Spindain Pokémon Crystal Advance Redux
normal
Pokédex Entry
Spot Panda Pokémon
No two Spinda are said to have identical patterns. It confuses foes with its stumbling motions.
Spinda in Pokémon Crystal Advance Redux
Spinda is #327 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.
Front
Normal
Shiny
Back
Normal
Shiny
Type
Normal
Dex
#327
Abilities
Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, humanlike
Hatch Rate
Slowest (40 cycles)
Catch Rate
255
Base Exp
85
EV Yield
1 SpecialAttack
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost
Evolution Chain
Wild Encounters (2)
Level Up Moves (23)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Body SlamLevel: 1Body Slam | normal | PWR85 | ACC100 | PP15 | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | ||||||
| ThunderpunchLevel: 1Thunderpunch | electric | PWR75 | ACC100 | PP15 | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | ||||||
| Fire PunchLevel: 1Fire Punch | fire | PWR75 | ACC100 | PP15 | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | ||||||
| Ice PunchLevel: 1Ice Punch | ice | PWR75 | ACC100 | PP15 | ||
| The foe is punched with an icy fist. It may leave the foe frostbitten. | ||||||
| HeadbuttLevel: 1Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CopycatLevel: 3Copycat | normal | PWR0 | ACC0 | PP20 | ||
| The user mimics the last move used. Fails if no move has been used yet. | ||||||
| ConfusionLevel: 5Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A weak telekinetic attack that may also leave the foe confused. | ||||||
| DisableLevel: 8Disable | normal | PWR0 | ACC80 | PP20 | ||
| For a few turns, it prevents the foe from using the move it last used. | ||||||
| Faint AttackLevel: 11Faint Attack | dark | PWR60 | ACC0 | PP20 | ||
| The user draws up close to the foe disarmingly, then hits without fail. | ||||||
| EncoreLevel: 15Encore | normal | PWR0 | ACC100 | PP5 | ||
| Makes the foe use the move it last used repeatedly for three turns. | ||||||
| PsybeamLevel: 19Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| A peculiar ray is shot at the foe. It may leave the foe confused. | ||||||
| Rock TombLevel: 22Rock Tomb | rock | PWR60 | ACC95 | PP10 | ||
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| HypnosisLevel: 25Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| Dizzy PunchLevel: 28Dizzy Punch | normal | PWR70 | ACC100 | PP10 | ||
| The foe is hit with a rhythmic punch that may leave it confused. | ||||||
| Sucker PunchLevel: 31Sucker Punch | dark | PWR70 | ACC100 | PP5 | ||
| This move allows the user to strike first, if the foe is readying an attack. | ||||||
| Teeter DanceLevel: 35Teeter Dance | normal | PWR0 | ACC100 | PP20 | ||
| A wobbly dance that confuses all the Pokémon in battle. | ||||||
| Psych UpLevel: 39Psych Up | normal | PWR0 | ACC0 | PP10 | ||
| The user hypnotizes itself into copying any stat change made by the foe. | ||||||
| WishLevel: 42Wish | normal | PWR0 | ACC0 | PP10 | ||
| A self-healing move that restores half the full HP on the next turn. | ||||||
| Double-EdgeLevel: 46Double-Edge | normal | PWR120 | ACC100 | PP15 | ||
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| Zen HeadbuttLevel: 50Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | ||
| The user focuses and rams the foe. It may also make the foe flinch. | ||||||
| Psycho ShiftLevel: 54Psycho Shift | psychic | PWR0 | ACC90 | PP10 | ||
| The user transfers its status problems to the target using psychic powers. | ||||||
| Wild ChargeLevel: 58Wild Charge | electric | PWR90 | ACC100 | PP15 | ||
| The user throws an electrified tackle. It hurts the user a little. | ||||||
| ThrashLevel: 63Thrash | normal | PWR120 | ACC100 | PP20 | ||
| The user rampages about for two to three turns, then becomes confused. | ||||||
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| AssistAssist | normal | PWR0 | ACC0 | PP20 | |
| The user randomly picks and uses a move of an allied Pokémon. | |||||
| Baton PassBaton Pass | normal | PWR0 | ACC0 | PP40 | |
| The user switches out, passing along any stat changes to the new battler. | |||||
| DisableDisable | normal | PWR0 | ACC80 | PP20 | |
| For a few turns, it prevents the foe from using the move it last used. | |||||
| EncoreEncore | normal | PWR0 | ACC100 | PP5 | |
| Makes the foe use the move it last used repeatedly for three turns. | |||||
| Fake OutFake Out | normal | PWR40 | ACC100 | PP10 | |
| An attack that hits first and causes flinching. Usable only on 1st turn. | |||||
| Psycho CutPsycho Cut | psychic | PWR70 | ACC100 | PP20 | |
| The user tears the foe with psychic blades. It has a high crit ratio. | |||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | |||||
| Role PlayRole Play | psychic | PWR0 | ACC0 | PP10 | |
