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Honchkrowin Pokémon Modern Emerald
dark
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Dark
Dex
#427
Abilities
Prevents sleep.
Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
flying
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
Base Exp
177
EV Yield
2 Attack
Wild Held Items
None
Weak To
electric ×2ice ×2rock ×2fairy ×2
Resists
grass ×0.5ghost ×0.5dark ×0.5
Immune To
groundpsychic
Evolution Chain
How to Obtain
Honchkrow isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (12)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PeckLevel: 1Peck | 35 | 100 | 35 | |||
| Attacks the foe with a jabbing beak, etc. | ||||||
| AstonishLevel: 1Astonish | ghost | 30 | 100 | 15 | ||
| An attack that may shock the foe into flinching. | ||||||
| PursuitLevel: 1Pursuit | dark | 40 | 100 | 20 | ||
| Inflicts bad damage if used on a foe switching out. | ||||||
| Wing AttackLevel: 1Wing Attack | 60 | 100 | 35 | |||
| Strikes the foe with wings spread wide. | ||||||
| Night ShadeLevel: 1Night Shade | ghost | 50 | 100 | 15 | ||
| Inflicts damage to the opponent using shades. | ||||||
| Faint AttackLevel: 1Faint Attack | dark | 60 | 0 | 20 | ||
| Draws the foe close, then strikes without fail. | ||||||
| Air CutterLevel: 1Air Cutter | 60 | 95 | 25 | |||
| Hacks with razorlike wind. High critical-hit ratio. | ||||||
| TauntLevel: 1Taunt | dark | 0 | 100 | 20 | ||
| Taunts the foe into only using attack moves. | ||||||
| Mean LookLevel: 1Mean Look | normal | 0 | 100 | 5 | ||
| Fixes the foe with a mean look that prevents escape. | ||||||
| HazeLevel: 22Haze | ice | 0 | 0 | 30 | ||
| Creates a black haze that eliminates all stat changes. | ||||||
| SwaggerLevel: 25Swagger | normal | 0 | 85 | 15 | ||
| Confuses the foe, but also sharply raises Attack. | ||||||
| Dark PulseLevel: 40Dark Pulse | dark | 80 | 100 | 15 | ||
| Attacks with a horrible aura. May cause flinching. |
Related Guides
TM/HM Moves (23)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 50 | 100 | 25 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Steel WingSteel Wing | steel | 70 | 90 | 25 | TM47TM47 | |
| Strikes the foe with hard wings spread wide. | ||||||
| SnatchSnatch | dark | 0 | 100 | 10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| FlyFly | 80 | 95 | 15 | HM02HM02 | ||
| Flies up on the first turn, then strikes the next turn. |
Pokédex Entry
Big Boss Pokémon
Becoming active at night, it is known to swarm with numerous Murkrow in tow. It is said that it never forgives the mistakes of its cronies.
Honchkrow in Pokémon Modern Emerald
Honchkrow is #427 in the Pokédex for Pokémon honchkrow. This page covers its dark/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.