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Relicanthin Pokémon Heart & Soul

waterrock
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Pokédex Entry

Longevity Pokémon

A Pokémon that was once believed to have been extinct. The species has not changed its form for 100 million years. It walks on the seafloor using its pectoral fins.

Relicanth in Pokémon Heart & Soul

Relicanth is #369 in the Pokédex for Pokémon Heart & Soul. This page covers its water/rock typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
WaterRock
Dex
#369
Abilities
Swift Swim(Primary)

Raises Speed in rain.

Rock Head(Secondary)

Prevents recoil damage.

Sturdy(Hidden)

Negates 1-hit KO attacks.

Growth Rate
slow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
water1, water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
170
EV Yield
1 Hp1 Defense
Wild Held Items
Weak To
electric ×2grass ×4fighting ×2ground ×2
Resists
normal ×0.5fire ×0.25ice ×0.5poison ×0.5flying ×0.5

How to Obtain

You can catch Relicanth very common in Fuchsia City Safari Zone Cave while surfing, and very common in Route 49 while surfing, fishing with Good Rod or fishing with Super Rod. Wild ones range from level 30 to 60.

Wild Encounters (4)

Gen 7 Moves

The movepool a new game starts with.

Level Up (17)

FlailLevel: 1normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Head SmashLevel: 1rock
PWR150ACC80PP5
A life-risking headbutt that seriously hurts the user.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Mud SportLevel: 1ground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Mud SportLevel: 6ground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Water GunLevel: 10water
PWR40ACC100PP25
Squirts water to attack the foe.
Rock TombLevel: 15rock
PWR0ACC0PP0
Stops the foe from moving with rocks and cuts Speed.
Ancient PowerLevel: 21rock
PWR60ACC100PP5
Attack that may raise all stats.
DiveLevel: 26water
PWR0ACC100PP10
Dives underwater the first turn and strikes next turn.
Take DownLevel: 31normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
YawnLevel: 35normal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
RestLevel: 41psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
Hydro PumpLevel: 46water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Double EdgeLevel: 50normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Head SmashLevel: 56rock
PWR150ACC80PP5
A life-risking headbutt that seriously hurts the user.

Egg Moves (12)

Magnitudeground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
Skull Bashnormal
PWR0ACC100PP0
Tucks in the head, then attacks on the next turn.
Water Sportwater
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Aqua Tailwater
PWR90ACC90PP10
The user swings its tail like a wave to attack.
Snorenormal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
Mud Slapground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
Muddy Waterwater
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.
Mud Shotground
PWR55ACC95PP15
Hurls mud at the foe and reduces Speed.
Brinewater
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Zen Headbuttpsychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (11)

HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Water GunLevel: 8water
PWR40ACC100PP25
Squirts water to attack the foe.
Rock TombLevel: 15rock
PWR0ACC0PP0
Stops the foe from moving with rocks and cuts Speed.
YawnLevel: 22normal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Take DownLevel: 29normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Mud SportLevel: 36ground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Ancient PowerLevel: 43rock
PWR60ACC100PP5
Attack that may raise all stats.
RestLevel: 50psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
Double EdgeLevel: 57normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Hydro PumpLevel: 64water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

Egg Moves (6)

Magnitudeground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
Skull Bashnormal
PWR0ACC100PP0
Tucks in the head, then attacks on the next turn.
Water Sportwater
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Rock Sliderock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.

TM/HM Moves (38)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Polishrock
PWR0ACC0PP20TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

4
Weaknesses
5
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Relicanth. Use these types to counter it effectively.

Resistances & Immunities

Types that Relicanth resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Relicanth differs across the games we cover →

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