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Belliboltin Pokémon Heart & Soul

electric

Pokédex Entry

EleFrog Pokémon

When this Pokémon expands and contracts its wobbly body, the belly- button dynamo in its stomach produces a huge amount of electricity.

Bellibolt in Pokémon Heart & Soul

Bellibolt is #1327 in the Pokédex for Pokémon bellibolt. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#1327
Abilities

Gets Charged when hit.

STATIC(Secondary)

Paralyzes on contact.

DAMP(Hidden)

Prevents self-destruction.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
50
pokeball
Poké Ball6.1%
greatball
Great Ball8.2%
ultraball
Ultra Ball10.3%
Base Exp
173
EV Yield
2 Hp
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Bellibolt isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (14)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Mud SlapLevel: 1ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
Slack OffLevel: 1normal
000
Slacks off and restores half the maximum HP.
Thunder ShockLevel: 7electric
4010030
An electrical attack that may paralyze the foe.
Water GunLevel: 11water
4010025
Squirts water to attack the foe.
ChargeLevel: 17electric
0020
Charges power to boost the Electric move used next.
SparkLevel: 21electric
6510020
An electrified tackle that may paralyze the foe.
Mud ShotLevel: 24ground
559515
Hurls mud at the foe and reduces Speed.
FlailLevel: 25normal
110015
Inflicts more damage when the user's HP is down.
DischargeLevel: 32electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Weather BallLevel: 36normal
5010010
The move's type and power change with the weather.
Electric TerrainLevel: 40electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
Sucker PunchLevel: 45dark
01005
Strikes first if the foe is preparing Attack.
Zap CannonLevel: 50electric
0505
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (21)

Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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