Accent Image to accompany hero

Spindain Pokémon Crystal Advance Redux

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Pokédex Entry

Spot Panda Pokémon

No two Spinda are said to have identical patterns. It confuses foes with its stumbling motions.

Spinda in Pokémon Crystal Advance Redux

Spinda is #327 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
Normal
Dex
#327
Abilities
Own Tempo(Primary)

Prevents confusion.

Contrary(Secondary)

Stat changes have the opposite effect.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, humanlike
Hatch Rate
Slowest (40 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
85
EV Yield
1 SpecialAttack
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

How to Obtain

Look for Spinda in Route 33 (very rare), and in Route 6 (very rare). Wild ones range from level six to 35.

Wild Encounters (2)

Level Up Moves (23)

Body SlamLevel: 1normal
PWR85ACC100PP15
The user drops its full body on the foe. It may leave the foe paralyzed.
ThunderpunchLevel: 1electric
PWR75ACC100PP15
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Fire PunchLevel: 1fire
PWR75ACC100PP15
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice PunchLevel: 1ice
PWR75ACC100PP15
The foe is punched with an icy fist. It may leave the foe frostbitten.
HeadbuttLevel: 1normal
PWR70ACC100PP15
The user sticks its head out and rams. It may make the foe flinch.
CopycatLevel: 3normal
PWR0ACC0PP20
The user mimics the last move used. Fails if no move has been used yet.
ConfusionLevel: 5psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
DisableLevel: 8normal
PWR0ACC80PP20
For a few turns, it prevents the foe from using the move it last used.
Faint AttackLevel: 11dark
PWR60ACC0PP20
The user draws up close to the foe disarmingly, then hits without fail.
EncoreLevel: 15normal
PWR0ACC100PP5
Makes the foe use the move it last used repeatedly for three turns.
PsybeamLevel: 19psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Rock TombLevel: 22rock
PWR60ACC95PP10
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
HypnosisLevel: 25psychic
PWR0ACC60PP20
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Dizzy PunchLevel: 28normal
PWR70ACC100PP10
The foe is hit with a rhythmic punch that may leave it confused.
Sucker PunchLevel: 31dark
PWR70ACC100PP5
This move allows the user to strike first, if the foe is readying an attack.
Teeter DanceLevel: 35normal
PWR0ACC100PP20
A wobbly dance that confuses all the Pokémon in battle.
Psych UpLevel: 39normal
PWR0ACC0PP10
The user hypnotizes itself into copying any stat change made by the foe.
WishLevel: 42normal
PWR0ACC0PP10
A self-healing move that restores half the full HP on the next turn.
Double-EdgeLevel: 46normal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
Zen HeadbuttLevel: 50psychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.
Psycho ShiftLevel: 54psychic
PWR0ACC90PP10
The user transfers its status problems to the target using psychic powers.
Wild ChargeLevel: 58electric
PWR90ACC100PP15
The user throws an electrified tackle. It hurts the user a little.
ThrashLevel: 63normal
PWR120ACC100PP20
The user rampages about for two to three turns, then becomes confused.

Egg Moves (11)

Assistnormal
PWR0ACC0PP20
The user randomly picks and uses a move of an allied Pokémon.
Baton Passnormal
PWR0ACC0PP40
The user switches out, passing along any stat changes to the new battler.
Disablenormal
PWR0ACC80PP20
For a few turns, it prevents the foe from using the move it last used.
Encorenormal
PWR0ACC100PP5
Makes the foe use the move it last used repeatedly for three turns.
Fake Outnormal
PWR40ACC100PP10
An attack that hits first and causes flinching. Usable only on 1st turn.
Psycho Cutpsychic
PWR70ACC100PP20
The user tears the foe with psychic blades. It has a high crit ratio.
Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled at the foe. It may make the foe flinch.
Role Playpsychic
PWR0ACC0PP10
The user mimics the foe completely and copies the foe's ability.
Smellingsaltnormal
PWR60ACC100PP10
Doubly effective on a paralyzed foe, but it also cures the foe's paralysis.
Trickpsychic
PWR0ACC100PP10
A move that tricks the foe into trading held items with the user.
Wishnormal
PWR0ACC0PP10
A self-healing move that restores half the full HP on the next turn.

TM/HM Moves (30)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (17)

Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Superpower(Celadon Dept.)fighting
PWR120ACC100PP5Tutor
A powerful attack, but it also lowers the user's Attack and Defense stats.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Faint Attack(Goldenrod Dept.)dark
PWR60ACC0PP20Tutor
The user draws up close to the foe disarmingly, then hits without fail.
Rapid Spin(Goldenrod Dept.)normal
PWR50ACC100PP40Tutor
An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Spinda. Use these types to counter it effectively.

Resistances & Immunities

Types that Spinda resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Spinda differs across the games we cover →

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