Accent Image to accompany hero

Spindain Pokémon Heart & Soul

normal
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

Spot Panda Pokémon

It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe's aim.

Spinda in Pokémon Heart & Soul

Spinda is #327 in the Pokédex for Pokémon Heart & Soul. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.

Type
Normal
Dex
#327
Abilities
Own Tempo(Primary)

Prevents confusion.

Tangled Feet(Secondary)

Ups evasion if confused.

Contrary(Hidden)

Inverts stat changes.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
126
EV Yield
1 SpecialAttack
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Look for Spinda in Route 5 (rare). Wild ones range from level 43 to 47.

Wild Encounters (1)

Gen 7 Moves

The movepool a new game starts with.

Level Up (13)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
CopycatLevel: 5normal
PWR0ACC0PP20
The user mimics the last move used by a foe.
Feint AttackLevel: 10dark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
PsybeamLevel: 14psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
HypnosisLevel: 19psychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Dizzy PunchLevel: 23normal
PWR70ACC100PP10
The target is hit with rhythmic punches.
Sucker PunchLevel: 28dark
PWR0ACC100PP5
Strikes first if the foe is preparing Attack.
Teeter DanceLevel: 32normal
PWR0ACC100PP20
Confuses all Pokémon on the scene.
UproarLevel: 37normal
PWR0ACC100PP10
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Psych UpLevel: 41normal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
Double EdgeLevel: 46normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
FlailLevel: 50normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
ThrashLevel: 55normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.

Egg Moves (17)

Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Assistnormal
PWR0ACC0PP20
Attacks randomly with one of the partner's moves.
Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Baton Passnormal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Wishnormal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Smelling Saltsnormal
PWR0ACC100PP10
Powerful against paralyzed foes, but also heals them.
Fake Outnormal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Role Playpsychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
Psycho Cutpsychic
PWR70ACC100PP20
Tears with psychic blades. High critical-hit ratio.
Fake Tearsdark
PWR0ACC100PP20
Feigns crying to sharply lower the foe's Sp. Def.
Rapid Spinnormal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
Icy Windice
PWR55ACC95PP15
A chilling attack that lowers the foe's Speed.
Water Pulsewater
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Psycho Shiftpsychic
PWR0ACC0PP10
Transfers status problems to the foe.
Guard Splitpsychic
PWR0ACC0PP10
Averages changes to Defense and Sp. Def with the foe.
Spotlightnormal
PWR0ACC0PP15
Makes the foe attack the spotlighted Pokémon.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (11)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
UproarLevel: 5normal
PWR0ACC100PP10
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Feint AttackLevel: 12dark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
PsybeamLevel: 16psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
HypnosisLevel: 23psychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Dizzy PunchLevel: 27normal
PWR70ACC100PP10
The target is hit with rhythmic punches.
Teeter DanceLevel: 34normal
PWR0ACC100PP20
Confuses all Pokémon on the scene.
Psych UpLevel: 38normal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
Double EdgeLevel: 45normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
FlailLevel: 49normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
ThrashLevel: 56normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.

Egg Moves (8)

Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Rock Sliderock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.
Assistnormal
PWR0ACC0PP20
Attacks randomly with one of the partner's moves.
Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Baton Passnormal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Wishnormal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Smelling Saltsnormal
PWR0ACC100PP10
Powerful against paralyzed foes, but also heals them.

TM/HM Moves (41)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Spinda. Use these types to counter it effectively.

Resistances & Immunities

Types that Spinda resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Spinda differs across the games we cover →

Related tools
Use ← → arrow keys to navigate