Spindain Pokémon Heart & Soul
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Pokédex Entry
Spot Panda Pokémon
It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe's aim.
Spinda in Pokémon Heart & Soul
Spinda is #327 in the Pokédex for Pokémon Heart & Soul. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.
Prevents confusion.
Ups evasion if confused.
Inverts stat changes.
Evolution Chain
How to Obtain
Wild Encounters (1)
Gen 7 Moves
The movepool a new game starts with.
Level Up (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| CopycatLevel: 5Copycat | normal | PWR0 | ACC0 | PP20 | ||
| The user mimics the last move used by a foe. | ||||||
| Feint AttackLevel: 10Feint Attack | dark | PWR60 | ACC0 | PP20 | ||
| Draws the foe close, then strikes without fail. | ||||||
| PsybeamLevel: 14Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| HypnosisLevel: 19Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| Dizzy PunchLevel: 23Dizzy Punch | normal | PWR70 | ACC100 | PP10 | ||
| The target is hit with rhythmic punches. | ||||||
| Sucker PunchLevel: 28Sucker Punch | dark | PWR0 | ACC100 | PP5 | ||
| Strikes first if the foe is preparing Attack. | ||||||
| Teeter DanceLevel: 32Teeter Dance | normal | PWR0 | ACC100 | PP20 | ||
| Confuses all Pokémon on the scene. | ||||||
| UproarLevel: 37Uproar | normal | PWR0 | ACC100 | PP10 | ||
| Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep. | ||||||
| Psych UpLevel: 41Psych Up | normal | PWR0 | ACC0 | PP10 | ||
| Copies foe's stat changes and gives to the user. | ||||||
| Double EdgeLevel: 46Double Edge | normal | PWR0 | ACC100 | PP15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| FlailLevel: 50Flail | normal | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| ThrashLevel: 55Thrash | normal | PWR0 | ACC100 | PP0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
Egg Moves (17)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| EncoreEncore | normal | PWR0 | ACC100 | PP5 | |
| Makes the foe repeat its last move over 3 turns. | |||||
| AssistAssist | normal | PWR0 | ACC0 | PP20 | |
| Attacks randomly with one of the partner's moves. | |||||
| DisableDisable | normal | PWR0 | ACC55 | PP20 | |
| For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move. | |||||
| Baton PassBaton Pass | normal | PWR0 | ACC0 | PP40 | |
| Switches out the user while keeping effects in play. | |||||
| WishWish | normal | PWR0 | ACC0 | PP10 | |
| A wish that restores HP. It takes time to work. | |||||
| TrickTrick | psychic | PWR0 | ACC100 | PP10 | |
| Tricks the foe into trading held items. | |||||
| Smelling SaltsSmelling Salts | normal | PWR0 | ACC100 | PP10 | |
| Powerful against paralyzed foes, but also heals them. | |||||
| Fake OutFake Out | normal | PWR40 | ACC100 | PP10 | |
| Moves 1st and flinches. Only works on user's 1st turn. | |||||
| Role PlayRole Play | psychic | PWR0 | ACC0 | PP10 | |
| Mimics the target and copies its Ability. | |||||
| Psycho CutPsycho Cut | psychic | PWR70 | ACC100 | PP20 | |
| Tears with psychic blades. High critical-hit ratio. | |||||
| Fake TearsFake Tears | dark | PWR0 | ACC100 | PP20 | |
| Feigns crying to sharply lower the foe's Sp. Def. | |||||
| Rapid SpinRapid Spin | normal | PWR0 | ACC100 | PP40 | |
| User spins and removes some effects, while upping speed.effects. | |||||
| Icy WindIcy Wind | ice | PWR55 | ACC95 | PP15 | |
| A chilling attack that lowers the foe's Speed. | |||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | |
| Attacks with ultrasonic waves. May confuse the foe. | |||||
| Psycho ShiftPsycho Shift | psychic | PWR0 | ACC0 | PP10 | |
| Transfers status problems to the foe. | |||||
| Guard SplitGuard Split | psychic | PWR0 | ACC0 | PP10 | |
| Averages changes to Defense and Sp. Def with the foe. | |||||
| SpotlightSpotlight | normal | PWR0 | ACC0 | PP15 | |
| Makes the foe attack the spotlighted Pokémon. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (11)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| UproarLevel: 5Uproar | normal | PWR0 | ACC100 | PP10 | ||
| Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep. | ||||||
| Feint AttackLevel: 12Feint Attack | dark | PWR60 | ACC0 | PP20 | ||
| Draws the foe close, then strikes without fail. | ||||||
| PsybeamLevel: 16Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| HypnosisLevel: 23Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| Dizzy PunchLevel: 27Dizzy Punch | normal | PWR70 | ACC100 | PP10 | ||
| The target is hit with rhythmic punches. | ||||||
| Teeter DanceLevel: 34Teeter Dance | normal | PWR0 | ACC100 | PP20 | ||
| Confuses all Pokémon on the scene. | ||||||
| Psych UpLevel: 38Psych Up | normal | PWR0 | ACC0 | PP10 | ||
| Copies foe's stat changes and gives to the user. | ||||||
| Double EdgeLevel: 45Double Edge | normal | PWR0 | ACC100 | PP15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| FlailLevel: 49Flail | normal | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| ThrashLevel: 56Thrash | normal | PWR0 | ACC100 | PP0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| EncoreEncore | normal | PWR0 | ACC100 | PP5 | |
| Makes the foe repeat its last move over 3 turns. | |||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | |
| Hits the foe with an avalanche of rocks. | |||||
| AssistAssist | normal | PWR0 | ACC0 | PP20 | |
| Attacks randomly with one of the partner's moves. | |||||
| DisableDisable | normal | PWR0 | ACC55 | PP20 | |
| For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move. | |||||
| Baton PassBaton Pass | normal | PWR0 | ACC0 | PP40 | |
| Switches out the user while keeping effects in play. | |||||
| WishWish | normal | PWR0 | ACC0 | PP10 | |
| A wish that restores HP. It takes time to work. | |||||
| TrickTrick | psychic | PWR0 | ACC100 | PP10 | |
| Tricks the foe into trading held items. | |||||
| Smelling SaltsSmelling Salts | normal | PWR0 | ACC100 | PP10 | |
| Powerful against paralyzed foes, but also heals them. | |||||
TM/HM Moves (41)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| DigDig | ground | PWR100 | ACC100 | PP10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Drain PunchDrain Punch | fighting | PWR0 | ACC100 | PP0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RecycleRecycle | normal | PWR0 | ACC0 | PP10 | TM67TM67 | |
| Recycles a used item for one more use. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SnatchSnatch | dark | PWR0 | ACC0 | PP10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Spinda. Use these types to counter it effectively.
Resistances & Immunities
Types that Spinda resists or is immune to. Avoid using these types against it.
Immunities (0×)
No type resistances.
Best Counters
Pokémon that have type advantages against Spinda, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.