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Clamperlin Pokémon Heart & Soul

water

Pokédex Entry

Bivalve Pokémon

A Clamperl slams its shell closed on prey to prevent escape. The pearl it creates upon evolution is said to be infused with a mysterious energy.

Clamperl in Pokémon Heart & Soul

Clamperl is #366 in the Pokédex for Pokémon clamperl. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 14 encounter locations.

Type
Water
Dex
#366
Abilities
SHELL ARMOR(Primary)

Blocks critical hits.

RATTLED(Secondary)

Raises Speed when scared.

Growth Rate
erratic
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
EV Yield
1 Defense
Wild Held Items
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Clamperl can be found very common in Underwater Route 124 while surfing, very common in Underwater Route 126 while surfing, and in Alola Water Hns while fishing with Super Rod (very rare), among three other areas. Wild ones range from level 20 to 45.

Wild Encounters (6)

Level Up Moves (4)

ClampLevel: 1water
3500
Traps and squeezes the foe for turns.
Iron DefenseLevel: 1steel
0015
Hardens the body's surface to sharply raise Defense.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
WhirlpoolLevel: 1water
0015
Traps and hurts the foe in a whirlpool for turns.

Egg Moves (6)

Refreshnormal
0020
Heals poisoning, paralysis, or a burn.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Barrierpsychic
000
Creates a barrier that sharply raises Defense.
Confuse Rayghost
010010
A sinister ray that confuses the foe.

TM/HM Moves (25)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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