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Clamperlin Pokémon Heart & Soul

water
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Pokédex Entry

Bivalve Pokémon

A Clamperl slams its shell closed on prey to prevent escape. The pearl it creates upon evolution is said to be infused with a mysterious energy.

Clamperl in Pokémon Heart & Soul

Clamperl is #366 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
Water
Dex
#366
Abilities
Shell Armor(Primary)

Blocks critical hits.

Rattled(Secondary)

Raises Speed when scared.

Growth Rate
erratic
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
69
EV Yield
1 Defense
Wild Held Items
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Base form
• Level up Clamperl holding Deepseatooth
• Use Deepseatooth on Clamperl
• Level up Clamperl holding Deepsea Scale
• Use Deepsea Scale on Clamperl

How to Obtain

Clamperl can be found in Melmele Sea while fishing with Super Rod (very rare), in Melemele Isle while fishing with Super Rod (very rare), and in Route 20 while fishing with Super Rod (very rare), among one other area. Wild ones range from level 40 to 45.

Wild Encounters (4)

Gen 7 Moves

The movepool a new game starts with.

Level Up (5)

ClampLevel: 1water
PWR35ACC0PP0
Traps and squeezes the foe for turns.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
WhirlpoolLevel: 1water
PWR0ACC0PP15
Traps and hurts the foe in a whirlpool for turns.
Iron DefenseLevel: 1steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Shell SmashLevel: 50normal
PWR0ACC0PP15
Sharply raises Atk/Sp.Atk/ Speed, but drops Def/Sp.Def.

Egg Moves (11)

Refreshnormal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Supersonicnormal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Aqua Ringwater
PWR0ACC0PP20
Forms a veil of water that restores HP.
Muddy Waterwater
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.
Water Pulsewater
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Brinewater
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (4)

ClampLevel: 1water
PWR35ACC0PP0
Traps and squeezes the foe for turns.
Iron DefenseLevel: 1steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
WhirlpoolLevel: 1water
PWR0ACC0PP15
Traps and hurts the foe in a whirlpool for turns.

Egg Moves (6)

Refreshnormal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Supersonicnormal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.

TM/HM Moves (25)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Clamperl. Use these types to counter it effectively.

Resistances & Immunities

Types that Clamperl resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Clamperl differs across the games we cover →

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