Accent Image to accompany hero

Venusaurin Pokémon Modern Emerald

grasspoison

Pokédex Entry

Seed Pokémon

Venusaur's flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower's aroma soothes the emotions of people.

Venusaur in Pokémon Modern Emerald

Venusaur is #3 in the Pokédex for Pokémon Modern Emerald. This page covers its grass/poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GrassPoison
Dex
#003
Abilities

Ups Grass moves in a pinch.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster, grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
208
EV Yield
2 SpecialAttack1 SpecialDefense
Wild Held Items
None
Weak To
fire ×2ice ×2flying ×2psychic ×2
Resists
water ×0.5electric ×0.5grass ×0.25fighting ×0.5fairy ×0.5

How to Obtain

Venusaur has no wild encounters recorded in this game. Evolve ivysaur or bulbasaur to get one.

Level Up Moves (17)

TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Leech SeedLevel: 1grass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Vine WhipLevel: 1grass
PWR45ACC100PP25
Strikes the foe with slender, whiplike vines.
GrowlLevel: 4normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Leech SeedLevel: 7grass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Vine WhipLevel: 10grass
PWR45ACC100PP25
Strikes the foe with slender, whiplike vines.
Poison PowderLevel: 15poison
PWR0ACC75PP35
Scatters a toxic powder that may poison the foe.
Sleep PowderLevel: 15grass
PWR0ACC75PP15
Scatters a powder that may cause the foe to sleep.
Razor LeafLevel: 22grass
PWR55ACC95PP25
Cuts the enemy with leaves. High critical-hit ratio.
Take DownLevel: 27normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Sweet ScentLevel: 29normal
PWR0ACC100PP20
Allures the foe to reduce evasiveness.
Double EdgeLevel: 31normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
Petal DanceLevel: 32grass
PWR100ACC100PP10
A rampage of 2 to 3 turns that confuses the user.
GrowthLevel: 41normal
PWR0ACC0PP20
Forces the body to grow and heightens Sp. Atk.
SynthesisLevel: 53grass
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Solar BeamLevel: 65grass
PWR120ACC100PP10
Absorbs light in one turn, then attacks next turn.

Egg Moves (14)

Light Screenpsychic
PWR0ACC0PP30
Creates a wall of light that lowers Sp. Atk damage.
Ingraingrass
PWR0ACC100PP20
Lays roots that restore HP. The user can't switch out.
Skull Bashnormal
PWR100ACC100PP10
Tucks in the head, then attacks on the next turn.
Safeguardnormal
PWR0ACC0PP25
A mystical force prevents all status problems.
Charmfairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Petal Dancegrass
PWR100ACC100PP10
A rampage of 2 to 3 turns that confuses the user.
Sludgepoison
PWR65ACC100PP20
Sludge is hurled to inflict damage. May also poison.
Nature Powernormal
PWR0ACC95PP20
The type of attack varies depending on the location.
False Swipenormal
PWR40ACC100PP40
An attack that leaves the foe with at least 1 HP.
Magical Leafgrass
PWR60ACC0PP20
Attacks with a strange leaf that cannot be evaded.
Grass Whistlegrass
PWR0ACC55PP15
Lulls the foe into sleep with a pleasant melody.
Earth Powerground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
Weather Ballnormal
PWR50ACC100PP10
The move's type and power change with the weather.
Cursenormal
PWR0ACC0PP10
A move that functions differently for Ghosts.

TM/HM Moves (22)

Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
PWR20ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
PWR75ACC100PP10TM19
An attack that steals half the damage inflicted.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Cutgrass
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (13)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fury Cutter(Verdanturf Town Pokemon Center 1F)bug
PWR20ACC95PP20Tutor
An attack that intensifies on each successive hit.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swords Dance(Battle Frontier Lounge 7)normal
PWR0ACC0PP20Tutor
A fighting dance that sharply raises Attack.
Frenzy Plant(Battle Frontier Lounge 7)grass
PWR150ACC90PP5Tutor
Powerful, but leaves the user immobile the next turn.

Type Summary

4
Weaknesses
5
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Venusaur. Use these types to counter it effectively.

Resistances & Immunities

Types that Venusaur resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Venusaur differs across the games we cover →

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