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Wattrelin Pokémon Heart & Soul

electricflying

Pokédex Entry

Storm Petrel Pokémon

When its wings catch the wind, the bones within produce electricity. This Pokémon dives into the ocean, catching prey by electrocuting them.

Wattrel in Pokémon Heart & Soul

Wattrel is #1328 in the Pokédex for Pokémon wattrel. This page covers its electric/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
ElectricFlying
Dex
#1328
Abilities
WIND POWER(Primary)

Gets charged by wind.

VOLT ABSORB(Secondary)

Turns electricity into HP.

COMPETITIVE(Hidden)

Lowered stats up Sp. Atk.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, flying
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
180
pokeball
Poké Ball14.9%
greatball
Great Ball20.4%
ultraball
Ultra Ball25.5%
Base Exp
56
EV Yield
1 Speed
Wild Held Items
None
Weak To
ice ×2rock ×2
Resists
grass ×0.5fighting ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
ground

How to Obtain

Wattrel isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (12)

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Thunder ShockLevel: 4electric
4010030
An electrical attack that may paralyze the foe.
Quick AttackLevel: 7normal
4010030
An extremely fast attack that always strikes first.
PluckLevel: 11flying
6010020
Eats the foe's held Berry gaining its effect.
SparkLevel: 15electric
6510020
An electrified tackle that may paralyze the foe.
UproarLevel: 19normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
RoostLevel: 23flying
000
Restores the user's HP by half of its max HP.
Dual WingbeatLevel: 27flying
409010
User slams the target with wings and hits twice in a row.
AgilityLevel: 32psychic
0030
Relaxes the body to sharply boost Speed.
Volt SwitchLevel: 37electric
7010020
Does damage then switches out the user.
DischargeLevel: 43electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.

TM/HM Moves (20)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
U Turnbug
7010020TM89
Does damage then switches out the user.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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