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Solrockin Pokémon Heart & Soul

rockpsychic
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Pokédex Entry

Meteorite Pokémon

Solar energy is the source of this Pokémon's power. On sunny days, groups of Solrock line up facing the sun and absorb its light.

Solrock in Pokémon Heart & Soul

Solrock is #338 in the Pokédex for Pokémon Heart & Soul. This page covers its rock/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
RockPsychic
Dex
#338
Abilities

Not hit by Ground attacks.

Growth Rate
fast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
161
EV Yield
2 Attack
Weak To
water ×2grass ×2ground ×2bug ×2ghost ×2dark ×2steel ×2
Resists
normal ×0.5fire ×0.5poison ×0.5flying ×0.5psychic ×0.5

How to Obtain

Solrock appears in Akala Cave (rare), and in Mt. Moon Cave (rare). Wild ones range from level 43 to 50.

Wild Encounters (2)

Gen 7 Moves

The movepool a new game starts with.

Level Up (17)

Flare BlitzLevel: 1fire
PWR120ACC100PP15
A charge that may burn the foe. Also hurts the user.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Rock ThrowLevel: 1rock
PWR50ACC0PP15
Throws small rocks to strike the foe.
Fire SpinLevel: 5fire
PWR0ACC0PP15
Traps the foe in a ring of fire for turns.
Rock PolishLevel: 9rock
PWR0ACC0PP20
Polishes the body to sharply raise Speed.
PsywaveLevel: 13psychic
PWR1ACC0PP15
Attacks with a psychic wave of varying intensity.
EmbargoLevel: 17dark
PWR0ACC100PP15
Prevents the foe from using any items.
Rock SlideLevel: 21rock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.
Cosmic PowerLevel: 25psychic
PWR0ACC0PP20
Raises Defense and Sp. Def with a mystic power.
PsychicLevel: 29psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Heal BlockLevel: 33psychic
PWR0ACC100PP15
Prevents the foes from recovering HP for 5 turns.
Stone EdgeLevel: 37rock
PWR100ACC80PP5
Stabs the foe with stones. High critical-hit ratio.
Solar BeamLevel: 41grass
PWR120ACC100PP10
Absorbs light in one turn, then attacks next turn.
ExplosionLevel: 45normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Wonder RoomLevel: 49psychic
PWR0ACC0PP10
Defense and Sp. Def stats are swapped for 5 turns.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (10)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
ConfusionLevel: 7psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Rock ThrowLevel: 13rock
PWR50ACC0PP15
Throws small rocks to strike the foe.
Fire SpinLevel: 19fire
PWR0ACC0PP15
Traps the foe in a ring of fire for turns.
PsywaveLevel: 25psychic
PWR1ACC0PP15
Attacks with a psychic wave of varying intensity.
Cosmic PowerLevel: 31psychic
PWR0ACC0PP20
Raises Defense and Sp. Def with a mystic power.
Rock SlideLevel: 37rock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.
Solar BeamLevel: 43grass
PWR120ACC100PP10
Absorbs light in one turn, then attacks next turn.
ExplosionLevel: 49normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.

TM/HM Moves (48)

Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Embargodark
PWR0ACC100PP15TM63
Prevents the foe from using any items.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
PWR0ACC100PP5TM64
Inflicts severe damage but makes the user faint.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Overheatfire
PWR0ACC90PP5TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Polishrock
PWR0ACC0PP20TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Will O Wispfire
PWR0ACC0PP15TM61
Inflicts a burn on the foe with intense fire.

Type Summary

7
Weaknesses
5
Resistances
0
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Solrock. Use these types to counter it effectively.

Resistances & Immunities

Types that Solrock resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Solrock differs across the games we cover →

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