Accent Image to accompany hero

Tyranitarin Pokémon Modern Emerald

rockdark

Pokédex Entry

Armor Pokémon

A Tyranitar is so overwhelmingly powerful, it can bring down a whole mountain to make its nest. It roams in mountains seeking new opponents to fight.

Tyranitar in Pokémon Modern Emerald

Tyranitar is #248 in the Pokédex for Pokémon Modern Emerald. This page covers its rock/dark typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
RockDark
Dex
#248
Abilities

Summons a sandstorm.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
218
EV Yield
3 Attack
Wild Held Items
None
Weak To
water ×2grass ×2fighting ×4ground ×2bug ×2steel ×2fairy ×2
Resists
normal ×0.5fire ×0.5poison ×0.5flying ×0.5ghost ×0.5dark ×0.5
Immune To
psychic

How to Obtain

Tyranitar has no wild encounters recorded in this game. Evolve pupitar or larvitar to get one.

Level Up Moves (20)

BiteLevel: 1dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foe with a leer to lower Defense.
Rock ThrowLevel: 1rock
PWR50ACC90PP15
Throws small rocks to strike the foe.
SandstormLevel: 1rock
PWR0ACC0PP10
Causes a sandstorm that rages for several turns.
Dragon PulseLevel: 1dragon
PWR85ACC100PP10
Generates a shock wave to damage the foe.
Power GemLevel: 1rock
PWR80ACC100PP20
Attacks with rays of light that sparkle like diamonds.
ScreechLevel: 1normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
SandstormLevel: 8rock
PWR0ACC0PP10
Causes a sandstorm that rages for several turns.
ScreechLevel: 15normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Rock SlideLevel: 22rock
PWR75ACC90PP10
Large boulders are hurled. May cause flinching.
ThrashLevel: 29normal
PWR105ACC100PP10
A rampage of 2 to 3 turns that confuses the user.
Dark PulseLevel: 34dark
PWR80ACC100PP15
Attacks with a horrible aura. May cause flinching.
Scary FaceLevel: 38normal
PWR0ACC100PP10
Frightens with a scary face to sharply reduce Speed.
CrunchLevel: 47dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.
Focus BlastLevel: 50fighting
PWR120ACC70PP5
Attacks at full power. May lower Sp. Def.
Iron DefenseLevel: 55steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Shadow ClawLevel: 57ghost
PWR70ACC100PP15
Strikes with a shadow claw. High critical-hit ratio.
Earth PowerLevel: 59ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
EarthquakeLevel: 61ground
PWR100ACC100PP10
A powerful quake, but has no effect on flying foes.
Hyper BeamLevel: 75normal
PWR150ACC90PP5
Powerful, but leaves the user immobile the next turn.

Egg Moves (8)

Pursuitdark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Iron Defensesteel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Stompnormal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
Outragedragon
PWR100ACC100PP10
A rampage of 2 to 3 turns that confuses the user.
Focus Energynormal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Ancient Powerrock
PWR60ACC100PP5
An attack that may raise all stats.
Dragon Dancedragon
PWR0ACC0PP20
A mystical dance that ups Attack and Speed.
Cursenormal
PWR0ACC0PP10
A move that functions differently for Ghosts.

TM/HM Moves (37)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Dragon Clawdragon
PWR80ACC100PP15TM02
Slashes the foe with sharp claws.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Flamethrowerfire
PWR90ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
PWR110ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Cutgrass
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (20)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Fury Cutter(Verdanturf Town Pokemon Center 1F)bug
PWR20ACC95PP20Tutor
An attack that intensifies on each successive hit.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.

Type Summary

7
Weaknesses
6
Resistances
1
Immunities
4
Neutral

Weaknesses

Types that deal increased damage to Tyranitar. Use these types to counter it effectively.

Resistances & Immunities

Types that Tyranitar resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Tyranitar differs across the games we cover →

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