevel: 41normal
PWR0ACC0PP10
The user maximizes its Attack stat at the cost of half its full HP.
Muddy WaterLevel: 45water
PWR95ACC85PP10
The user attacks with muddy water. It may also lower the foe's accuracy.
BlizzardLevel: 49ice
PWR120ACC70PP5
The foe is blasted with a blizzard. It may leave the foe frostbitten.

Egg Moves (10)

Aqua Ringwater
PWR0ACC0PP20
Envelops itself in a veil made of water. It regains some HP every turn.
Curseghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Fissureground
PWR1ACC30PP5
The foe is dropped into a fissure. The foe faints if it hits.
Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled at the foe. It may make the foe flinch.
Signal Beambug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Spit Upnormal
PWR1ACC100PP10
The power built using Stockpile is released at once for attack.
Stockpilenormal
PWR0ACC0PP20
The user charges up power for use later. It can be used three times.
Swallownormal
PWR0ACC0PP10
The energy it built using Stockpile is absorbed to restore HP.
Water Sportwater
PWR0ACC0PP15
Weakens Fire-type attacks while the user is in the battle.
Yawnnormal
PWR0ACC0PP10
A huge yawn lulls the foe into falling asleep on the next turn.

TM/HM Moves (26)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (18)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Ice Fang(Battle Tower, Crystal Cavern, Ecruteak City)ice
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Frost Breath(Goldenrod Dept., Mt Mortar)ice
PWR40ACC90PP10Tutor
The user blows cold air at the foe. It always results in a critical hit.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Icicle Crash(Blackthorn City, Underwater Johto)ice
PWR85ACC90PP10Tutor
Icicles are dropped on the foe. It may also make the foe flinch.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.
Charm(Goldenrod Dept.)fairy
PWR0ACC100PP20Tutor
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.

Type Summary

4
Weaknesses
2
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Spheal. Use these types to counter it effectively.

Resistances & Immunities

Types that Spheal resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Spheal differs across the games we cover →

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