Accent Image to accompany hero

Victiniin Pokémon Heart & Soul

psychicfire
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

Victory Pokémon

This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.

Victini in Pokémon Heart & Soul

Victini is #494 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic/fire typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
PsychicFire
Dex
#494
Abilities

Raises party accuracy.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
300
EV Yield
3 Hp
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2ghost ×2dark ×2
Resists
fire ×0.5grass ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5fairy ×0.5

How to Obtain

Victini has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (17)

Searing ShotLevel: 1fire
PWR100ACC100PP5
Scarlet flames torch everything around the user.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
IncinerateLevel: 1fire
PWR0ACC100PP15
Burns up Berries and Gems preventing their use.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
EndureLevel: 9normal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
HeadbuttLevel: 17normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Flame ChargeLevel: 25fire
PWR50ACC100PP20
Attacks in a cloak of flames. Raises Speed.
ReversalLevel: 33fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Flame BurstLevel: 41fire
PWR70ACC100PP15
A bursting flame that does damage to all foes.
Zen HeadbuttLevel: 49psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
InfernoLevel: 57fire
PWR100ACC50PP5
Powerful and sure to inflict a burn, but inaccurate.
Double EdgeLevel: 65normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Flare BlitzLevel: 73fire
PWR120ACC100PP15
A charge that may burn the foe. Also hurts the user.
Final GambitLevel: 81fighting
PWR1ACC100PP5
The user faints to damage the foe equal to its HP.
Stored PowerLevel: 89psychic
PWR20ACC100PP10
The higher the user's stats the more damage caused.
OverheatLevel: 97fire
PWR0ACC90PP5
Allows a full-power attack, but sharply lowers Sp. Atk.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (17)

Searing ShotLevel: 1fire
PWR100ACC100PP5
Scarlet flames torch everything around the user.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
IncinerateLevel: 1fire
PWR0ACC100PP15
Burns up Berries and Gems preventing their use.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
EndureLevel: 9normal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
HeadbuttLevel: 17normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Flame ChargeLevel: 25fire
PWR50ACC100PP20
Attacks in a cloak of flames. Raises Speed.
ReversalLevel: 33fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Flame BurstLevel: 41fire
PWR70ACC100PP15
A bursting flame that does damage to all foes.
Zen HeadbuttLevel: 49psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
InfernoLevel: 57fire
PWR100ACC50PP5
Powerful and sure to inflict a burn, but inaccurate.
Double EdgeLevel: 65normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Flare BlitzLevel: 73fire
PWR120ACC100PP15
A charge that may burn the foe. Also hurts the user.
Final GambitLevel: 81fighting
PWR1ACC100PP5
The user faints to damage the foe equal to its HP.
Stored PowerLevel: 89psychic
PWR20ACC100PP10
The higher the user's stats the more damage caused.
OverheatLevel: 97fire
PWR0ACC90PP5
Allows a full-power attack, but sharply lowers Sp. Atk.

TM/HM Moves (44)

Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Embargodark
PWR0ACC100PP15TM63
Prevents the foe from using any items.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Overheatfire
PWR0ACC90PP5TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Will O Wispfire
PWR0ACC0PP15TM61
Inflicts a burn on the foe with intense fire.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

5
Weaknesses
7
Resistances
0
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Victini. Use these types to counter it effectively.

Resistances & Immunities

Types that Victini resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Victini differs across the games we cover →

Related tools
Use ← → arrow keys to navigate