Accent Image to accompany hero

Marillin Pokémon Johto Legends

waterfairy

Pokédex Entry

Aqua Mouse Pokémon

The fur on its body naturally repels water. It can stay dry, even when it plays in the water.

Marill in Pokémon Johto Legends

Marill is #183 in the Pokédex for Pokémon Johto Legends. This page covers its water/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
WaterFairy
Dex
#078 Regional Dex · #183 National
Abilities
Huge Power(Primary)

Doubles user's Attack stat.

Thick Fat(Secondary)

Reduces Fire and Ice move damage.

Sap Sipper(Hidden)

Grass type moves will boost Attack.

Growth Rate
Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
58
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2poison ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Look for Marill common in Mount Mortar2 FInside while surfing, common in Mount Mortar B1F while surfing, and in Mount Mortar1 FInside (rare). Wild ones range from level eight to 20. During swarms, you can also find it in Mount Mortar1 FOutside.

Wild Encounters (6)

Level Up Moves (16)

TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack.
Tail WhipLevel: 2normal
PWR0ACC100PP30
Lowers the foe's Defense.
EncoreLevel: 5normal
PWR0ACC100PP5
Makes the foe repeat 2-6 times.
Aqua JetLevel: 7water
PWR40ACC100PP20
Strikes first with jet propulsion.
Defense CurlLevel: 10normal
PWR0ACC100PP40
Heightens the user's Defense.
RolloutLevel: 10rock
PWR30ACC90PP20
Attacks 5 turns with rising power.
BubblebeamLevel: 13water
PWR65ACC100PP20
An attack that may lower Speed.
GrowthLevel: 16normal
PWR0ACC100PP20
Raises Attack and Spcl.Atk.
Aqua TailLevel: 20water
PWR90ACC90PP10
A watery tail hits the foe.
Play RoughLevel: 23fairy
PWR90ACC90PP10
Plays without mercy. Can lower Atk.
Aqua RingLevel: 28water
PWR0ACC100PP20
Restores HP each turn.
Rain DanceLevel: 31water
PWR0ACC90PP5
Boosts water-type moves for 5 turns.
Double EdgeLevel: 37normal
PWR120ACC100PP15
A tackle that also hurts the user.
SuperpowerLevel: 40fighting
PWR120ACC100PP5
Lowers user's Attack and Defense.
Wave CrashLevel: 47water
PWR120ACC100PP10
A tackle that also hurts the user.

Pre-evolution-only Moves (6)

These moves must be learned before evolving; Marill cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

SplashLevel: 1(Azurill · Level 1)normal
PWR0ACC100PP40
Has no effect whatsoever.
DoubleslapLevel: 5(Azurill · Level 5)fairy
PWR15ACC85PP10
Repeatedly slaps 2-5 times.
BubbleLevel: 7(Azurill · Level 7)water
PWR40ACC100PP30
An attack that may reduce Speed.
CharmLevel: 10(Azurill · Level 10)fairy
PWR0ACC100PP20
Harshly lowers the foe's Attack.
Sweet KissLevel: 16(Azurill · Level 16)fairy
PWR0ACC75PP10
A move that causes confusion.
BounceLevel: 23(Azurill · Level 23)flying
PWR100ACC85PP5
Bouncing attack, may paralyze.

Egg Moves (12)

Presentnormal
PWR1ACC90PP15
A bomb that may restore HP.
Amnesiapsychic
PWR0ACC100PP20
Sharply raises the user's Spcl.Def.
Future Sightpsychic
PWR120ACC100PP10
An attack that hits on 3rd turn.
Belly Drumnormal
PWR0ACC100PP10
Reduces own HP to maximize Attack.
Perish Songnormal
PWR0ACC100PP5
Both user and foe faint in 3 turns.
Supersonicnormal
PWR0ACC55PP20
Sound waves that cause confusion.
Foresightnormal
PWR0ACC100PP40
Negates accuracy reduction moves.
Body Slamnormal
PWR85ACC100PP15
An attack that may cause paralysis.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat 2-6 times.
Singnormal
PWR0ACC55PP15
May cause the foe to fall asleep.
Slamnormal
PWR80ACC75PP20
Slams the foe with a tail, vine, etc.
Muddy Waterwater
PWR90ACC85PP10
Can lower accuracy with muddy water.

TM/HM Moves (21)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that always confuses.
Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Hidden Powernormal
PWR70ACC100PP15TM10
The power varies with the Pokémon.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Light Screenpsychic
PWR0ACC100PP30TM16
Ups Spcl.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may reduce Defense.
Digground
PWR80ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
brickbreaknormal
PWR0ACC0PP0TM31
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Surfwater
PWR90ACC100PP15TM49
A strong watertype attack.
Waterfallwater
PWR80ACC100PP15TM53
An aquatic charge attack.
Sleep Talknormal
PWR0ACC100PP10TM57
Randomly attacks while asleep.
Poweruppunchfighting
PWR40ACC100PP20TM58
Will always raise user's Attack.
Icy Windice
PWR55ACC95PP15TM61
An icy attack that lowers Speed.

Move Tutor Moves (4)

Ice Punchice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Pixie Punchfairy
PWR75ACC100PP15Tutor
Enchanted punch, can make sleep.
Moonblastfairy
PWR95ACC100PP15Tutor
May lower Spcl.Atk with moon power.
Grass Knotgrass
PWR1ACC100PP20Tutor
Damage depends on target's weight.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Marill. Use these types to counter it effectively.

Resistances & Immunities

Types that Marill resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Marill differs across the games we cover →

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