Venusaurin Pokémon Modern Emerald
Pokédex Entry
Seed Pokémon
Venusaur's flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower's aroma soothes the emotions of people.
Venusaur in Pokémon Modern Emerald
Venusaur is #3 in the Pokédex for Pokémon Modern Emerald. This page covers its grass/poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Ups Grass moves in a pinch.
Evolution Chain
How to Obtain
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Leech SeedLevel: 1Leech Seed | grass | PWR0 | ACC90 | PP10 | ||
| Plants a seed on the foe to steal HP on every turn. | ||||||
| Vine WhipLevel: 1Vine Whip | grass | PWR45 | ACC100 | PP25 | ||
| Strikes the foe with slender, whiplike vines. | ||||||
| GrowlLevel: 4Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Leech SeedLevel: 7Leech Seed | grass | PWR0 | ACC90 | PP10 | ||
| Plants a seed on the foe to steal HP on every turn. | ||||||
| Vine WhipLevel: 10Vine Whip | grass | PWR45 | ACC100 | PP25 | ||
| Strikes the foe with slender, whiplike vines. | ||||||
| Poison PowderLevel: 15Poison Powder | poison | PWR0 | ACC75 | PP35 | ||
| Scatters a toxic powder that may poison the foe. | ||||||
| Sleep PowderLevel: 15Sleep Powder | grass | PWR0 | ACC75 | PP15 | ||
| Scatters a powder that may cause the foe to sleep. | ||||||
| Razor LeafLevel: 22Razor Leaf | grass | PWR55 | ACC95 | PP25 | ||
| Cuts the enemy with leaves. High critical-hit ratio. | ||||||
| Take DownLevel: 27Take Down | normal | PWR90 | ACC85 | PP20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Sweet ScentLevel: 29Sweet Scent | normal | PWR0 | ACC100 | PP20 | ||
| Allures the foe to reduce evasiveness. | ||||||
| Double EdgeLevel: 31Double Edge | normal | PWR120 | ACC100 | PP15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| Petal DanceLevel: 32Petal Dance | grass | PWR100 | ACC100 | PP10 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| GrowthLevel: 41Growth | normal | PWR0 | ACC0 | PP20 | ||
| Forces the body to grow and heightens Sp. Atk. | ||||||
| SynthesisLevel: 53Synthesis | grass | PWR0 | ACC0 | PP5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| Solar BeamLevel: 65Solar Beam | grass | PWR120 | ACC100 | PP10 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
Egg Moves (14)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | |
| Creates a wall of light that lowers Sp. Atk damage. | |||||
| IngrainIngrain | grass | PWR0 | ACC100 | PP20 | |
| Lays roots that restore HP. The user can't switch out. | |||||
| Skull BashSkull Bash | normal | PWR100 | ACC100 | PP10 | |
| Tucks in the head, then attacks on the next turn. | |||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | |
| A mystical force prevents all status problems. | |||||
| CharmCharm | fairy | PWR0 | ACC100 | PP20 | |
| Charms the foe and sharply reduces its Attack. | |||||
| Petal DancePetal Dance | grass | PWR100 | ACC100 | PP10 | |
| A rampage of 2 to 3 turns that confuses the user. | |||||
| SludgeSludge | poison | PWR65 | ACC100 | PP20 | |
| Sludge is hurled to inflict damage. May also poison. | |||||
| Nature PowerNature Power | normal | PWR0 | ACC95 | PP20 | |
| The type of attack varies depending on the location. | |||||
| False SwipeFalse Swipe | normal | PWR40 | ACC100 | PP40 | |
| An attack that leaves the foe with at least 1 HP. | |||||
| Magical LeafMagical Leaf | grass | PWR60 | ACC0 | PP20 | |
| Attacks with a strange leaf that cannot be evaded. | |||||
| Grass WhistleGrass Whistle | grass | PWR0 | ACC55 | PP15 | |
| Lulls the foe into sleep with a pleasant melody. | |||||
| Earth PowerEarth Power | ground | PWR90 | ACC100 | PP10 | |
| Makes the ground erupt with power. May lower Sp. Def. | |||||
| Weather BallWeather Ball | normal | PWR50 | ACC100 | PP10 | |
| The move's type and power change with the weather. | |||||
| CurseCurse | normal | PWR0 | ACC0 | PP10 | |
| A move that functions differently for Ghosts. | |||||
TM/HM Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| Makes the foe flee to end the battle. | ||||||
| ToxicToxic | poison | PWR0 | ACC70 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bullet SeedBullet Seed | grass | PWR20 | ACC100 | PP30 | TM09TM09 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| An attack that steals half the damage inflicted. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| Sludge is hurled to inflict damage. May also poison. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| CutCut | grass | PWR50 | ACC95 | PP30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock SmashRock Smash | fighting | PWR40 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
Move Tutor Moves (13)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Body Slam(Battle Frontier Lounge 7)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| A full-body slam that may cause paralysis. | |||||||
| Defense Curl(Battle Frontier Lounge 7)Defense Curl | normal | PWR0 | ACC0 | PP40 | TutorTutor | ||
| Curls up to conceal weak spots and raise Defense. | |||||||
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Fury Cutter(Verdanturf Town Pokemon Center 1F)Fury Cutter | bug | PWR20 | ACC95 | PP20 | TutorTutor | ||
| An attack that intensifies on each successive hit. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Mud Slap(Battle Frontier Lounge 7)Mud Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Hurls mud in the foe's face to reduce its accuracy. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR50 | ACC100 | PP15 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC85 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises Attack. | |||||||
| Swords Dance(Battle Frontier Lounge 7)Swords Dance | normal | PWR0 | ACC0 | PP20 | TutorTutor | ||
| A fighting dance that sharply raises Attack. | |||||||
| Frenzy Plant(Battle Frontier Lounge 7)Frenzy Plant | grass | PWR150 | ACC90 | PP5 | TutorTutor | ||
| Powerful, but leaves the user immobile the next turn. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Venusaur. Use these types to counter it effectively.
Resistances & Immunities
Types that Venusaur resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Venusaur, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.