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Grumpigin Pokémon Heart & Soul

psychic
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Pokédex Entry

Manipulate Pokémon

It stores power in the black pearls on its forehead. When it uses psychic power, it performs an odd dance step. Its style of dancing became hugely popular overseas.

Grumpig in Pokémon Heart & Soul

Grumpig is #326 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Psychic
Dex
#326
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Own Tempo(Secondary)

Prevents confusion.

Gluttony(Hidden)

Eats Berries early.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
165
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Grumpig has no wild encounters recorded in this game. Evolve spoink to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (21)

Teeter DanceLevel: 0normal
PWR0ACC100PP20
Confuses all Pokémon on the scene.
Teeter DanceLevel: 1normal
PWR0ACC100PP20
Confuses all Pokémon on the scene.
BelchLevel: 1poison
PWR120ACC90PP10
Lets out a loud belch. Must eat a Berry to use it.
SplashLevel: 1normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
PsywaveLevel: 1psychic
PWR1ACC0PP15
Attacks with a psychic wave of varying intensity.
Odor SleuthLevel: 1normal
PWR0ACC0PP40
Negate evasiveness and Ghost type's immunities.
PsybeamLevel: 1psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
PsywaveLevel: 7psychic
PWR1ACC0PP15
Attacks with a psychic wave of varying intensity.
Odor SleuthLevel: 10normal
PWR0ACC0PP40
Negate evasiveness and Ghost type's immunities.
PsybeamLevel: 14psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Psych UpLevel: 15normal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
Confuse RayLevel: 18ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Magic CoatLevel: 21psychic
PWR0ACC0PP15
Reflects special effects back to the attacker.
Zen HeadbuttLevel: 26psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Power GemLevel: 29rock
PWR0ACC100PP20
Attacks with rays of light that sparkle like diamonds.
RestLevel: 35psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 35normal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
PsyshockLevel: 42psychic
PWR80ACC100PP10
Attacks with a psychic wave that does physical damage.
PaybackLevel: 46dark
PWR50ACC100PP10
Attack that gains power if the user moves last.
PsychicLevel: 52psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
BounceLevel: 60flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.

Egg Moves (11)

Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Extrasensorypsychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Zen Headbuttpsychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Mirror Coatpsychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Skill Swappsychic
PWR0ACC0PP10
The user swaps special abilities with the target.
Whirlwindnormal
PWR0ACC85PP20
Blows away the foe, switches it out or ends wild battle.
Lucky Chantnormal
PWR0ACC0PP30
Prevents the foe from landing critical hits.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Simple Beamnormal
PWR0ACC100PP15
A beam that changes the foe's Ability to Simple.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (14)

SplashLevel: 1normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
PsywaveLevel: 1psychic
PWR1ACC0PP15
Attacks with a psychic wave of varying intensity.
Odor SleuthLevel: 1normal
PWR0ACC0PP40
Negate evasiveness and Ghost type's immunities.
PsybeamLevel: 1psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
PsywaveLevel: 7psychic
PWR1ACC0PP15
Attacks with a psychic wave of varying intensity.
Odor SleuthLevel: 10normal
PWR0ACC0PP40
Negate evasiveness and Ghost type's immunities.
PsybeamLevel: 16psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Psych UpLevel: 19normal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
Confuse RayLevel: 25ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Magic CoatLevel: 28psychic
PWR0ACC0PP15
Reflects special effects back to the attacker.
PsychicLevel: 37psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
RestLevel: 43psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 43normal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
BounceLevel: 55flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.

Egg Moves (4)

Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Extrasensorypsychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Substitutenormal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.

TM/HM Moves (49)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Grumpig. Use these types to counter it effectively.

Resistances & Immunities

Types that Grumpig resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Grumpig differs across the games we cover →

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