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Victiniin Pokémon SoulGold

psychicfire

Pokédex Entry

Victory Pokémon

This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.

Victini in Pokémon SoulGold

Victini is #494 in the Pokédex for Pokémon SoulGold. This page covers its psychic/fire typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
PsychicFire
Dex
#494
Abilities

Raises party accuracy.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
300
EV Yield
3 Hp
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2ghost ×2dark ×2
Resists
fire ×0.5grass ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5fairy ×0.5

How to Obtain

You can also receive one as a gift in Kitakami Border at level 50.

LocationLevelMethodFormHeld ItemPrerequisite
Kitakami BorderLv. 50gift---

Level Up Moves (18)

V CreateLevel: 1fire
180955
Very powerful, but lowers Defense, Sp. Def and Speed.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
Flame ChargeLevel: 1fire
5010020
Attacks in a cloak of flames. Raises Speed.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
Work UpLevel: 7normal
0030
The user is roused. Ups Attack and Sp. Atk.
IncinerateLevel: 14fire
010015
Burns up Berries and Gems preventing their use.
Stored PowerLevel: 21psychic
2010010
The higher the user's stats the more damage caused.
HeadbuttLevel: 28normal
7010015
A ramming attack that may cause flinching.
EndureLevel: 35normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Zen HeadbuttLevel: 42psychic
809015
Hits with a strong head- butt. May cause flinching.
InfernoLevel: 49fire
100505
Powerful and sure to inflict a burn, but inaccurate.
ReversalLevel: 56fighting
110015
Inflicts more damage when the user's HP is down.
Searing ShotLevel: 63fire
1001005
Scarlet flames torch everything around the user.
Double EdgeLevel: 70normal
010015
A life-risking tackle that also hurts the user.
Flare BlitzLevel: 77fire
12010015
A charge that may burn the foe. Also hurts the user.
OverheatLevel: 84fire
0905
Allows a full-power attack, but sharply lowers Sp. Atk.
Final GambitLevel: 91fighting
11005
The user faints to damage the foe equal to its HP.

TM/HM Moves (43)

Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flame Chargefire
5010020TM43
Attacks in a cloak of flames. Raises Speed.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
U Turnbug
7010020TM89
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

5
Weaknesses
7
Resistances
0
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Victini. Use these types to counter it effectively.

Resistances & Immunities

Types that Victini resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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