Accent Image to accompany hero

Belliboltin Pokémon Heart & Soul

electric
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Pokédex Entry

EleFrog Pokémon

When this Pokémon expands and contracts its wobbly body, the belly- button dynamo in its stomach produces a huge amount of electricity.

Bellibolt in Pokémon Heart & Soul

Bellibolt is #939 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#939
Abilities

Gets Charged when hit.

Static(Secondary)

Paralyzes on contact.

Damp(Hidden)

Prevents self-destruction.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
50
pokeball
Poké Ball6.1%
greatball
Great Ball8.2%
ultraball
Ultra Ball10.3%
Base Exp
173
EV Yield
2 Hp
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Bellibolt has no wild encounters recorded in this game. Evolve tadbulb to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (14)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Mud SlapLevel: 1ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
Slack OffLevel: 1normal
PWR0ACC0PP0
Slacks off and restores half the maximum HP.
Thunder ShockLevel: 7electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Water GunLevel: 11water
PWR40ACC100PP25
Squirts water to attack the foe.
ChargeLevel: 17electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
SparkLevel: 21electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Mud ShotLevel: 24ground
PWR55ACC95PP15
Hurls mud at the foe and reduces Speed.
FlailLevel: 25normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
DischargeLevel: 32electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Weather BallLevel: 36normal
PWR50ACC100PP10
The move's type and power change with the weather.
Electric TerrainLevel: 40electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
Sucker PunchLevel: 45dark
PWR0ACC100PP5
Strikes first if the foe is preparing Attack.
Zap CannonLevel: 50electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.

Egg Moves (3)

Muddy Waterwater
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.
Parabolic Chargeelectric
PWR0ACC100PP20
Damages adjacent Pokémon and heals up by half of it.
Soakwater
PWR0ACC100PP20
Sprays water at the foe, changing it to Water type.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (14)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Mud SlapLevel: 1ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
Slack OffLevel: 1normal
PWR0ACC0PP0
Slacks off and restores half the maximum HP.
Thunder ShockLevel: 7electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Water GunLevel: 11water
PWR40ACC100PP25
Squirts water to attack the foe.
ChargeLevel: 17electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
SparkLevel: 21electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Mud ShotLevel: 24ground
PWR55ACC95PP15
Hurls mud at the foe and reduces Speed.
FlailLevel: 25normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
DischargeLevel: 32electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Weather BallLevel: 36normal
PWR50ACC100PP10
The move's type and power change with the weather.
Electric TerrainLevel: 40electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
Sucker PunchLevel: 45dark
PWR0ACC100PP5
Strikes first if the foe is preparing Attack.
Zap CannonLevel: 50electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (21)

Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Bellibolt. Use these types to counter it effectively.

Resistances & Immunities

Types that Bellibolt resists or is immune to. Avoid using these types against it.

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