| The user mimics the foe completely and copies the foe's ability. | |||||
| SmellingsaltSmellingsalt | normal | PWR60 | ACC100 | PP10 | |
| Doubly effective on a paralyzed foe, but it also cures the foe's paralysis. | |||||
| TrickTrick | psychic | PWR0 | ACC100 | PP10 | |
| A move that tricks the foe into trading held items with the user. | |||||
| WishWish | normal | PWR0 | ACC0 | PP10 | |
| A self-healing move that restores half the full HP on the next turn. | |||||
TM/HM Moves (30)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | PWR100 | ACC50 | PP5 | TM01TM01 | |
| The foe is punched with the user's full power. It confuses the foe if it hits. | ||||||
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RolloutRollout | rock | PWR30 | ACC90 | PP20 | TM04TM04 | |
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM08TM08 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM09TM09 | |
| The user focuses its mind to raise the Sp. Atk and Sp. Def stats. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM33TM33 | |
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Drain PunchDrain Punch | fighting | PWR75 | ACC100 | PP10 | TM35TM35 | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | TM40TM40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM42TM42 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
Move Tutor Moves (17)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Zen Headbutt(Blackthorn City, Route 8)Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user focuses and rams the foe. It may also make the foe flinch. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Work Up(Underwater Sevii, Viridian City)Work Up | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | |||||||
| Fire Punch(Goldenrod City)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | |||||||
| Thunderpunch(Goldenrod City)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | |||||||
| Ice Punch(Goldenrod City)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an icy fist. It may leave the foe frostbitten. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Superpower(Celadon Dept.)Superpower | fighting | PWR120 | ACC100 | PP5 | TutorTutor | ||
| A powerful attack, but it also lowers the user's Attack and Defense stats. | |||||||
| Metronome(Goldenrod Dept.)Metronome | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Waggles a finger and stimulates the brain into using any move at random. | |||||||
| Skill Swap(Goldenrod Dept.)Skill Swap | psychic | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user employs its psychic power to swap abilities with the foe. | |||||||
| Wild Charge(Blackthorn City)Wild Charge | electric | PWR90 | ACC100 | PP15 | TutorTutor | ||
| The user throws an electrified tackle. It hurts the user a little. | |||||||
| Faint Attack(Goldenrod Dept.)Faint Attack | dark | PWR60 | ACC0 | PP20 | TutorTutor | ||
| The user draws up close to the foe disarmingly, then hits without fail. | |||||||
| Rapid Spin(Goldenrod Dept.)Rapid Spin | normal | PWR50 | ACC100 | PP40 | TutorTutor | ||
| An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards. | |||||||
| Encore(Goldenrod Dept.)Encore | normal | PWR0 | ACC100 | PP5 | TutorTutor | ||
| Makes the foe use the move it last used repeatedly for three turns. | |||||||
| Trick Room(Battle Tower, Tin Tower)Trick Room | psychic | PWR0 | ACC0 | PP5 | TutorTutor | ||
| Slower Pokémon move first in the turn for five turns. | |||||||
Type Summary
1
Weaknesses
0
Resistances
1
Immunities
16
Neutral
Weaknesses
Types that deal increased damage to Spinda. Use these types to counter it effectively.
Resistances & Immunities
Types that Spinda resists or is immune to. Avoid using these types against it.
No type resistances.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Spinda, either offensively or defensively.
Lucario
fightingsteel
2× STAB damage • Resists normal
2×Good
Mankey
fighting
2× STAB damage
2×
Primeape
fighting
2× STAB damage
2×
Poliwrath
waterfighting
2× STAB damage
2×
Machop
fighting
2× STAB damage
2×
Machoke
fighting
2× STAB damage
2×
Machamp
fighting
2× STAB damage
2×
Hitmonlee
fighting
2× STAB damage
2×
Hitmonchan
fighting
2× STAB damage
2×
Heracross
bugfighting
2× STAB damage
2×
Tyrogue
fighting
2× STAB damage
2×
Hitmontop
fighting
2× STAB damage
2×
Combusken
firefighting
2× STAB damage
2×
Blaziken
firefighting
2× STAB damage
2×
Breloom
grassfighting
2× STAB damage
2×
Makuhita
fighting
2× STAB damage
2×
Hariyama
fighting
2× STAB damage
2×
Meditite
fightingpsychic
2× STAB damage
2×
Medicham
fightingpsychic
2× STAB damage
2×
Monferno
firefighting
2× STAB damage
2×
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
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